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![[Post New]](/s/i/i.gif) 2015/02/10 22:19:59
Subject: ATSKNF - Proposed Change
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Loyal Necron Lychguard
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Hey guys. So, if you haven't noticed, a lot of rules and effects in 7th edition books are changing and/or revolving around Leadership tests and Fear tests. Dark Eldar wargear, Necron Wargear, more models getting Fear, ext. Some things are being simplified to be the Fear special rule, even though it doesn't fit the fluff at all (Yeah, I'm looking at you, MSS). Then you have the armies that don't care. Daemons, most CSM, Dark Eldar late game, half of Eldar, and ANY Space Marine faction.
Now, I don't personally think GW would throw around a useless rule and put it on a good number of things, just so most of the game can ignore it. Or, at least I'd like to think that. They must have a plan in store. So, I'm assuming, or hoping, rather, that And They Shall Know No Fear will change at some point, probably in 8th edition (whenever that is).
I thought a good counter (and is arguably stronger against more things) is that units with ATSKNF not only get the sweeping and regroup benefits they already do, but then also reroll failed Morale, Pinning, and Fear checks by default. Now, thats directly better against Morale and Pinning, sure. But it makes sense, doesn't it? And then, they hardly ever falter at a gruesome sight, but some effects that aren't even technically being afraid, would actually, suddenly, matter! Like, why does a Space Marine ignore nano scarabs that burrow into his brain? He just says "No" because? Makes no sense to me, and I feel there is a greater plan in the works.
What do you guys think? What do you think will happen with the special rule? What would you LIKE to change about it, and what are your ideas?
I've tried to keep my disdain for Space Marines low in this post, but can we please not have Space Marine players just be like "I don't wanna be nerfed, hardy har, space marines need a buff", ext. This is a discussion about a rule that, in my opinion, needs to change for the better of the game.
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This message was edited 1 time. Last update was at 2015/02/10 22:20:17
40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/02/10 22:39:40
Subject: ATSKNF - Proposed Change
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Locked in the Tower of Amareo
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Sure. Or just get rid of ATSKNF.
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![[Post New]](/s/i/i.gif) 2015/02/10 22:45:07
Subject: ATSKNF - Proposed Change
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Loyal Necron Lychguard
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Well, no. Thats too big of a nerf, and as much as I hate Space Marines, I wouldn't want that to happen. I'm just concerned with literally anything Fear based being ignored.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/02/10 22:49:32
Subject: ATSKNF - Proposed Change
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Locked in the Tower of Amareo
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krodarklorr wrote:
Well, no. Thats too big of a nerf, and as much as I hate Space Marines, I wouldn't want that to happen. I'm just concerned with literally anything Fear based being ignored.
Is it a nerf? I rarely invoke this rule, myself. ATSKNF doesn't stop being shot dead by high STR shooting, so I kind of don't see the value in it. If I do run into enemy assault elements, I WANT my tac squads swept in combat.
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This message was edited 1 time. Last update was at 2015/02/10 22:50:02
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![[Post New]](/s/i/i.gif) 2015/02/10 23:36:17
Subject: ATSKNF - Proposed Change
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Ruthless Interrogator
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krodarklorr wrote:Hey guys. So, if you haven't noticed, a lot of rules and effects in 7th edition books are changing and/or revolving around Leadership tests and Fear tests. Dark Eldar wargear, Necron Wargear, more models getting Fear, ext. Some things are being simplified to be the Fear special rule, even though it doesn't fit the fluff at all (Yeah, I'm looking at you, MSS). Then you have the armies that don't care. Daemons, most CSM, Dark Eldar late game, half of Eldar, and ANY Space Marine faction.
Now, I don't personally think GW would throw around a useless rule and put it on a good number of things, just so most of the game can ignore it. Or, at least I'd like to think that. They must have a plan in store. So, I'm assuming, or hoping, rather, that And They Shall Know No Fear will change at some point, probably in 8th edition (whenever that is).
I thought a good counter (and is arguably stronger against more things) is that units with ATSKNF not only get the sweeping and regroup benefits they already do, but then also reroll failed Morale, Pinning, and Fear checks by default. Now, thats directly better against Morale and Pinning, sure. But it makes sense, doesn't it? And then, they hardly ever falter at a gruesome sight, but some effects that aren't even technically being afraid, would actually, suddenly, matter! Like, why does a Space Marine ignore nano scarabs that burrow into his brain? He just says "No" because? Makes no sense to me, and I feel there is a greater plan in the works.
