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Made in us
Stalwart Veteran Guard Sergeant




I just wanted to make sure i have my understanding what wall of death does correct.

in the way i am reading it, if a unit charges a unit that that has template weapons than each template weapon fires in over watch and causes d3 hits per weapon. so if a unit has 3 template weapons and gets charged it will roll 3d3 to determine the number of hits done to the assaulting force. IF this causes any causalities or wounds these wounds/casualties stick regardless of wheter the charge is successful.

the reason why the charge would not be successful is due to template weapons causing the attacking force to:
lose coherency and or cause the charging force to not able able to make base contact with the charged force

and thats it right? there is not another way to fail the charge?

do the same rules apply if a vehicle is being charged?


This message was edited 1 time. Last update was at 2015/02/04 05:24:23


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Majsharan wrote:
in the way i am reading it, if a unit charges a unit that that has template weapons than each template weapon fires in over watch and causes d3 hits per weapon. so if a unit has 3 template weapons and gets charged it will roll 3d3 to determine the number of hits done to the assaulting force. IF this causes any causalities or wounds these wounds/casualties stick regardless of wheter the charge is successful.

That's correct.


the reason why the charge would not be successful is due to template weapons causing the attacking force to:
lose coherency and or cause the charging force to not able able to make base contact with the charged force

and thats it right? there is not another way to fail the charge?

Losing coherency won't stop them from assaulting. Losing enough models to no longer be close enough to assault will.


Note that Overwatch is resolved before you actually roll your charge distance, so you won't actually know if the unit is in range or not until after you have removed the casualties.


Do the same rules apply if a vehicle is being charged?

Yes and no... For vehicles, only Walkers get to fire Overwatch. The passengers in a transport vehicle with firepoints that is being charged can Overwatch, as well.


 
   
Made in gb
Executing Exarch






Majsharan wrote:
if a unit charges a unit that that has template weapons than each template weapon fires in over watch and causes d3 hits per weapon. so if a unit has 3 template weapons and gets charged it will roll 3d3 to determine the number of hits done to the assaulting force. IF this causes any causalities or wounds these wounds/casualties stick regardless of wheter the charge is successful.
Correct. The wounds caused apply regardless of whether the charge is successful - exactly in the same way as any other wounds caused during Overwatch.
Majsharan wrote:
the reason why the charge would not be successful is due to template weapons causing the attacking force to:
lose coherency and or cause the charging force to not able able to make base contact with the charged force
Loss of coherency would not cause a charge to fail.
Because wounds will normally be allocated to the closest model, the more casualties caused will mean the larger the distance between the two units and therefore a better charge range roll is needed.
Morale or Pinning checks are ignored during Overwatch, but a charge will automatically be a failure if the charging unit chooses to Go To Ground.
Majsharan wrote:
do the same rules apply if a vehicle is being charged?
Vehicles (apart from Walkers) cannot fire Overwatch. But if the vehicle is a Transport (or a Chariot) then the transported unit can fire Overwatch, provided that the vehicle is either Open-Topped, or has Fire Points (where you can only Overwatch with as many models as you have Fire Points for).
   
Made in us
Regular Dakkanaut




Majsharan wrote:
I just wanted to make sure i have my understanding what wall of death does correct.

in the way i am reading it, if a unit charges a unit that that has template weapons than each template weapon fires in over watch and causes d3 hits per weapon. so if a unit has 3 template weapons and gets charged it will roll 3d3 to determine the number of hits done to the assaulting force. IF this causes any causalities or wounds these wounds/casualties stick regardless of wheter the charge is successful.

the reason why the charge would not be successful is due to template weapons causing the attacking force to:
lose coherency and or cause the charging force to not able able to make base contact with the charged force

and thats it right? there is not another way to fail the charge?

do the same rules apply if a vehicle is being charged?




Unless the person is doing LoS's I don't see the losing coherency being an issue, and killing models in the front of a unit would make the charge range longer and thus harder to make. The same rules do apply if a vehicle is being charged, except that only walkers and chariots can fire overwatch or you could use wall of death if you have flamers in a transport with firepoints then the occupants can fire overwatch if the vehicle is charged.
   
Made in us
Stalwart Veteran Guard Sergeant




alright, thanks guys. I found that part to be somewhat confusingly written.

 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

IIRC there is a Tau upgrade that allows vehicles to fire in overwatch.

Cheers

Andrew

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Made in us
Prescient Cryptek of Eternity





East Coast, USA

 AndrewC wrote:
IIRC there is a Tau upgrade that allows vehicles to fire in overwatch.

Cheers

Andrew


It's the Tau Tank Commander special character, Longstrike. You can buy him for one Hammerhead. You really buy him for his BS 5. I don't think I've ever had anyone assault a Hammerhead. Besides, Hammerheads can't take template weapons, so could never benefit from Wall of Death. Longstrike's Hammerhead might be the only (not sure) non-walker vehicle that can fire Overwatch.

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Made in gb
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Newton Aycliffe

And if you ever need Vehicles with Template overwatch:

Sisters of battle.

Penitent engines (Walkers) overwatch 2D3 each.

BSS With Flamer+Heavy Flamer in Rhino will also overwatch a D3 Each (one D3 at S4, and the other at S5)

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Made in us
Trigger-Happy Baal Predator Pilot





Sparta, Ohio

Interesting thought just came to mind. If you have a BA Rhino with the Sarge equipped with 2 hand flamers and another guy with a HF then could you throw out 3 templates from a fire hatch? Naturally 2 would be STR3 and one would be STR5 if it were possible.

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Prescient Cryptek of Eternity





East Coast, USA

 OIIIIIIO wrote:
Interesting thought just came to mind. If you have a BA Rhino with the Sarge equipped with 2 hand flamers and another guy with a HF then could you throw out 3 templates from a fire hatch? Naturally 2 would be STR3 and one would be STR5 if it were possible.


Seems reasonable. I assume the Gunslinger rule would allow the Sarge to fire both Pistols (I'm assuming Hand Flamers are Pistols?).

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Florence, KY

Yes, they're Pistols.

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Made in gb
Confessor Of Sins





Newton Aycliffe

 Kriswall wrote:
 OIIIIIIO wrote:
Interesting thought just came to mind. If you have a BA Rhino with the Sarge equipped with 2 hand flamers and another guy with a HF then could you throw out 3 templates from a fire hatch? Naturally 2 would be STR3 and one would be STR5 if it were possible.


Seems reasonable. I assume the Gunslinger rule would allow the Sarge to fire both Pistols (I'm assuming Hand Flamers are Pistols?).


Entirely correct. 2 models with 2 hand flamers each would overwatch by rolling 4 Dice (D3s), if shooting out of a rhino.

Obviously, a Unit of 5 on open terrain would be rolling 10 Dice.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in ca
Deadly Dire Avenger




Canada

Does wall of death bypass overwatch restrictions such as firing through models in their own unit, hitting models out of LOS or beyond template range?
   
Made in au
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Making Stuff






Under the couch

You don't use the template for wall of death hits. So yes, the position of your models and the range to the enemy don't matter.

You do still need LOS for casualty removal, as for any other overwatch shot.

 
   
Made in ca
Deadly Dire Avenger




Canada

Thank you insaniak
   
 
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