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2015/02/05 03:39:19
Subject: 1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (2nd Round Up!)
Toss Yer Cabers 2015 was a Highlander tournament held on February 1st , 2015. It was my first non-Games Workshop store Tournament in a few years, and I had a great time meeting all the new people, playing some games, and rolling some dice.
Sadly, no pictures in game, as I was originally worried about time and didn't want to slow down the games for a few shots. First tournament in a while, after all, and I was meeting new people!
The Tournament was a three round system using battlepoints, scores for painting and sportsmanship.
Mission Scoring was as follows:
Win/Draw/Loss – 10/4/0
Linebreaker, First Blood, Slay the Warlord are worth 2pts each.
Any warlord trait that's worth a victory point is worth 1pt towards your total score.
My List was as follows:
Ultramarines Primary Detachment:
Chapter Master – Power Fist, Bike, Artificer Armor, Shield Eternal – 245
Chief Librarian Tigurius – 165 WARLORD
Inquisition Detachment Coteaz – 100
Ordo Xenos Inquisitor – Rad Grenades, Force Sword, Mastery Level 1, Liber Heresius, 3x Servo Skulls – 94
Total – 1499
My First of Three Games was against a Ravenwing Bikers list.
Game 1 Enemy List:
Spoiler:
Sammael on Corvex
Ravenwing Command Squad – Sacred Standard, Ravenwing Company Banner
Contemptor Mortis – 2x Kheres Assault Cannon, Cyclone Missile Launcher
Mortis Dreadnought – 2x Lascannons
Ravenwing Squad – 2x Meltaguns, 5 Bikes, Sergeant w/ Veteran Sergeant and Power Sword
Sniper Scouts – 5x Sniper Rifles
Black Knights – 9 Black Knights + Huntmaster w/ Power Sword
Alright, not so bad for the Death Star to handle. I end up going Second, which hurts, and I make probably my biggest bonehead mistake of the Tournament on this game.
Pre Game:
Spoiler:
Terrain is sparse. There's a large, line of sight blocking rock in the middle, with a few jungles/hills spread around the board. The mission is the Emperor's Will, using the 12" deployment zones. Both Objectives are placed on the Right Hand side of the Board.
He deploys first, and his Black Knights and Contemptor in the middle, the Scouts on a hill off to the left, with Sammael and the Command Squad off to the extreme left. The Mortis Dread and Ravenwing are on his army's right hand side, with the Bikers starting on the objective.
The Centurion Deathstar deploys in the middle, on my deployment line. The Thunderfire Cannon deploys off to the side on my objective, with my bikes in front of it. The Sicarian is back towards my board edge, slightly off to the left, well out of range of the Mortis.The Scouts are in Outflank reserve, with every intent of scoring Linebreaker points.
I scout forward (queue bonehead move) with the Chapter Master up front using my Liber Heresius. His scouts are pretty much all nullified by my Servo Skulls, so he doesn't even bother.
I fail the Seize, even with Coteaz's reroll. Everything but the scouts move forward, and I realize my mistake as I stare down that large unit of Black Knights. This is going to hurt.
No Psychic Phase, as he has no Psykers.
Black Knights open fire on my Centurion Deathstar. He immediately offs the Chapter Master, much to my dismay, and wounds the front most Centurion. I thank the god Emperor that Sammael and Friends are blocked by the large piece of terrain. The Mortis takes a shot at my bike squad, and kills one. The Contemptor opens fire on my Centurion Blob, but do nothing. The Ravenwing Squad Turbo boosts behind a piece of terrain off to the side, to avoid line of sight on my other shooting.
No Assaults.
SPACE MARINES
Spoiler:
Wow. That sucked. My Centurion blob adjusts itself towards the Ravenwing Squad and away from Sammael a bit, hoping to atleast deny one of the Black Knights a shot on the next turn. The Sicarian moves up a bit to get some shooting on the enemy Contemptor, and my Bikes move towards the Mortis.
Psychic Phase. I roll a four. Tigurius uses the six of my starting dice to cast Invisibility, and it goes off with two charges. The enemy rolls to deny... and succeeds. Things are looking grim for the Centurion Star, but I do manage to get Prescience, at least.
The Centurion star shoots at the Black Knights. I ask if he wants to jink, but he turns down jinking, to my surprise, but I didn't question it any further. I roll, 18 hits, 18 wounds.
