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Made in us
Morphing Obliterator





San Francisco, CA

I keep reading praise for daemonettes as allies for CSM to fill gaps in assault. now that I've finally had a chance to read through the daemon codex, I'm trying to figure out why. their stat line isn't all that impressive, but they are definitely cheap. what makes them great beyond cost? are they best as a larger unit or at their default 10-man size?

Night Lords P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/502731.page
Salamanders P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/436120.page

"Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum." - MajorStoffer

"Everytime I see someone write a message in tactics saying they need help because they keep loosing games, I want to drive my face through my own keyboard." - Jimsolo 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

They all have rending? they run with +d3 and are fleet

I come up against them often (My girlfriend plays Slaaneshi daemons army) and I want nothing to do with them in CC I would sit and shoot them for days from gun lines with my wolves before attempting assault.

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Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in ru
!!Goffik Rocker!!






When you summon daemonettes, they get the highest and the most reliable run move to bauble wrap whatever needed.

Besides...daemonettes are made for love! In some way.

This message was edited 1 time. Last update was at 2015/03/03 10:04:04


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Rending and lots of attacks solves most problems. Having a 5++ and being fast and numerous is icing on the cake. That you can hide heralds with invis and AP2 at initiative; more-than-you is yet one more reason.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Morphing Obliterator





San Francisco, CA

the rending and fast movement I get, but where does this "lots of attacks" idea come from? they're 2 base, 3 on the charge. for a dedicated melee unit, that doesn't sound like a lot to me... I was expecting something more like base 2, +1 for extra CCW so it's really 4 on the charge. are my expectations just too high in this regard?

Night Lords P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/502731.page
Salamanders P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/436120.page

"Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum." - MajorStoffer

"Everytime I see someone write a message in tactics saying they need help because they keep loosing games, I want to drive my face through my own keyboard." - Jimsolo 
   
Made in us
Legendary Master of the Chapter






 varl wrote:
are my expectations just too high in this regard?


Possibly

Cheep + rending is a great combination as if you kill anything, its always a bonus, while if you dont, you didnt invest THAT much for it.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Auspicious Daemonic Herald





 varl wrote:
the rending and fast movement I get, but where does this "lots of attacks" idea come from? they're 2 base, 3 on the charge. for a dedicated melee unit, that doesn't sound like a lot to me... I was expecting something more like base 2, +1 for extra CCW so it's really 4 on the charge. are my expectations just too high in this regard?

They are only 9 ppm
   
Made in us
Morphing Obliterator





San Francisco, CA

hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.

my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.

Night Lords P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/502731.page
Salamanders P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/436120.page

"Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum." - MajorStoffer

"Everytime I see someone write a message in tactics saying they need help because they keep loosing games, I want to drive my face through my own keyboard." - Jimsolo 
   
Made in us
Dakka Veteran






Backwoods bunker USA

Also, they have a pretty good Icon (-WS vs opponent) and Herald (either +Init to guarantee a Sweep or reroll to Hit).

And, they are also less likely to get toasted by Warp Storm RNG.
   
Made in us
Lone Wolf Sentinel Pilot






Because they are sexy little things.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 varl wrote:
hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.

my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.


When I am feeling fluffy and play CSM/daemons, I run a unit of 10 plaguebearers with instrument and icon. Then a unit of 20 plaguebearers with herald.
If the unit of 10 arrives from reserves, the unit of 20 also arrives thanks to the instrument.
The icon on the 10 will prevent the unit of 20 from scattering as long as the first model is placed within the set range (I think 12). If the unit of 10 does not arrive, then I get to have fun with a pie plate sized deep strike.

Giving nettes the +5 initiative upgrade via the herald is a trap. No assault grenades, and you are already 5, you won't fight much that will go before them. Move through cover is nice, and re-roll failed hits is really nice.

This message was edited 2 times. Last update was at 2015/03/03 20:16:13


   
Made in us
Dark Angels Librarian with Book of Secrets






Cheap, have fleet and a +3" run, plus rending and a decent weapons skill

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Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

I have shocked many people with my 20 Daemonettes running after Deep Striking. A decent roll gets them 6-7" from where they started, which can mean all the difference to the fire they take. And if you get 9" wow.
   
Made in gb
Steady Space Marine Vet Sergeant




England

Fast running, cheap and have boobs. Don't ask.

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Made in us
Killer Khymerae





Stuck in Warpfire

I feel like you think they are some sort of uber elite assault unit? They are a 9ppm troops choice... with rending... the fact that they are super fast is gravy. If youre taking daemons as allies, ask yourself what you need. If all you want them to do is sit back and camp and obj, then yeah grab some plague bearers, but for pretty much anything else youre gonna want the nettes, theyre just that versatile, and with good numbers and positioning can threaten many things in the game, as well as hold/capture objectives further up-field. Horrors shooting is too inconsistent and blood letters are just... disappointing.
   
