| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/02/25 22:43:35
Subject: CSM weak points
|
 |
Stealthy Dark Angels Scout with Shotgun
Georgia, USA
|
I was wondering if there are any CSM weak points that an IG player like myself could exploit.
|
In the grim darkness of the 41st millennium there are only T-shirts and and khaki cargo shorts! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 22:48:34
Subject: CSM weak points
|
 |
Stalwart Ultramarine Tactical Marine
California
|
I hear they are terrible at melee, so rush forward and fisticuffs them. Works er tiem. (Taking the satire in stride, shoot them a lot from a distance lol.)
|
"Flame, hammer and blood – so is meteoric iron worked, so were the Heavenfall Blades tempered. So too shall I test the Unforgiven."
— Cypher
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 22:49:45
Subject: CSM weak points
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
A ton, actually.
The main strengths of the book lay with a few key units. Daemon princes, juggerlords with bikers, sorcerers with nurgle spawn, helldrakes, and obliterators. Their troops are either hardy and expensive (plague marines), or cheap and dont really do anything (cultists). Outside of obliterators, they severely lack in the ranged firepower department, and have a crippling lack of anti air. Fortunately for you, the guard has both of these in spades.
Either keep to the skies where he cant touch you or set up as faraway as your guns will allow and blast him as he tries to make it across the board.
|
5,000
:cficon: 1,500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 00:39:33
Subject: CSM weak points
|
 |
The Daemon Possessing Fulgrim's Body
|
Depends if we're talking C:CSM CSM or IA13+C:CSM CSM.
A lot of the weaknesses in the core book are neatly balanced out by units in IA13.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 00:42:12
Subject: CSM weak points
|
 |
Gargantuan Grotesque With Gnarskin
|
Inb4 "the whole codex".
But seriously, bring anti air for the obligatory helturkeys and a gunline should be fine for everything else. Psychic powers can hurt you as will objectives; perhaps tanks can help with those.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 02:55:47
Subject: CSM weak points
|
 |
Dakka Veteran
|
Mobility is an issue for CSM, with rhinos being the only option. Otherwise, they're actually a really balanced army. If you're running a gunline, watch out for berzerkers and spawn. If you're running armor heavy, watch out for havocs, any kind of tank, and obliterators. DPs are a huge threat, but you can focus fire on them to bring them down. Make use of your orders, and try to not let them get in close.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 03:58:41
Subject: Re:CSM weak points
|
 |
Stealthy Dark Angels Scout with Shotgun
Georgia, USA
|
Thanks for the advice!
|
In the grim darkness of the 41st millennium there are only T-shirts and and khaki cargo shorts! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 05:46:26
Subject: CSM weak points
|
 |
!!Goffik Rocker!!
|
th3maninblak wrote:A ton, actually.
The main strengths of the book lay with a few key units. Daemon princes, juggerlords with bikers, sorcerers with nurgle spawn, helldrakes, and obliterators. Their troops are either hardy and expensive (plague marines), or cheap and dont really do anything (cultists). Outside of obliterators, they severely lack in the ranged firepower department, and have a crippling lack of anti air. Fortunately for you, the guard has both of these in spades.
Either keep to the skies where he cant touch you or set up as faraway as your guns will allow and blast him as he tries to make it across the board.
I often find gunlines are in big trouble when csm are playing MEQ heavy infiltration lists with Huron and Cypher.
It's a good idea to invest into a solid bauble-wrap like conscripts with a priest/comissar.
|
|
This message was edited 1 time. Last update was at 2015/02/26 05:47:01
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/26 09:14:12
Subject: CSM weak points
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
koooaei wrote: th3maninblak wrote:A ton, actually.
The main strengths of the book lay with a few key units. Daemon princes, juggerlords with bikers, sorcerers with nurgle spawn, helldrakes, and obliterators. Their troops are either hardy and expensive (plague marines), or cheap and dont really do anything (cultists). Outside of obliterators, they severely lack in the ranged firepower department, and have a crippling lack of anti air. Fortunately for you, the guard has both of these in spades.
Either keep to the skies where he cant touch you or set up as faraway as your guns will allow and blast him as he tries to make it across the board.
I often find gunlines are in big trouble when csm are playing MEQ heavy infiltration lists with Huron and Cypher.
It's a good idea to invest into a solid bauble-wrap like conscripts with a priest/comissar.
Valid point. I hadn't considered those options.
Maulerfiends are another often overlooked gem in the codex that i failed to mention. A 12 inch move coupled with ignoring terrain, fleet, IWND and a 5++ coupled with decent combat prowess make them scary opponents.
|
5,000
:cficon: 1,500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/28 22:52:40
Subject: Re:CSM weak points
|
 |
Longtime Dakkanaut
|
Good competitive CSM lists will be assaulting you T2 with a combination of Spawn, Lords, Sorcerers, Bikers, Maulerfiends...things like that. Your best option is to bubblewrap the stuff on the ground and make them eat weak min units of Guardsmen, then get counterblasted by your entire army.
That is, unless you're list tailoring, in which case you might as well put everything in air transports and laugh as the other guy can do literally nothing to hurt you. But that makes for a boring game, as list tailoring is weaksauce of the highest order.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/02 10:44:07
Subject: Re:CSM weak points
|
 |
!!Goffik Rocker!!
|
Furthermore, you'd likely loose if you spam flyers due to lack of board controle.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/10 03:06:32
Subject: Re:CSM weak points
|
 |
Crazed Spirit of the Defiler
|
Watch out for vindicators. The S10 large blasts can deal with your heavy vehicles and hordes of guardsmen easily. Basilisks and manticores are great on the longer boards, especially against blobs of any sort.
|
Iron within, Iron without |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/10 07:37:51
Subject: CSM weak points
|
 |
Longtime Dakkanaut
|
What missions do you play?
|
|
|
 |
 |
|
|