Standard of Fortitude comes up and manages to save one of his Black Knights from extinction, and he flees back towards his board edge.
The Sicarian peels a hullpoint and shakes the Contemptor, and I forget to turbo boost my bikes. The Thunderfire Cannon does no damage to Sammael and Friends.
TURN 2:
DARK ANGELS
Spoiler:
After getting over his shock of nearly all of his Black Knights dying, he moves his Command Squad towards the Centurions, intent on killing as many as possible. The Ravenwing come around the corner to menace my bike squad, and the Contemptor moves to get a better shot on my Death Star. The Ravenwing Biker rallies and moves up behind Sammael and Co.
His round of shooting, and he starts with the Command Squad. Six Plasma Talons rake into the Centurions, killing the front two and putting Tigurius down to one wound, with another Centurion behind him having taken one of the blows for him. Sammael's Plasma Cannon scatters off, thankfully, and the other Black Knight is to far away to be of any help. The Contemptor fails to hit with his snapshots. The Scouts fail to finish the Centurion Sergeant, the only model in their line of sight.
The Ravenwing bikes and Mortis kill 3 of my Bikers, forcing them to flee. Unfortunately, this worked against him, as it denied his charge to finish off the bikes. The Bikes flee behind my Thunderfire Cannon, just inches from disappearing off the board edge.
SPACE MARINES
Spoiler:
I cringe, and am fairly certain that unless things really go my way, this game is finished. I move my Centurions towards the Ravenwing Bikes once again, intent on charging them before they charge me. My lone melta biker rallies and hides behind the Thunderfire Cannon, and the Sicarian adjusts itself to shoot at the Ravenwing Command Squad. The Scouts manage to come on the table edge closest to his objective, which is the start of my good luck.
The Psychic Phase happens, and I manage to get Invisibility off. I do a happy dance inside my head, as this might finally be a chance for things to turn around for me.
The Thunderfire Cannon leads off the shooting at Sammael and Friends, and kills the front most Command Biker, and the surviving Black Knight. I give the Techmarine a little pat on the head, as it manages to do something this turn.
The Sicarian takes it's turn on Sammael, and the Accelerator Auto Cannon puts 4 wounds + a rend on the squad. He rolls his armor saves first, and fails three of them, and his Feel No Pain doesn't help him in the slightest. The closest enemy model being Sammael, he passes off one of the wounds to the bikers... which kills off the Feel No Pain banner. The paired Lascannons and single Heavy Bolter finish off the squad.
The Sicarian made me happy that turn, and it's probably earned a spot in my other lists just from that shooting.
The Grav Cents open fire on the Ravenwing Bikers, and kill only two of them with their jink. Coteaz's Bird does nothing, despite rolling six hits.
The Biker, whom I forgot to move, turboboosts towards the Mortis Dreadnought.
The Wrath of the Eagle will not be stayed, however, as the assault phase rolls along and the squad rolls an 11 to make the 9" charge on the bikes. The Overwatch does no damage to the wounded Centurion Sergeant, leads the way into the fray, with the Ordo Xenos Inquisitor tossing his Rad Grenade in for good luck. No challenges are declared.
He hits and kills my Centurion Sergeant much to my dismay. I, however, manage to get 2 wounds in with the Centurions (The dead guy still swings thanks to being the same initiative), Two more from Tigurius' staff, and, most surprisingly, two power sword wounds from the Ordo Xenos. This is enough to slay the squad before Coteaz even gets a chance to swing his hammer, and the unit consolidates back a bit.
Turn 3:
DARK ANGELS
Spoiler:
The Contemptor Mortis moves forward, trying to get a shot on the Centurions that are now hiding behind a tree. The Mortis Dread moves forward as well, trying to get revenge on the Sicarian for Sammael's demise.
The scouts take another shot this turn, and fail to wound the Centurion Sergeant. The Mortis pulls a hullpoint off the Sicarian, and the Contemptor, while managing to hit the Centurions, fails to kill anyone, even with his newfound ability to wounds them on 2s rather than 3s.
The Contemptor attempts to charge, and fails.
SPACE MARINES
Spoiler:
This game went from going awful to my way in the span of a single turn. I activate Tactical Doctrine, The Scouts move onto his objective, the Centurions adjust themselves a bit, and the melta biker saddles up beside the Mortis.
Psychic Phase happens, and while I'm leery at casting Invisibility again this turn with Tigurius being down to one wound, I go for it. Of course, he manages to Perils.
