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![[Post New]](/s/i/i.gif) 2015/03/03 09:38:57
Subject: why the love for daemonettes?
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Morphing Obliterator
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I keep reading praise for daemonettes as allies for CSM to fill gaps in assault. now that I've finally had a chance to read through the daemon codex, I'm trying to figure out why. their stat line isn't all that impressive, but they are definitely cheap. what makes them great beyond cost? are they best as a larger unit or at their default 10-man size?
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![[Post New]](/s/i/i.gif) 2015/03/03 09:43:34
Subject: why the love for daemonettes?
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Stealthy Space Wolves Scout
Louisville, Ky
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They all have rending? they run with +d3 and are fleet
I come up against them often (My girlfriend plays Slaaneshi daemons army) and I want nothing to do with them in CC I would sit and shoot them for days from gun lines with my wolves before attempting assault.
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1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4
Adeptus_lupus instagram for BR
Ave Imperator |
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![[Post New]](/s/i/i.gif) 2015/03/03 09:50:07
Subject: Re:why the love for daemonettes?
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!!Goffik Rocker!!
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When you summon daemonettes, they get the highest and the most reliable run move to bauble wrap whatever needed.
Besides...daemonettes are made for love! In some way.
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This message was edited 1 time. Last update was at 2015/03/03 10:04:04
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![[Post New]](/s/i/i.gif) 2015/03/03 10:06:03
Subject: why the love for daemonettes?
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Unrelenting Rubric Terminator of Tzeentch
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Rending and lots of attacks solves most problems. Having a 5++ and being fast and numerous is icing on the cake. That you can hide heralds with invis and AP2 at initiative; more-than-you is yet one more reason.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/03/03 18:06:16
Subject: why the love for daemonettes?
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Morphing Obliterator
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the rending and fast movement I get, but where does this "lots of attacks" idea come from? they're 2 base, 3 on the charge. for a dedicated melee unit, that doesn't sound like a lot to me... I was expecting something more like base 2, +1 for extra CCW so it's really 4 on the charge. are my expectations just too high in this regard?
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![[Post New]](/s/i/i.gif) 2015/03/03 18:09:12
Subject: why the love for daemonettes?
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Legendary Master of the Chapter
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varl wrote:are my expectations just too high in this regard?
Possibly
Cheep + rending is a great combination as if you kill anything, its always a bonus, while if you dont, you didnt invest THAT much for it.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/03 18:12:36
Subject: why the love for daemonettes?
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Auspicious Daemonic Herald
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varl wrote:the rending and fast movement I get, but where does this "lots of attacks" idea come from? they're 2 base, 3 on the charge. for a dedicated melee unit, that doesn't sound like a lot to me... I was expecting something more like base 2, +1 for extra CCW so it's really 4 on the charge. are my expectations just too high in this regard?
They are only 9 ppm
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![[Post New]](/s/i/i.gif) 2015/03/03 18:22:19
Subject: why the love for daemonettes?
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Morphing Obliterator
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hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.
my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.
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![[Post New]](/s/i/i.gif) 2015/03/03 18:24:48
Subject: why the love for daemonettes?
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Dakka Veteran
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Also, they have a pretty good Icon (-WS vs opponent) and Herald (either +Init to guarantee a Sweep or reroll to Hit).
And, they are also less likely to get toasted by Warp Storm RNG.
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![[Post New]](/s/i/i.gif) 2015/03/03 18:31:34
Subject: why the love for daemonettes?
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Lone Wolf Sentinel Pilot
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Because they are sexy little things.
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![[Post New]](/s/i/i.gif) 2015/03/03 19:33:37
Subject: why the love for daemonettes?
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Nurgle Chosen Marine on a Palanquin
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varl wrote:hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.
my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.
When I am feeling fluffy and play CSM/daemons, I run a unit of 10 plaguebearers with instrument and icon. Then a unit of 20 plaguebearers with herald.
If the unit of 10 arrives from reserves, the unit of 20 also arrives thanks to the instrument.
The icon on the 10 will prevent the unit of 20 from scattering as long as the first model is placed within the set range (I think 12). If the unit of 10 does not arrive, then I get to have fun with a pie plate sized deep strike.
Giving nettes the +5 initiative upgrade via the herald is a trap. No assault grenades, and you are already 5, you won't fight much that will go before them. Move through cover is nice, and re-roll failed hits is really nice.
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This message was edited 2 times. Last update was at 2015/03/03 20:16:13
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![[Post New]](/s/i/i.gif) 2015/03/03 19:40:02
Subject: why the love for daemonettes?
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Dark Angels Librarian with Book of Secrets
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Cheap, have fleet and a +3" run, plus rending and a decent weapons skill
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~1.5k
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![[Post New]](/s/i/i.gif) 2015/03/03 19:53:49
Subject: why the love for daemonettes?
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Warp-Screaming Noise Marine
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I have shocked many people with my 20 Daemonettes running after Deep Striking. A decent roll gets them 6-7" from where they started, which can mean all the difference to the fire they take. And if you get 9" wow.
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![[Post New]](/s/i/i.gif) 2015/03/03 20:21:24
Subject: why the love for daemonettes?
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Steady Space Marine Vet Sergeant
England
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Fast running, cheap and have boobs. Don't ask.
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If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you! |
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![[Post New]](/s/i/i.gif) 2015/03/03 22:02:26
Subject: Re:why the love for daemonettes?
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Killer Khymerae
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I feel like you think they are some sort of uber elite assault unit? They are a 9ppm troops choice... with rending... the fact that they are super fast is gravy. If youre taking daemons as allies, ask yourself what you need. If all you want them to do is sit back and camp and obj, then yeah grab some plague bearers, but for pretty much anything else youre gonna want the nettes, theyre just that versatile, and with good numbers and positioning can threaten many things in the game, as well as hold/capture objectives further up-field. Horrors shooting is too inconsistent and blood letters are just... disappointing.