What do you guys think? What do you think will happen with the special rule? What would you LIKE to change about it, and what are your ideas?
I've tried to keep my disdain for Space Marines low in this post, but can we please not have Space Marine players just be like "I don't wanna be nerfed, hardy har, space marines need a buff", ext. This is a discussion about a rule that, in my opinion, needs to change for the better of the game.
I actually like ATSKNF. Basically being immune to all negative leadership consequences is something that would be sorely missed if it were to simply be removed from the game. Seriously, the only thing it doesn't make you immune to is perils of the warp!(Don't even think it GW
Your idea does balance ATSKNF more, and I would be fine with playing with your proposed rules.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/11 00:50:45
Subject: ATSKNF - Proposed Change
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Member of a Lodge? I Can't Say
UK
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ATSKNF is cool and fluffy, my gripe with it is the amount of rules that specifically state they don't effect ATSKNF.
Some Dark Eldar weapons for example have a cool rule called soulfright. Take a leadership test, loose the amount of wounds you fail by. Now that's pretty good! but oh wait doesn't work on ATSKNF, it's actually pretty rubbish.
Things like that are what make it a problem.
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2015/02/11 03:38:21
Subject: ATSKNF - Proposed Change
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Loyal Necron Lychguard
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Taffy17 wrote:ATSKNF is cool and fluffy, my gripe with it is the amount of rules that specifically state they don't effect ATSKNF.
Some Dark Eldar weapons for example have a cool rule called soulfright. Take a leadership test, loose the amount of wounds you fail by. Now that's pretty good! but oh wait doesn't work on ATSKNF, it's actually pretty rubbish.
Things like that are what make it a problem.
Necrons have some of that as well. Thats not necessarily too bad, but everything gaining fear for free, but almost nothing worth using it on, is rather demoralizing.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/02/11 04:00:14
Subject: ATSKNF - Proposed Change
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Gore-Soaked Lunatic Witchhunter
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I'd support giving ATSKNF some lesser effect on failing a Fear test as opposed to just running away. Fight at WS/BS1, something like that.
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![[Post New]](/s/i/i.gif) 2015/02/11 04:59:02
Subject: ATSKNF - Proposed Change
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Locked in the Tower of Amareo
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As I said, just give the Xenos what they want and get rid of it. It's not likely to make the difference they think. Grav cents are still going to own face, and tac squads are still going to be worthless.
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![[Post New]](/s/i/i.gif) 2015/02/11 05:43:46
Subject: ATSKNF - Proposed Change
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Lone Wolf Sentinel Pilot
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Taffy17 wrote:ATSKNF is cool and fluffy, my gripe with it is the amount of rules that specifically state they don't effect ATSKNF.
Some Dark Eldar weapons for example have a cool rule called soulfright. Take a leadership test, loose the amount of wounds you fail by. Now that's pretty good! but oh wait doesn't work on ATSKNF, it's actually pretty rubbish.
Things like that are what make it a problem.
Why wouldn't that work? ATSKNF automatically passes fear and regroup tests, and has the rules for sweeping advances. Nowhere does it say that they can't take a leadership test. Even fearless doesn't say that they automatically pass all leadership checks, it only says what tests they automatically pass (pinning, fear, morale, and regroup).
So yes, if something calls for a leadership test, the rule has no impact on it whatsoever. Fear is a leadership check, but ATSKNF only applies to fear, not to all leadership. Automatically Appended Next Post: That's why Perils calls for a leadership check, because there is no rule in the game that ignores all leadership tests (as far as I'm aware).
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This message was edited 1 time. Last update was at 2015/02/11 05:45:28
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![[Post New]](/s/i/i.gif) 2015/02/11 05:57:34
Subject: ATSKNF - Proposed Change
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Liche Priest Hierophant
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Soulfright specifically says that models with Fearless or ATSKNF aren't effected.
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![[Post New]](/s/i/i.gif) 2015/02/11 05:57:59
Subject: ATSKNF - Proposed Change
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Loyal Necron Lychguard
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It literally says it doesn't work on units containing a model with ATSKNF.
