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Made in ca
Been Around the Block




Which Codex do you think has the best terminator army? i know tactically they are lacking. but i want to make a pure terminator army cause i love the models.
i have the blood angel codex and am looking at making small groups of them with the priests to make them even sturdier.

i hear DA have a good terminator army albeit a bit more expensive point wise. Im looking at the grey knight codex and am thinking they are good match up since i want an elite of the elite type army.

i also hear good things about them space wolves. but i dont have any knowledge of their new codex.

so any insight?
   
Made in us
Tunneling Trygon






Well, the Space Wolf Supplement makes two Elite choices mandatory with an option of six more. No troops required. Terminators (and other units) get +1WS and 'Leaders', Sergeant Equivalent, get Preferred Enemy (Characters) when fighting in Challenges and they HAVE to accept Challenges. So if making an entire army of Terminators and Space Wolves riding Thunder Wolves in the Company of the Wolf wielding Relics of the Great Wolf and Wolf Wolf wolf wolf sounds like fun, then they have the option there.

But, Grey Knights have that Teleporting Detachment, Dreadknights and a good presence in the Psychic Phase, not to mention some aesthetically awesome CCWs. And you don't have to say wolf nineteen times to describe what weapon a squad has.

I'm not impressed with Deathwing though. Guuarenteed on the table in Turn 1 or 2 is nice, but the 20pt increase in points is just a little steep. Also, let's be honest here, Dark Angels are an old codex that should be on its way out now, right? The current theme is to get rid of 'Turns X into Troops' so counting on Dark Angels to stay Troops with Belial might bite you in the ass when a new codex drops.

My Terminators are Blood Angels though so I can't be too much help in the actual choice. Them Space Hulk models and fluff got me into the Archangels. Instant Death (against Monstrous Creatures) sword on the Sergeant is cool too with the Exterminatus Campaign book. But, you wouldn't really be able to do JUST Termainators there. You could have a lot with Formations, but if you want a Priest you have to include a normal list as well.

Or the Dataslate Strike Force Ultra. Taking four squads, Land Raider and Stormraven, Captain and a Dreadnaught makes a quick 1850pts in whatever Chapter Tactics you choose WITH the bonus of Reserves from Turn 1.
   
Made in us
Abel





Washington State

I saw the title "Best Terminator Army" and had to giggle a little bit. The thought that popped into my head was that the best Terminator Army was the one in your model case, at home, where it never gets played.

Just don't do it. Once you go down that Terminator road, you will hate yourself for a long, long time. Always muttering things like "They should be better then that!" or "you would think a unit that costs over 200 points would at least make up it's points during a game!", or "How could I roll 3 fraking 1's out of 4 dice?!?!"

YMMV.


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Lone Wolf Sentinel Pilot





I'm not overly familiar with BA, so not sure if they have anything particularly fancy.

Wolves probably have the most customizable terminator army as they start off "cheap" compared to other terminators, only wielding power swords.

I run Deathwing, they cost the most but can DS turn 1, are fearless, get TL if they deepstrike. Can be taken as troops if you run Belial. Then they also have Deathwing Knights, who have a handful of their own rules, including a single use S 10 AP 2 attack, T5, HoW. Oh, and Deathwing command squads, venerable land raiders.

Grey knights are by far the most expensive, when you take paladins into consideration. Some decent unique weapons. All of them being psykers has its benefits, a lot of dice to throw around if that's your thing. Their biggest downside is that paladins are vulnerable to ID, and actually suck against something like TH/SS termies (swords don't hurt armor 2, and a hammer insta kills them).
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

 Tamwulf wrote:
I saw the title "Best Terminator Army" and had to giggle a little bit. The thought that popped into my head was that the best Terminator Army was the one in your model case, at home, where it never gets played.

Just don't do it. Once you go down that Terminator road, you will hate yourself for a long, long time. Always muttering things like "They should be better then that!" or "you would think a unit that costs over 200 points would at least make up it's points during a game!", or "How could I roll 3 fraking 1's out of 4 dice?!?!"