I roll... a five. With a huge sigh of relief, he fails to deny my Invisibility. The Ordo Xenos decides to take up the Prescience roll, and fails, because he's not Tigurius.
Shooting happens, and the lone Centurion shoots at the Mortis. He manages to immobilize it and strip a hullpoint. The Meltagunner rolls a two to hit, because rolling a hit or a one is to mainstream.
The Thunderfire Cannon kills all but one of the enemy scouts, who then decides it's time to run away. The Sicarian rips into the Contemptor and deals the last two hullpoints of damage, wrecking it.
The Bike charges the immobilized mortis, and stuns it.
Turn 4:
DARK ANGELS:
Spoiler:
With only the single scout capable of doing anything, my opponent concedes.
SPACE MARINES:
Spoiler:
Fillerfillerfiller
Conclusion:
Spoiler:
Final score is 14 – 2, in favor of the Ultramarines!
All in all, I learned to not underestimate the Black Knights, and he got a hard lesson in the capability of Grav Weapons. He informed me that he had no idea that Grav Weaponry was AP2, which was the reason his Black Knights didn't jink. With some math hammer, it probably would've meant that there would've been four bikes left, rather than 1, which could've made a big difference later in the game. Regardless, it was a quick, yet bloody game, and I enjoyed it. However, this was only the first of the three games, and my next opponent was Eldar...
This message was edited 2 times. Last update was at 2015/02/05 18:13:15
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2015/02/05 03:49:55
Subject: 1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (1st Round)
The Centurionstar should dominate in Highlander play. Not very much can go up against it. It's main weakness is MSU, which is pretty much non-existent in Highlander-style in events.
jy2 wrote: The Centurionstar should dominate in Highlander play. Not very much can go up against it. It's main weakness is MSU, which is pretty much non-existent in Highlander-style in events.
I agree, which made me feel a bit bad when I took this list. The best general (spoiler?) was a Necron player, who got 48/48 battle points. Old Codex + Mephrit Command Barge + Wraiths and other such good units from the codex, as well as old tesla barges, plane, immortals, etc.
I was kind of disappointed I didn't go up against him, but also not that disappointed because I play against him on a regular basis, and one of my main goals for this tournament was to play against new people.
On the Tournament, though, it was a great Tournament. Plenty of prize support, everyone was a gentleman, and the tables were pretty good. The event page was at https://www.facebook.com/events/870777449640427/ if anyone wants to take a look.
Everyone walked home with something, and everyone had fun!
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2015/02/05 04:19:03
Subject: Re:1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (1st Round)
I was at the same tournament (with my Eldar + Tau list). It was a good tournament, and despite my initial despondency at getting demolished twice in a row by Necrons, I didn't have such a bad time at the event.
I faced the Sicaran in one of my games at the event - versus Chaos with Necron allies - and I knew it would be dangerous to both my lone Serpent and Crimson Hunter, so I focused as much firepower as I could on it early on. It looks like my concern was warranted, as you used it to great effect in this game.
It's interesting to read about how the Dark Angels play now, as I've never faced them with their new codex.
I look forward to the report of your game against Eldar.
2015/02/05 18:12:55
Subject: Re:1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (1st Round)
Warlock w/ Singing Spear (w/ Fire Dragons)
Warlock w/ Singing Spear (w/ Fire Dragons)
Farseer w/ Singing Spear (w/ Guardians)
5 Dire Avengers
20 Guardian Defenders w/ 2 Bright Lance Platforms
3 Windrider Jetbikes
6 Swooping Hawks
Swooping Hawk Exarch w/ Hit and Run
Fire Prism
Warwalker Squadron
2x Warwalkers with Scatter Lasers and Eldar Missile Launchers w/ Flak Missiles
Wraith Knight w/ 2 Scatter Lasers and 2 Heavy Wraith Cannons
My First Eldar opponent of the day! I'm sure if he was alive, the Ordo Xenos inquisitor would be quivering with the thought of examining all of the Space Elves after the Space Marines got through with them.
The mission was Spoils of War from the Maelstorm Mission selection, with the slight change of Hammer and Anvil (long ways) deployment.
Pre Game:
Spoiler:
My Opponent got to place the first objective, pick his table edge, and deploy first! I must say, my pregame dice are bothering me. Perhaps if it doesn't pick up, I'll have to make an example of a few of them.
