| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/02/22 07:10:31
Subject: [1750] - Space Marines - White Scars
|
 |
Fresh-Faced New User
|
Hey guys, so I'm attending a tournament next week and I'm trying to finalize my list. The main part of it is pretty solid I think, but I'm trying to decide how to round out the last bit. Here is my current list:
Combined Arms Detachment:
HQ:
Kor’sarro Khan
Moondrakkan
Command Squad
Apothecary
2 Storm shields
4 Grav-guns
Bikes
TROOPS:
5 Scouts
4 Sniper rifles
Camo cloaks
Missile launcher
(2X) 5 Bikes
Melta bombs
Combi-grav
2 Grav-guns
(2X) 5 Bikes
2 Melta-guns
Attack Bike w/MM
FAST ATTACK:
(2X) Stormtalon Gunship
Skyhammer ML
IMPERIAL KNIGHT DETACHMENT:
Knight Paladin
TOTAL: 1749
I think it's pretty solid as is, but I do have some options that I'm wondering about. My opponents will most likely be Eldar, Necrons, Mechanicum and Blood Angels for the most part, so I need to worry about scary stuff like Wraithknights, Death Company, Wraiths and whatever the hell those Mechanicum have. My options are as follows:
OPTION 1:
Drop the attack bikes/scouts for a Chapter Master on bike with power fist, storm shield etc.
OPTION 2:
Drop the Knight and attack bikes for Grav-Centurions in either a scouting land raider or with Tigurius in an additional detachment(that is allowed in our tourney).
OPTION 3:
Drop Pods? I tried this last tournament with pretty poor results, but maybe I just didn't run it right.
OPTION 4:
Swap the Knight/snipers/attack bikes for an allied Tau detachment consisting of a missile+puretide Commander, Riptide, min sniper Kroot and 2 Missile-sides
And of course the last option is just to keep it as is, what do you guys think?
Thank you for any and all feedback!
Cheers
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 04:04:18
Subject: [1750] - Space Marines - White Scars
|
 |
Fresh-Faced New User
|
Sorry for the bump, would love even a little bit of advice before the tourney this Saturday. Thanks!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 07:09:20
Subject: [1750] - Space Marines - White Scars
|
 |
Death-Dealing Devastator
|
It seems well rounded to me, nuff said.
Don't know abouot TiggyStar, they aren't exactly super mobile, I guess Draigo can do it better but it's VERY expensive.
Maybe you can try a Farsight Bomb, or allying BA for a librarian with divination to go with the Command Squad, and a pod full of DC or Sang Guard with Dante or mephy.
You can even load them in a StormRaven.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 10:29:46
Subject: [1750] - Space Marines - White Scars
|
 |
Dakka Veteran
|
The knight seems like something someone would alpha strike/go after quickly. Maybe this is the plan but with alpha striking and anti tank this is the only choice to go after if you have an anti tank line. Again this may not be such a bad thing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 10:57:51
Subject: [1750] - Space Marines - White Scars
|
 |
Death-Dealing Devastator
|
Yeah, if you remove the knight and add MOAR bikes or a tooled CM enemy's AT is way less effective.
You can even cram a third stormtalon in there, or maybe a couple of TFC.
Or you can field a Stormwing Formation (2 ST+ a Stormraven)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 18:19:38
Subject: [1750] - Space Marines - White Scars
|
 |
Fresh-Faced New User
|
Hmm, yeah I am worried about the Knight being my only armor. Do you guys think that Khan and the command squad are worth it? Would it perhaps be better to go with grav-cents and tiggy with a beatstick chapter master to make my bikes troops?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 20:36:43
Subject: Re:[1750] - Space Marines - White Scars
|
 |
Perfect Shot Ultramarine Predator Pilot
|
I have tried him, he is more than worth it. He moves your whole army in range 1st turn. Lethal against tau, guard, FMCs that start on the table etc..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 22:47:58
Subject: [1750] - Space Marines - White Scars
|
 |
Fresh-Faced New User
|
Ok, so I have another idea to add to the mix. A little ridiculous on the fluff side, but I think it could be quite powerful. What do you guys think of this list?
Combined Arms Detachment:
HQ:
Captain
Auspex
Storm shield
Artificer armour
Power fist
Bike
Kor’sarro Khan
Moondrakkan
Command Squad
Apothecary
2 Storm shields
4 Grav-guns
Bikes
TROOPS:
(2X) 5 Bikes
Combi-grav
2 Grav-guns
(2X) 5 Bikes
Melta bombs
2 Melta-guns
FAST ATTACK:
(2X) Stormtalon Gunship
Skyhammer ML
Allied Detachment:
HQ:
Hive Tyrant
Electroshock grubs
2 TL Devs w/BLW
Wings
TROOPS:
Mucolid Spore
HEAVY SUPPORT:
Mawloc
TOTAL: 1750
|
|
|
 |
 |
|
|