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![[Post New]](/s/i/i.gif) 2015/02/11 15:26:47
Subject: ATSKNF - Proposed Change
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Crazed Spirit of the Defiler
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I personally don't like the way ATSKNF works. And as a chaos player why do my marines suddenly lose it, something programed into thier minds and genetics iirc, when they go rouge? But more importantly, why give so many things fear and fear-like abailities when half the armies out there ignore it?
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/02/11 15:34:17
Subject: ATSKNF - Proposed Change
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Ruthless Interrogator
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Lord Blackscale wrote:I personally don't like the way ATSKNF works. And as a chaos player why do my marines suddenly lose it, something programed into thier minds and genetics iirc, when they go rouge? But more importantly, why give so many things fear and fear-like abailities when half the armies out there ignore it?
To beat Tau of course!
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/11 16:43:31
Subject: ATSKNF - Proposed Change
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Crazed Spirit of the Defiler
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We're gonna need a little more than fear for that, me thinks!
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/02/11 16:44:58
Subject: ATSKNF - Proposed Change
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Lone Wolf Sentinel Pilot
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Matt.Kingsley wrote:Soulfright specifically says that models with Fearless or ATSKNF aren't effected.
Wow, that IS garbage then.
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![[Post New]](/s/i/i.gif) 2015/02/11 17:04:25
Subject: ATSKNF - Proposed Change
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Longtime Dakkanaut
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As is, marines at ld8 fail ld tests 28% of the time. With a re roll they would only fail 8% of the time (that's better than ld10).
The best solution is to remove ATSKNF and push marines to ld9. With a 17% failure rate, they're appropriately brave but no longer immune to fear, sweeping advance, etc.
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This message was edited 1 time. Last update was at 2015/02/11 17:04:55
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
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![[Post New]](/s/i/i.gif) 2015/02/11 21:10:04
Subject: ATSKNF - Proposed Change
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Fixture of Dakka
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Fearless should ignore Fear.
ATSKNF should just give a reroll to Fear tests.
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![[Post New]](/s/i/i.gif) 2015/02/12 19:32:36
Subject: ATSKNF - Proposed Change
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Longtime Dakkanaut
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ATSKNF is the dumbest rule in 40k. All it does is remove interesting elements from the game, and adds nothing.
30k is in large part a much more entertaining ruleset because ATSKNF and fearless are pretty much non-existent. Suddenly the moral and leadership aspect of the game actually matters! Stubborn is a good rule! Standards and other wargear to rally your troops become invaluable assets!
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![[Post New]](/s/i/i.gif) 2015/02/12 19:50:47
Subject: ATSKNF - Proposed Change
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Loyal Necron Lychguard
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McGibs wrote:ATSKNF is the dumbest rule in 40k. All it does is remove interesting elements from the game, and adds nothing.
30k is in large part a much more entertaining ruleset because ATSKNF and fearless are pretty much non-existent. Suddenly the moral and leadership aspect of the game actually matters! Stubborn is a good rule! Standards and other wargear to rally your troops become invaluable assets!
Yeah, makes a lot of sense. Rerolling Fear tests would make a lot of sense, but would allow Fear effects that fluff wise don't even cause fear to actually have a chance at working.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/02/12 22:59:00
Subject: ATSKNF - Proposed Change
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Locked in the Tower of Amareo
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McGibs wrote:ATSKNF is the dumbest rule in 40k. All it does is remove interesting elements from the game, and adds nothing.
30k is in large part a much more entertaining ruleset because ATSKNF and fearless are pretty much non-existent. Suddenly the moral and leadership aspect of the game actually matters! Stubborn is a good rule! Standards and other wargear to rally your troops become invaluable assets!
ATSKNF is far from the dumbest rule. It's certainly the most overrated one, though.
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![[Post New]](/s/i/i.gif) 2015/02/13 05:30:39
Subject: ATSKNF - Proposed Change
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Resolute Ultramarine Honor Guard
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I would take the atsknf buff you proposed in the op.
I miss old combat tactics. I used it way more than I used chapter tactics. Of course, playing a cent star, not much to use my UM doctrines on... (Or if there is, it's situational, like getting an assault for smashface, or a better shot at removing flyers.)
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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