Objective 1 was in the middle right of the board (from my perspective), Objective 2 was in the middle Left. Objective 3 was the in the middle of his deployment zone in a small ruin. Objective 4 behind a line of sight blocking terrain on my deployment end. Objective 5 was in the opposite corner, behind another line of sight blocking terrain. Objective 6 was in the middle of my deployment zone, near my deployment line.
My opponent deploys his army a bit spread out. The Guardians on the right end, along his deployment line, with the Dire Avengers behind a line of sight blocking piece of terrain behind them, hiding on Objective 5. His Wave Serpent and Fire Prism hugged either side of the ruin that Objective 3 was in, with the Wraith Knight and Jetbikes menacing Objective 2. His War Walkers were outflanking, and the Swooping Hawks deep striking.
I deployed my entire army on my left flank, near the Wraith Knight. The Centurions deployed on one side of the large piece of terrain that Objective 4 hid behind, while the Sicarian deployed on the other side, screened in front by the bikes. The Thunderfire Cannon rested on Objective 4 itself. The scouts once again were outflanking, as they did better as 70pt Objective/Linebreaker grabbers rather than shooting.
He rolls a Warlord Trait that gives him fearless and it will not die.
Tigurius: Invisibility, Scrier's Gaze, Prescience (He rolled Scriers Gaze twice, as that's what the Prescience originally was! What an donkey-cave.)
Coteaz: Hammerhand, Purge Soul, Banishment
Ordo Xenos: Perfect Timing, Prescience
I scout forward a bit, to better position my Chapter Master between the Wraith Knight and the Centurions, and to give them a bit of extra reach incase I seize.
Spoiler: i don't.
Turn 1:
Eldar:
Spoiler:
He Draws Objective 4, Objective 5, and Glory Hound.
The Wraith Knight, Bikes, and Wave Serpent inch forward a bit, not quite making it up to the small ruin that seperates our two armies. The Guardians move forward and spread out as much as they can, wanting to minimize the damage from the Thunderfire Cannon.
Psychic Phase sees the Eldar put Invisibility on the Wraith Knight, and Shrouding on the Guardians. I fail at denying the Witch, a tempo that will be maintained throughout the entirety of the game.
Shooting Phase saw him take a few shots at the Centurions, probably hoping to rub the Chapter Master out early with Distort. Fortunately, no 6s appear, and the shots that do wound are ignored by the Artificer Armor and Shield Eternal. No casualties are maintained at my side of the board, and the Fire Prism fails to even glance the Sicarian's armour.
No assaults are declared, and it's quickly passed onto my turn 1.
He scored Objective 5, making it 1 – 0 for the Eldar.
Space Marines:
Spoiler:
I draw Objective 4, the mission for killing 1, 3 – 5, 6 + enemy units, and Glory Hound.
I activate the Devastator Doctrine for the Centurions to shoot the Wraith Knight, just in case Prescience fails. As well, I activate the Split Fire ability granted by the Liber Heresius.
The Centurions move forward, getting closer to the Jetbikes and Wraith Knight. The bikes move forward as well to get some shots off at the enemy bikers, with the Sicarian quickly scooting into a good position to fire at the Wave Serpent at. All in all, I'm coming up this flank as hard as I can.
Psychic Phase sees me cast Invisibility on the Centurions, but failing to get Prescience. Tigurius Perilsed a four. An early wound sucks, but oh well.
Tigurius uses Storm of Fire on the Sicarian to start off my shooting phase, but the shooting starts with my Centurions declaring they are going to shoot at the Wraith Knight, with the Chapter Master split firing his Orbital Bombardment onto the Wave Serpent in such a way that it clips both. I hit a direct hit, and take a hull point off the Wave Serpent (The Serpent Shield degrading it down to a glance) and wound the Wraith Knight.
The Centurions open up on the Wraith Knight, and despite the snapshots, manage to take off three more wounds from the Monster, bringing it down to two.
The Bikes shoot the Jet Bikes, and kill two of the three. The Eldar Jetbikes decide that they've had enough of this, and fall back, an action that they will continue for the rest of the game.
The Thunderfire Cannon opens up on the Guardians, sadly scattering off the Farseer and into a crowd of them. The following scatters aren't that great, but six of the twenty go down.
The Sicarian pulls another hullpoint off the Wave Serpent, the ruin between them saving it from destruction.
