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Made in nl
Regular Dakkanaut




UK

The one thing I would say is look into the new Harlequin codex and the plastic quin models...
Made in nl
Regular Dakkanaut




UK

Shooting first with a scatter laser lets you "Laser Lock" the other weapons fired by that model.

So on wave serpent the laser lock lets you fire the S7 Ignore cover shield D6+1 shot shield, basically becoming a twin-linked light armour killing machine

Same on the war walkers, firing the SL first will twin link the second weapon. I do argue though that 2 SL on a war walker must be fired at the same time so a SL may never benefit from laser lock (as "All models in the unit that are equipped with the selected weapon can now shoot...", a SL is still a SL, whether you have 1 or 2 of them)
Made in nl
Regular Dakkanaut




UK

the shield is useful if you are facing a skimmer or a flier with 1 or 2 HP left, something that would normal just jink your shot
Made in nl
Regular Dakkanaut




UK

Hornets or War Walkers....

Hornets everyday, no question. The load out, plus speed gives you something else

Double pulse lasers would work
Made in nl
Regular Dakkanaut




UK

Hornets do fit in with this list idea as well, as their speed matches the Serpents
Made in nl
Regular Dakkanaut




UK

Long post.... will try to help out where I can

I reckon the value of the Wave Serpent not just lies in the durability (it sucks against haywire and the like). But what it has is the ability to shoot down a lot of different targets. I use them even as my Eldar anti-air. As with a Twin-Linked Scatter Laser and a (maybe) twinlinked S7 shot, fliers don't often see it as a threat, but when it does hit it eats HP as you cant jink against it. 3 Stormtalons in a single game is my record.... and I only run 2 Serpents in 1500 points.

Fliers can be around like crazy or not at all. I have a Forgeworld Elysian list that has 6 Valkyrie variants in it. However as someone who plays that style of army I find it hard getting points in missions as I have to land first. The benefit you would have would be Objective Secured transports.

I think a valid tactic is either plan to target air, or ignore it completely. Trying to own the ground and win through objective grabbing.

Remember you do have access to guide. So with the right positioning you can always reroll any misses. Something like the Hornet (yes, those again) with 2 pulse lasers only costs 80 points. From IA Apocalypse (which you would need to use the Eldar FW Flier anyway). They are AV 11,11,10 with 2 HP. But can always jink, and more importantly are immune to bolter fire from the front...

A tactic with those, is to utilise the fact that they can move flat out and still snapshot. So guide, 30" move (so now you are shooting back armour of any flier), and 12 S8 AP2 hits for 240 points...

Hopefully that give you some food for thought



Automatically Appended Next Post:
Another point to make is that the Hornet is in the Corsair army list from IA 11. So as fluffy as you like...

I am looking through IA 11 now...

This message was edited 1 time. Last update was at 2015/03/08 16:38:37


 
Made in nl
Regular Dakkanaut




UK

Eldar Jetbikes move in every phase, plus they have a 3+, plus they are toughness 4, plus they are in the corsair list...

That being said I am a fan of the Warp Spiders. I keep a few back for kill team events

Could you get a hold of IA 11? There must be a download available somewhere online. Not to use the list (a lot of units are cheaper from the codex now). But for idea of what types of units are already in there and keeping to your idea
Made in nl
Regular Dakkanaut




UK

ConanMan wrote:
Jet bikes canot move in the shooting phase


Then why do they have battle focus.... Rules as intended...

That's how my local gaming group play it anyway


Automatically Appended Next Post:
And unfortunately that IA 2 has probably been replaced. We are now onto the 2nd Edition of that one

This message was edited 1 time. Last update was at 2015/03/08 20:54:57


 
Made in nl
Regular Dakkanaut




UK

ConanMan wrote:
Technically guardian bikers, shining spears, warlocks and farseers have battle focus but as bikers they cannot "run" in the shooting phase. (P63 BRB)

:EDIT:

Actually I might be getting it wrong. They CAN battle focus move 2D6 in the shooting phase ( and still shoot prior to this.) but jetbikes cannot move in the assault phase. I had always assumed it was a 2D6 jump pack infantry move. I was wrong. But nevertheless jetbikes move in movement, and shooting, but jetbikes don't "thrust" move like jump pack infantry do in the assault phase (p66 BRB)


Look up Elder Jetbikes in the rule book. They do get to move in the assault phase, they have been able to for a couple of editions

Guess the other point is whatever you make it to be. It hasn't been taken away from the jetbikes in the faq, which I would assume would be a simple fix if it was in fact a mistake. I don't play bikes myself so cant honestly comment, only how I see other people play it in my gaming group
Made in nl
Regular Dakkanaut




UK

ConanMan wrote:
.. it says in black and white (or rather white on black ) ) that eldar jetbikes can only move in the assault phase if they haven't already elected to move in the shooting phase.. it really does say it in black and white in the BRB, it can mov e in MOVE, TURBO in shoot OR move in MOVE and MOVE in Assault. it was my complete side note anyway, to my knowledge, Warp Spiders are the only unit that can move in all 3 phases and it is true that they can. This is also true: Jet Bikes can move in 2 of the 3 phases and there is the sentence "jet bikes cannot run" in the BRB - I was trying to be reasonable and at any rate it is there in white on black you can't do three moves. For sure at least Warp Spiders can... I am so sorry this took a massive tangent. I was trying to be tactful - I seem to suck at it. GL with your Eldar army it looks great :-D


Sorry, stand corrected

Always happy to learn and sorry to the OP for hijacking the thread a little
Made in gb
Regular Dakkanaut




UK

It is important to remember though that with battle focus you can effectively add d6 (with reroll) to the range of any weapon.

Plus if used correctly it can get your paper thin eldar into cover, or out of the way for something else to take the onslaught.

Sadly guardians and da aren't the sturdiest/most reliable troop choices out there. But if you want to use serpents (which most everyone recommends) then they are a must, unless you use wraiths....

If they are just to open up the ability to take serpents then min DA squads would be my recommendation. You get the extra point of armour (making them at least not auto fall down to bolter fire), an extra point of leadership (eldar will run off...), counterattack and 6" extra range. You just need to ask yourself if that is worth 4 points a model
Made in gb
Regular Dakkanaut




UK

True about the D6 move. I meant the extra move can sometimes be the key in finishing off the last few cc monsters. When you have to kill them or they do you. So making all your shots count is important.

That is what I meant by it. Its use is very situational. Can be great for sidestepping an armour value you cant hurt to glance something to death, or move away from an objective, shoot, then back to still score the points.

Yeah, the transport capacity of a serpent does limit the size of your guardian squad. So is 12 guardians better value than 10 DA, assuming they would both be in a serpent?

I ask as i dont a actually know. Guess it all comes down to the theme you have for your list
Made in gb
Regular Dakkanaut




UK

Quick point. I would recommend not walking eldar troops if at all possible

As a dedicated transport for a troop choice in a CAD the serpents have objective secured as well

IMO 3 or 4 serpents would be enough to hold objectives in the current format
Made in ie
Regular Dakkanaut




UK

Sounds like you have the right approach. The hobby comes first :-)

The fire prism/night spinner is a decent tank. Each has it's uses, not sure how you are with modelling but I would recommend magnetising the options if you go for this tank.

Then you could use whichever fit in with the themE of the day and you won't be limited to always using the same one. I also magnetised all the underslung weapons on my grav tanks.
 
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