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Made in us
Ruthless Interrogator





I'm finding that more and more I'm not wanting to take any of the space marine anti air vehicles in my lists because it removes the option to field other things like Laspredators, land raiders and such in battle forged armies. I'm not suggesting we actually change the units themselves, just let them have their own dedicated slot in a cad like elite, heavy support, etc.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Gore-Soaked Lunatic Witchhunter







For this to make sense ground-based AA would first have to be useable. The best AA for Marines right now is in either FA (Storm Talons) or Elites (Contemptor Dreads).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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