I don't manage to wipe out any units this turn, but score both his and my Objective 4.
Score is 2 – 1 for the Space Marines!
Turn 2:
Eldar:
Spoiler:
He drew Witch Hunter, and Assassinate.
The Swooping Hawks deepstrike behind the Sicarian.
Movement had him moves his Wraith Knight towards the left edge of the board, closer to my bikes, and the poor Sergeant that was hanging out at the front of the unit. The Guardians move towards the ruin on the right hand side that contains Objective 1. The wave serpent moves forward and disgorges the Fire Dragons and their Warlock Friends, hoping to get a few lucky potshots off on the Death Star.
Psychic Phase sees the Fire Dragons turn invisible, as the Wraith Knight accidently moved out of range. The Guardians got shrouded. He perils on the Invisibility roll, and gets a 6.
Shooting phase sees the Wave Serpent, Fire Dragons, and Guardian Bright Lances waste themselves on the invisible Death Star. The Wraith Knight fires the Wraithcannon into the bikes, killing the Sergeant in short order.
The Swooping Hawks throw a Haywire Grenade at the Sicarian, and misses. The Fire Prism shoots through cover and glances the Sicarian, but the cover save stops the damage.
The Wraith Knight charges into the remaining bikes, and the meltaguns miss despite Devastator Doctrine. He gets in there, and only manages to kill all of no bikes, who reply by doing no damage with their Krak Grenades.
He tosses Glory Hound, and gets Assassinate, the score being 2 – 2 now.
Space Marines:
Spoiler:
I draw Objective 5. Greeeeat. The scouts don't come in, which is actually good.
The Sicarian pivots around to say hello to the Swooping Hawks, since the Fire Prism is going against AV12 anyways. The Chapter Master, sensing giant monsters to punch, breaks off and drives off towards the wounded Wraith Knight. The Centurions and attached Psykers walk forward to play with the Fire Dragons.
Psychic Phase sees my Centurion Star get Invisibility and Prescience. Tigurius Perils and loses a wound.
Shooting Phase sees the Sicarian obliterate the Swooping Hawks in a glorious amount of autocannon, heavy bolter, and lascannon fire. The Thunderfire Cannon unleashes hell on the Dire Avengers camping on Objective 5, managing to wipe them all off of the board with 3 direct hits and a single good scatter. The Centurion Sergeant split fires into the Wave Serpent and finishes it off. The other Centurions fire their Grav Cannons into the Fire Dragons, killing two, one of them being the Exarch. Coteaz's bird disappointingly does nothing, especially since it has a long and proud history of not letting me down.
The Assault Phase has the Chapter Master charge into the Wraith Knight, and the Centurions charging the Fire Dragons. The Fire Dragons deal a wound to the front most Centurion with their overwatch fire, but otherwise, both units make it in with ease.
The Wraith Knight punches the Chapter Master with all of it's attacks, but the Shield Eternal turns aside all but one wound. The Chapter Master replies by dealing 4/5 possible wounds, felling the Wraith Knight while shouting his praise to the Primarch. However, while feeling smug with himself, he only scatters and inch, while the Bikes that don't want to hear any of his smugness consolidate 6" towards his board edge.
The Centurions do their job on the other side, taking no wounds from the faster Eldar. With the aid of prescience, rad grenades, and some decent rolls, the Death Star manages to kill both of the Warlocks and all but two of the Fire Dragons. The Fire Dragons decide they've had enough this time around, and break off. The Centurions consolidate towards the Guardians, getting ready to assault over there.
With the Wave Serpent, Wraith Knight, and Dire Avengers, I manage to kill three units for my objective card, getting me D3 Victory Points. I roll a 5, scoring me 3, and First Blood added atop that. I forget to Challenge, however, and do not get credit for it yet.
Score is 6 – 2.
Turn 3:
Eldar:
Spoiler:
He draws a card that I don't remember. Sorry D:
The Guardians move onto the Objective 1, and spread out. The Fire Prism remains still, as it has a good shot on the Sicarian. The War Walkers come in on the Right Table edge, far away from the action.
Psychic Phase sees the Guardians getting invisibility. He puts all of his dice into it, and Perils. With no dice for the Ghost Helm, he suffers a wound.
All of his shooting from the War Walkers and Guardians goes into the Centurions, but no wounds are dealt. The Fire Prism shoots a blast template at the bikes, but scatters off.
