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Made in gb
Frightening Flamer of Tzeentch




Huddersfield

For a Leman Russ conqueror or Vanquisher or any vehicle in the game with a co-axial gun...

Does firing the co-axial gun counts shooting a second weapon? Or do they both count as firing one weapon?
   
Made in gb
Executing Exarch






Not sure on the rules for co-axial weapons (they're Forgeworld-only I think?), but Leman Russes are Heavy anyway, so isn't it irrelevant?
   
Made in gb
Decrepit Dakkanaut




Indeed, LR are heavy, so irrelevant.

It is a separate weapon, so for whatever reason you need to count weapons fired, it counts as one
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Conqueror is fast so very relevant!


Automatically Appended Next Post:
Essentially I want to know if I can fire the hull weapon, both sponsons and the conqueror turret after moving 6.

And whether I can fire the turret and one other weapon when moving 12. (Fast vehicle)

If the co axial must be fired and counts as another weapon then I can only fire the turret when moving 12? (If I want to fire the turret, that is)

This message was edited 1 time. Last update was at 2015/02/23 11:13:43


 
   
Made in gb
Decrepit Dakkanaut




1) you can still snapshot other weapons, assuming not blast
2) it is a weapon, so must be included in the number of weapons fired at full or snapshot BS
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

I'm trying my best to avoid snap shooting. So I can do things like move six inches and fire three heavy flamers and the turret, or two multi meltas, a lascannon and the turret at something armoured.
   
Made in gb
Decrepit Dakkanaut




I know what youre trying to do, just saying your answer has been given: a co-ax weapon is, indeed, a weapon. You can still choose to snap fire it, if you wish.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

nosferatu1001 wrote:
I know what youre trying to do, just saying your answer has been given: a co-ax weapon is, indeed, a weapon. You can still choose to snap fire it, if you wish.


No you cannot - it must fire at the same target as the main gun, and before the main gun fires (IA1 2nd, p.287).
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Doh! Thanks everyone!
   
Made in gb
Confessor Of Sins





Newton Aycliffe

beast_gts wrote:
nosferatu1001 wrote:
I know what youre trying to do, just saying your answer has been given: a co-ax weapon is, indeed, a weapon. You can still choose to snap fire it, if you wish.


No you cannot - it must fire at the same target as the main gun, and before the main gun fires (IA1 2nd, p.287).


Page 41 lists co-axial as an option:

A co-axial weapon must be fired at the same target as the main weapon(...). If the player fires the co-axial weapon before the main weapon and scores at least one hit on the target Unit, they may (...)


The underlined above is an option, not a restriction.

Due to a contradiction, email Forgeworld for confirmation of the correct version.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
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Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
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