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Ghosbusters Board Game Post-play Thoughts - Scenario 3 Harmonize Gates  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
1st Lieutenant





Klamath Falls, OR

First off here's the link to the kickstarter again, for those who haven't been there: http://kck.st/1z3rcNs

So here's my initial impressions of the game based upon our own session playing the harmonize gates scenario. I also posted this over on the KS comments section & on Boardgame Geek.

First off I'm certain we did a LOT wrong lol. We used what was in the rules primer & also what I learned from the videos.

Second that scenario is pretty much impossible without all 4 players, much like the Mr. Stay Puft. Since it was just the 2 of us we each played a single buster & omitted the harmonize rule after awhile.

Gameplay is smooth & fast, it's extremely simple but it also gets really tense, especially when we were down to 1 ghost in the spirit world & 5 in purgatory.

Without the proper tiles we used a heroclix map & folded it down to 12x12 & just used the green terrain as LoS blocking but passable & orange as impassable but non-blocking.

Balancing out keeping Ecto-1 out of danger but close enough to dump ghosts, budgeting actions for closing gates vs catching ghosts & depositing them requires genuine thought & strategizing each turn.

2 players should probably run 2 characters each.

This game is not as 2 dimensional as some are fearing.

Hopefully each scenario has a Win/Loss effect on the next rather than just replay till you win.

I'm happy to field any questions anyone has & I can elaborate/clarify anything I've said above, just ask :-).

   
Made in us
Brutal Black Orc




The Empire State

Is this game a zombicide rip off like some people were saying on BGG or is it different enough to be worth buying?

This message was edited 1 time. Last update was at 2015/03/02 15:25:36


 
   
Made in us
1st Lieutenant





Klamath Falls, OR

Having read the zombicide rules but not yet played it there are some similarities but it's not just the same game with the Ghostbusters logo. For one as of current there are no equipment cards or interaction with the environment at this point. Additionally the Ghostbusters don't take damage or die nor do ghosts typically attack. The board design is different as well & there are even ghosts that are unkillable. Budgeting actions is crucial to winning. The only way to win that scenario is to close all 5 gates before they open again but it's also crucial to trap ghosts &c deposit them in the car because if you run out of ghosts in the spirit world you lose.

   
 
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