He doesn't assault.
Scores stay the same at 6 – 2. He discards the unremembered card at the end of his turn.
Space Marines:
Spoiler:
I draw Objective 3. The scouts come on the left table edge, on the opposite side from Objective 5.
Things are going well for me. The Sicarian moves a bit forward to make sure he's within range of the War Walkers, and the Centurions amble within 6" the Guardians. The Chapter Master sweeps around and into some difficult terrain within 8" of the Guardians, but manages to pass his Dangerous Terrain test! The bikes move forward onto the Objective three, with both of the bikers that moved into the terrain passing their tests.
The Psychic Phase sees the usual go off. Go team. Prescience and Invisibility!
The Shooting Phase has my Centurion blob ineffectually firing into the Guardians, killing only one. The Chapter Master doesn't bother (see: forgot) and the scouts use their bolt pistol to finish off the fleeing Jet Biker.
The Bikers shoot into the Fire Dragons, killing both.
The Sicarian blasts both of the War Walkers into scraps of Wraithbone and actual bone, with Schism of Mars coming in handy in making sure I got enough pens to get through the 5+ invulnerable save. The first Autocannon pen causes an explosion (a 6 + Open Topped), and the other two that got through finishing the job.
The Centurions initiate the charge first, and the Overwatch doesn't scratch them. They roll an amazing 5", and fail the charge.
The Chapter Master, However, Rolls an 11, and speeds heedlessly into the army of Space Elves waiting for him. He declares a challenge, is declined by the Farseer, and manages to kill one prissy elf with his bike as he charged in. His power fist takes down two more. The Elves did not scratch him through his artificer armor.
Now, for a moment, we both forgot he had the Fearless warlord trait. He failed the leadership test, rolled a one for his sweep test... and then promptly remembered that he had Fearless.
I was sad. I got so happy, and then got rejected immediately.
I score Objective 3, and Glory Hound. The Score is now at 8 – 2.
Turn 4:
Eldar:
Spoiler:
He draws Supremacy, which I offer to let him redraw. He declines, since technically, he could still complete it, if the Farseer + Guardians win, and the Fire Prism holds an objective as well.
The Fire Prism jumps behind the Line of Sight blocking Terrain to score my Objective 5.
Psychic phase has him throw all of his dice at Invisibility, and gets no perils. I fail to deny it.
No shooting, as the Fire Prism can't see and the Guardians are tied up.
Assault Phase has him decline my challenge again, and the Power Fist executes another Guardian or two. The Guardians fail to cause any damage.
Turn ends, he discards Supremacy and gets my Objective 5, making it 8 – 3.
Space Marines:
Spoiler:
I draw Kingslayer, Objective 6, and something I don't remember. Ultramarine High Command lets me know that they really, really want the farseer dead. I'm sure the Ordos Xenos inquisitor agrees, and Coteaz wonders where the Daemons are at.
The Centurions move up to get a guaranteed charge, and I forget to move the Centurion. The bikes start to move around, since they won't be able to fit in the upcoming charge.
Psychic Phase has me get Invisibility and Prescience on the Centurions again.
The only Eldar Target that isn't engaged is out of line of sight. The Thunderfire Cannon tries but fails. I suppose after killing the Dire Avengers, he's felt like he's done his part. The Sicarian Flat Outs onto Objective 6.
The Centurions charge. The Farseer accepts the challenge, but the Chapter Master takes no wounds and deals no wounds. Centurions and friends kill a few guardians, and the fight continues, with less than half of his guardians remaining.
9 – 3 Space Marines.
Turn 5:
Eldar:
Spoiler:
He draws a power I don't remember. Honestly, at this point, I was just focussed on the combat in the middle, and wasn't much thinking of objectives.
He moves the Fire Prism out of the cover and lines up a clear shot on the Sicarian.
Psychic Phase, you guessed it! Invisibility!
Shooting has him glance the Sicarian.
Combat has more of the same – a few Guardians die, the Farseer continues to live and deny me Slay the Warlord.
Space Marines:
Spoiler:
Don't remember what I draw. Might've actually just forgotten to draw, which is a bit embarassing.
The Sicarian pivots so all of it's big guns are facing the Fire Prism. The Bikes move around to get a charge on the Guardians.
I completely forget my Psychic phase in my excitement to get to punching and a chance to take down the Fire Prism.