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![[Post New]](/s/i/i.gif) 2015/03/03 22:06:02
Subject: why the love for daemonettes?
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Martial Arts Fiday
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Two words... Bewbs .
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2015/03/04 07:09:49
Subject: Re:why the love for daemonettes?
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Boom! Leman Russ Commander
New Zealand
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Cheebs wrote:I feel like you think they are some sort of uber elite assault unit? They are a 9ppm troops choice... with rending... the fact that they are super fast is gravy. If youre taking daemons as allies, ask yourself what you need. If all you want them to do is sit back and camp and obj, then yeah grab some plague bearers, but for pretty much anything else youre gonna want the nettes, theyre just that versatile, and with good numbers and positioning can threaten many things in the game, as well as hold/capture objectives further up-field. Horrors shooting is too inconsistent and blood letters are just... disappointing.
Horrors do the objective thing better than Plaguebearers. Able to get 3+ cover with reroll 1s, and generate warp charge to boot.
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![[Post New]](/s/i/i.gif) 2015/03/04 07:14:53
Subject: why the love for daemonettes?
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!!Goffik Rocker!!
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![[Post New]](/s/i/i.gif) 2015/03/04 10:46:31
Subject: why the love for daemonettes?
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Daemonic Dreadnought
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They Can be vicious with a Herald.
They can also be a good candidate for the grim. If it fails going to a 6+ on such a fragile unit doesn't hurt much more than their natural 5+, especially if you have cover. Going to a 3+ on the other haND can make them surprisingly tough.
obsec troops with fleet and an extra 3" on run can win Games. It only takes 1 survivor to steal an objective. Horrors are pushover in cc, and plague bearers are slow and purposeful.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2015/03/04 15:17:07
Subject: why the love for daemonettes?
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The Marine Standing Behind Marneus Calgar
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Depending on what minis you are using. It could be anywhere from 0-6 bewbs.
Possibly with giant lobster claws. (butter not included)
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![[Post New]](/s/i/i.gif) 2015/03/04 15:52:00
Subject: why the love for daemonettes?
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Noise Marine Terminator with Sonic Blaster
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Also, they were the only troop in the codex to not get nerfed from their previous stats. They dropped 5 ppm but maintained their stat line whereas blood letters and plague bearers dropped in toughness (huge hit). Horrors became harder to use with the warp charge restrictions and giving units feel no pain.
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![[Post New]](/s/i/i.gif) 2015/03/04 17:54:41
Subject: why the love for daemonettes?
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Oozing Plague Marine Terminator
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How do people equip their Heralds of Slaanesh?
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![[Post New]](/s/i/i.gif) 2015/03/04 19:38:35
Subject: why the love for daemonettes?
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Noise Marine Terminator with Sonic Blaster
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I like them mounted on a seeker carrying the locus that grants +5 initative to the unit. I also like to give them an ether blade for some I10 AP2 goodness. Anything else feels like bloat.
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![[Post New]](/s/i/i.gif) 2015/03/04 20:11:53
Subject: why the love for daemonettes?
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Dakka Veteran
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My herald goes on a seeker with move though cover loci and the portal glyf rush a flank drop the portal run then next turn charge back field campers.
as to netties as troops there cheap fast and rip up anything with a T value at high init with multi attacks, they even threaten armour upto 12, i love em!
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![[Post New]](/s/i/i.gif) 2015/03/05 20:38:11
Subject: Re:why the love for daemonettes?
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Shas'la with Pulse Carbine
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Daemonettes are great because of I6, rending, Fleet, and their number of attacks on the charge.
They suffer the same drawbacks as all other daemons in not being able to go to ground and daemonic instability. That said, you are generally not taking them to hold objectives, but to try and clear off the enemy or blunt a charge on your backfield pink horrors from say bikers or drop podding whatevers.
People generally take (or summon) Seekers if they need more speed. You get more value summoning 10 daemonettes vs. 5 seekers in terms of points, but if it is close to the end of the game and you need to reach an objective or enemy unit then Seekers.
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This message was edited 1 time. Last update was at 2015/03/05 20:39:08
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2015/03/06 10:36:04
Subject: why the love for daemonettes?
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Battleship Captain
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Seekers are really just daemonettes but more so, and are really, really good units.
The speed at which they can dart up the board is insane - seeker chariots even more so!
Ultimately, as noted above, they're cheap and expendable but still effective. High WS and I with plenty of rending attacks means they have a fightng chance regardless of opponent, and with the support of fiends they can actually go in and dig people out of cover if they have to.
Plus, slaaneshi heralds have access to telepathy, which is really good because of invisibility.
Expect to lose a lot of daemonettes - It doesn't take much gunfire to seriously cripple a pack - but they can make a mess.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/03/08 11:25:23
Subject: why the love for daemonettes?
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Longtime Dakkanaut
Moscow, Russia
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varl wrote:hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.
my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.
3 attacks on the charge is a lot. That's what most dedicated assault units get. 40 (36) points of Daemonettes have 12 attacks on the charge, while the much-feared Wraith with 40 points has 4.
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![[Post New]](/s/i/i.gif) 2015/03/08 16:15:20
Subject: Re:why the love for daemonettes?
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RogueSangre
The Cockatrice Malediction
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D6Damager wrote:They suffer the same drawbacks as all other daemons in not being able to go to ground and daemonic instability.
What prevents daemons from going to ground?
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![[Post New]](/s/i/i.gif) 2015/03/08 16:31:38
Subject: why the love for daemonettes?
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The Daemon Possessing Fulgrim's Body
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Nothing, I suspect he's conflating Fearless with "automatically passes LD checks."
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
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