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Sentinels of Terra Primary detachment:
HEADQUARTERS:
Pedro Kantor (never realized it was legal to use him in a SoT detachment until recently), 185
ELITES:
Sternguards (x10), 5x combi-meltas, pod, 315
Assault Termies (x5), all TH/SS, LRR with MM, SB and EA, 490
(note: I normally prefer the LRC, but I can't fill the LRC to capacity and the LRR saves me 10pts)
TROOPS:
Scouts (x5), srgt with combi-grav, all bolters, LSS with HF, 110
Scouts (x5), srgt with combi-grav, all bolters, LSS with HF, 110
Scouts (x5), srgt with combi-grav, all bolters, LSS with HF, 110
HEAVY SUPPORT
Devastators (x5), 4x LCs, 150
TFC, 100
Adepta Sororitas allied detachment:
HEADQUARTERS:
Uriah Jacobus, 100
TROOPS:
BSS (x5), vet SS, 2x MGs, repressor, 165
BSS (x5), vet SS, 2x MGs, repressor, 165
(note: the SS upgraded to vet for easier AoF)
So that's a total of 12 ObSec units (5 troop choices + the Sterns each with their dedicated transport); the scouts can infiltrate in their LSS then scout-move 12" to get the grav-guns in ideal position and still get all 3 shots at max-range (since scouting is a redeployment, not an actual move); meanwhile I got armor 14/13 pushing forward, the sisters will open up transports with their meltas (along with the sternguards if needed) and Pedro + Termies + Jacobus can deliver a mighty hammer blow in CC while enjoying +1A, reroll to hit and reroll saves (or wounds, as needed). Long range fire support provided by devs and TFC.
Obviously there is zero AA there, so an Air Force or flying circus would give me a nice beating but I thought this could be a fun list to try and something somewhat unusual.
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