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I know I've probably missed a lot of this stuff, please add to it if you have more
1. Anti-Phasic Rounds
Spoiler:
24", S4, AP5, Anti-Phasic, Type: Rapid Fire
If any model from Codex: Necrons is taken out as a casualty as a result of anti-phasic rounds, they may not make re-animation protocols. Against any other model, they count as normal Bolter ammunition
Gun:
24", S-, AP-, Haywire, Concussive, Grav-Shock, Type: Heavy 1
Cannon:
36", S-, AP-, Haywire, Concussive, Grav-Shock, Type: Heavy 2
Grav Shock:
If a model is hit by a weapon with this special rule, it must take a toughness test. If the test is failed, the model takes a wound with no saves of any kind allowed
2: Why not "gets hot on a roll of 1 or 2 to hit"? Seems faster.
3: I need a lore justification here, it seems a fair bit more powerful than most AA and at the same time without AP1 it's not going to do a lot.
4: Why?
5: Radphage specifies unsaved.
6: Sure.
7: What does the rule do and why do you need this weapon?
8: Absolutely not.
9: Sounds reasonable.
10: Why does this exist? Do we really need a third grav-weapon profile?
11: Absolutely not. If you can describe any weapon in your rules as "X, only better" they're bad rules.
12: Why does this exist?
13: Power sword only better? See #11.
14: Technical term is "metal storm ammunition".
15: Why does this exist?
16-17: This is the start of a very slippery slope; when you start taking the arcane and unusual wargear of the 30th millennium and bringing it forward people start to ask why they don't get all-volkite squads and full-heavy-weapon jetbikes in the modern day.
Summary: A few reasonable ideas, a lot of redundant/irrelevant ones that add nothing to the game but complexity.