Made in us
Martial Arts Fiday






Nashville, TN

Two words... Bewbs .

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Made in nz
Boom! Leman Russ Commander




New Zealand

 Cheebs wrote:
I feel like you think they are some sort of uber elite assault unit? They are a 9ppm troops choice... with rending... the fact that they are super fast is gravy. If youre taking daemons as allies, ask yourself what you need. If all you want them to do is sit back and camp and obj, then yeah grab some plague bearers, but for pretty much anything else youre gonna want the nettes, theyre just that versatile, and with good numbers and positioning can threaten many things in the game, as well as hold/capture objectives further up-field. Horrors shooting is too inconsistent and blood letters are just... disappointing.


Horrors do the objective thing better than Plaguebearers. Able to get 3+ cover with reroll 1s, and generate warp charge to boot.
   
Made in ru
!!Goffik Rocker!!






 SlaveToDorkness wrote:
Two words... Bewbs .


Bewb to be more precise.
   
Made in us
Daemonic Dreadnought






They Can be vicious with a Herald.

They can also be a good candidate for the grim. If it fails going to a 6+ on such a fragile unit doesn't hurt much more than their natural 5+, especially if you have cover. Going to a 3+ on the other haND can make them surprisingly tough.

obsec troops with fleet and an extra 3" on run can win Games. It only takes 1 survivor to steal an objective. Horrors are pushover in cc, and plague bearers are slow and purposeful.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 koooaei wrote:
 SlaveToDorkness wrote:
Two words... Bewbs .


Bewb to be more precise.


Depending on what minis you are using. It could be anywhere from 0-6 bewbs.

Possibly with giant lobster claws. (butter not included)

   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Also, they were the only troop in the codex to not get nerfed from their previous stats. They dropped 5 ppm but maintained their stat line whereas blood letters and plague bearers dropped in toughness (huge hit). Horrors became harder to use with the warp charge restrictions and giving units feel no pain.


 
   
Made in us
Oozing Plague Marine Terminator





How do people equip their Heralds of Slaanesh?
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

I like them mounted on a seeker carrying the locus that grants +5 initative to the unit. I also like to give them an ether blade for some I10 AP2 goodness. Anything else feels like bloat.

 
   
Made in gb
Dakka Veteran





My herald goes on a seeker with move though cover loci and the portal glyf rush a flank drop the portal run then next turn charge back field campers.

as to netties as troops there cheap fast and rip up anything with a T value at high init with multi attacks, they even threaten armour upto 12, i love em!
   
Made in us
Shas'la with Pulse Carbine





Florida

Daemonettes are great because of I6, rending, Fleet, and their number of attacks on the charge.

They suffer the same drawbacks as all other daemons in not being able to go to ground and daemonic instability. That said, you are generally not taking them to hold objectives, but to try and clear off the enemy or blunt a charge on your backfield pink horrors from say bikers or drop podding whatevers.

People generally take (or summon) Seekers if they need more speed. You get more value summoning 10 daemonettes vs. 5 seekers in terms of points, but if it is close to the end of the game and you need to reach an objective or enemy unit then Seekers.

This message was edited 1 time. Last update was at 2015/03/05 20:39:08


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Battleship Captain




Seekers are really just daemonettes but more so, and are really, really good units.

The speed at which they can dart up the board is insane - seeker chariots even more so!

Ultimately, as noted above, they're cheap and expendable but still effective. High WS and I with plenty of rending attacks means they have a fightng chance regardless of opponent, and with the support of fiends they can actually go in and dig people out of cover if they have to.

Plus, slaaneshi heralds have access to telepathy, which is really good because of invisibility.

Expect to lose a lot of daemonettes - It doesn't take much gunfire to seriously cripple a pack - but they can make a mess.


Termagants expended for the Hive Mind: ~2835
 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 varl wrote:
hmm, ok. fair enough. I guess I was expecting them to be more bang than bargain after what I'd been reading about them.

my interest in them stemmed from the idea of allying in a couple units + a herald to take over assault duties for my CSM list. the rest of the list will be fairly mechanized (marines in rhinos, vindicators, heldrake, defiler, possibly one of the helbrute formations) and led by a sorcerer. in the 1500+ point range, would I be better served by running 20-man daemonette squads or keeping them at 10-man? seems like they'll die fairly easily to shooting (assuming I don't get invisibility or shrouding), but the footprint of a deep striking 20-man blob makes me nervous. I'm torn.


3 attacks on the charge is a lot. That's what most dedicated assault units get. 40 (36) points of Daemonettes have 12 attacks on the charge, while the much-feared Wraith with 40 points has 4.
   
Made in us
RogueSangre





The Cockatrice Malediction

 D6Damager wrote:
They suffer the same drawbacks as all other daemons in not being able to go to ground and daemonic instability.
What prevents daemons from going to ground?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Nothing, I suspect he's conflating Fearless with "automatically passes LD checks."

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