I shoot the Sicarian at the Fire Prism, dealing two hullpoints and blowing off the main gun. I once again thank the God-Emperor for Tank Hunters.
Combat, even with the bike charge, has me kill a guardian or two and the Farseer lives. With only two or three guardians left, I have a good feeling if the game goes on another turn that I can finally take down the Warlord.
The Eldar player rolls a dice for the game to go to turn 6. He pops out a 1.
Conclusion:
Spoiler:
10 – 3 final score for the Space Marines – with the Tournament Score being 14 – 0!
This was a really clean game for the Space Marines. I didn't lose a unit, which, while isn't fun for my opponent, means I played a good game at best, or his dice hated him at worst. Probably a bit of both. I also learned that the Wraith Knight seems to have less firepower than I originally gave it credit for – two S10 AP1 shots wasn't hugely terrifying for my army, especially since I had some decent cover or a 3++ Eternal Warrior shield.
My final game of the Tournament has me facing Iyanden Eldar. A really scary Wraith List stared at me across the table...
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2015/02/12 15:42:49
Subject: Re:1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (1st Round)
Coming into this game, I thought it was a pretty good deal for my Centurions. All of them are 3+ saves. As I found out, under estimating some of these nearly ended poorly for me.
Pre Game
Spoiler:
The mission was the Relic, using Vanguard Strike (opposite corners) deployment. All of the terrain on the board are ruins, scattered semi-liberally throughout the board. The Relic stands out in the open, as none of the terrain pieces are in the dead centre.
I win first deployment, and deploy my Centurions directly in front of them, intending for the Chapter Master and entourage to grab it first turn with a scout move from the Liber Heresius and normal movement. From there it'd be a direct walk backwards into hiding.
Rather than outflanking this turn, I held my scouts for Infiltrating. The Thunderfire Cannon went directly atop a large building in the back of my deployment zone, my opponent's deployment zone within range of the cannon.
The bikes deployed to the left of my Centurion Star, with my Sicarian to the right and back a bit.
My enemy deploys his army 31" away from my Centstar, with the exception of the Wraith Lord, whic he puts 28" away. Could work against me if I roll poorly on my Difficult Terrain tests for moving through the Ruin my Centurions ended up starting in.
The Scouts infiltrate behind a ruin away from the majority of his army, the Wraithblades being the closest unit.
Psychic Powers
The Eldar player uses the powers that come with the Wraithseers, and one of the spiritseers gets a power that allows him to run and shoot with the Wraiths. Don't remember the rest for him. :(
All in all, I got a decent roll for my Psychic Powers. Now, I roll for my Liber Heresius... and get an 11. D'oh.
He rolls for his Seize, and doesn't succeed. [/spoiler
Turn 1:
Space Marines [spoiler]
The Cent Stars rolls a 5 for forward movement, unfortunately only one of the Centurions getting within range of the Wraith Lord. The bikes race to a ruin beside the relic, and the scouts move themselves around the ruin, headed warily towards the enemies deployment zone. The Sicarian moves forward 12" to get a better shot on the Wave Serpent. It's around the same area as the Centurions, being only a few inches to their right.
Psychic Phase sees me getting Invisibility and Prescience on the Cent Star.
Shooting phase is mostly uneventful, the Boltguns being unable to hurt any of the larger Wraith Constructs and the Wraithguard hanging out in their Wave Serpent. However, the lone Centurion fires his Grav Cannon into the wide open Wraith Knight, hitting all five times and then wounding it four times, wiping it off the board and taking first blood.
The Sicarian strips two hullpoints off the Wave Serpent.
No assaults.
Eldar
Spoiler:
The Wraith Knight and Wraith Seer both move forwards towards the bike squad, with the Wave Serpent hovering forward 6" and discharing it's cargo 5" into the ruin nearby. The Wraithblades move towards the Scouts, intent on sinking their axes into soft, supple Scout flesh.
Psychic Phase sees the Wraithseer getting 4+ FNP and the Wraithblades getting battlefocus. Unfortunately, he finds out the Aura is just out of range of the Wraithguard.
The shooting phase sees a pair of the bikes dying, and they hold. The Wave Serpent snapshots into the Cent Star and does nothing. The Wraithguard, even with invisibility, get extremely lucky and pull two wounds off the Chapter Master.
The Wraith Knight and Wraithseer both declare assaults into the bikes. The overwatch whiffs on the Wraith Knight, fortunately for the bikes, the Wraith Knight fails the charge, but the Wraithseer makes it. Two of the bikes die, and the remaining biker shrugs it off. After all, losing all of his buddies happens all the time!
Turn 2
Space Marines
Spoiler:
The Centurion Star adjusts, making sure all the Gravcannons are within range of the Knight. The Sicarian moves to the right a bit, hanging out beside the Cent Star so they have a clear shot at finishing off the Wave Serpent. The scouts continue their walkabout towards the enemy deployment zone.
Psychic phase sees the only spell going off being Prescience, with Invisibility being denied. Ruh Roh.
Shooting the Grav Cannons into the Wraith Knight, the Centurions completely obliterate it. Even with the 4+ ruins save, they strip off 7 wounds. I'm surprised at the amount of 4+s he does roll, however, as he managed to save 11 out of 18 wounds.
The Thunderfire Cannon does diddly to the Wraithguard. The Scouts snapfire into the Wraithblades and do nothing.
The Sicarian takes out the Wave Serpent. It wrecks, as the Autocannon can't explode it.
The assault phase sees the Wraithseer finish off the pair of bikes, and it consolidates towards my Centurion Star.
Eldar
Spoiler:
His Wraithguard move forward to shoot the Sicarian, with the Wraith Seer cosying up towards the Centurions. The Wraithblades continue their march towards the Scouts.
Psychic Phase sees the Wraithseer getting the 4+ feel no pain off, but Perils and takes a wound, the FNP not saving him from it. Nothing else succeeds.
Shooting sees the Sicarian explode from two hits, the explosion causing a wound on the Ordo Xenos Inquisitor. The Wraithblades run towards the scouts.
The Wraithseer assaults in, and the Chapter Master declares a challenge. The Wraithseer swings, and causes 4 wounds. Chapter Master rolls two dice, passes one and fails one. The third one sees the Chapter Master die, and a Centurion going with him. They swing back, inflict a wound, but it's saved.
Turn 3
Space Marine
Spoiler:
The scouts decide to stand still to take a shot at the Wraithblades.
Psychic phase sees Invisibility get denied, Prescience, Hammerhand, Forewarning and Force going off.
The Thunderfire Cannon kills off two wraithguard, deciding to take part in the game. The Scouts do nothing to the Wraith Blades.
Combat sees the Wraithseer killing the Centurion Sergeant, and me inflicting no wounds either.
Eldar
Spoiler:
The Wraithguard move onto the Relic. The Wraith Blades get stuck in a crater headed towards the scouts. His Hemlock Flyer comes in and does nothing.
Psychic phase sees the Eldar getting 4+ FNP. Other spells are denied/fail.
The Wraith Blades run.
The Wraithseer kills Tigurius in a challenge, and Forewarning saves the Centurions from the overflow. The pair of Centurions both whiff. Coteaz manages to get a wound through with Force and his Daemonhammer... He rolls his invulnerable save, and gets a 3. He rerolls thanks to his Warlord Trait, and gets a 3 again. The Wraithseer dies! I breath a big sigh of relief, as it would've been over in the next turn without any ability to roll for Forewarning or Prescience. The Centurions consolidate towards the Wraithguard.
Turn 4
Space Marine
Spoiler:
The Scouts stand still to shoot again, and the Centurions move forward to assault, just in case it's necessary.
Shooting phase, the Centurions manage to get all the Wraithguard in shooting with the 10 grav shots, as they were out in the open. The Spiritseer fails it's invulnerable saves.
At this point, my opponent concedes, as the Wraithblades wouldn't be able to make it back over, and even if they did, chances are the Centurions would wipe them out.
Conclusion:
Spoiler:
Victory for the Space Marines! I score Slay the Warlord and First Blood as my side objective, finishing off my straight 14 scores.
All in all the Tournament was great. My combined scores got me 2nd best Overall and 2nd best General. I enjoyed it greatly, met some great people, and can't wait to do another tournament with this group of people! Thanks to everyone who read!
This message was edited 2 times. Last update was at 2015/02/12 15:43:42
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2015/02/12 17:23:02
Subject: 1500pt Highlander Tournament - Toss Yer Cabers 2015 - Space Marine/Inquisition list (2nd Round Up!)
herpguy wrote: In game 2 why were you afraid of distort when you had the shield eternal?
I might have forgotten that it causes instant death, not remove from play.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.