YMMV.


Everytime I have vs'd a terminators army I have won. Yet I am still currently building a termie Minotaurs army. There is something addictive about terminators.

 
   
Made in ca
Been Around the Block




well i already have about 10,000 points of orks and 2000 points of a drop pod salamander list.

so i dont care if its too effective. i like the grey knight ability that lets me run and shoot when they deepstrike, and that they can DS first turn.
   
Made in us
Shas'la with Pulse Carbine





Grey knights all the way! DS first turn can be very nice, paired with the dreadknights. You just go balls to wall with them.

And 165 for a base group of 5 isn't all that bad IMO.

Down with Allies, Solo 2016! 
   
Made in us
Tunneling Trygon






holymist wrote:
well i already have about 10,000 points of orks and 2000 points of a drop pod salamander list.

so i dont care if its too effective. i like the grey knight ability that lets me run and shoot when they deepstrike, and that they can DS first turn.


That's also a bonus of Strike Force Ultra. So if you like Salamanders in particular for fluff reasons, you can do that and stay in your Chapter.
   
Made in us
Veteran Knight Baron in a Crusader





 Tamwulf wrote:
I saw the title "Best Terminator Army" and had to giggle a little bit. The thought that popped into my head was that the best Terminator Army was the one in your model case, at home, where it never gets played.

Just don't do it. Once you go down that Terminator road, you will hate yourself for a long, long time. Always muttering things like "They should be better then that!" or "you would think a unit that costs over 200 points would at least make up it's points during a game!", or "How could I roll 3 fraking 1's out of 4 dice?!?!"

YMMV.



In my 20 years of attempting to run them on and off, this has been my experience. You could save 2-3 hours by just conceding every game before it starts. GK are really the only all terminator army with a snowballs chance in hell at ever winning a game.
   
Made in us
Thane of Dol Guldur




Dark Angels???

Anyone???

This message was edited 1 time. Last update was at 2015/03/08 07:29:36


 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Nurgle Terminators are the best

Toofast is right. Go Grey knights.

 
   
Made in gb
Member of a Lodge? I Can't Say






Quick question (that is relevant)
What does counter-attack do again?
   
Made in ca
Fixture of Dakka






"Best" is pretty vague if you don't care about how they perform

Blood Angels Assault Terminators are pretty cool in that the sprues come with parts for 5 TH/SS, or 5 Lightning Claws -- and the models are very nice.

Grey Knights are pretty cool in all the neat sword bits that come on the sprue.

And Space Wolves are awesome because who doesn't like spacefaring vikings in terminator armor?

What I really don't get is why GW makes so many damn (nice!) Terminator sprues, when they are such a hopeless unit on the table.
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

commander dante wrote:
Quick question (that is relevant)
What does counter-attack do again?

Not allowed to give out rules sorry mate. You will have to check in special rules in your BRB

 
   
Made in gb
Regular Dakkanaut






Have to agree that best is a very relative term.

Lots of hate about for termies but I still love them.

How effective they are could depend very much on what you play and who you play. If you often end up in super competitive games I can see it would be a problem. If (like my group) you play for fun and love narrative gaming, a full terminator army can be a blast!

I have run Deathwing armies several times and my win rate is about 50%. Yes I lose a lot of models (less with the FNP banner) but if you're playing objectives and you drop on all 6 first turn it certainly gives the enemy something to think about.

I played a 2000 point list yesterday vs Eldar. Deep struck turn one. Cyclone missile launchers took care of wave serpents and twin linked plasma cannon, assault cannon and storm bolters killed the Avatar warlord! Plus I was nice and close so the survivors of his turn could wade into CC. Again, nothing to complain about. Belial and his squad held up a wraith knight for 3 turns before killing it. DW knights munched through wraith lords and dire avengers. Again the plasma cannon helped!

For us it was exactly what we look for in a game. It had a story and great cinematic moments. Sure, it could have gone the other way but couldn't every game?

I like the fact I can run an all terminator army for those games where you would send in the best you have (even if that's only fluff-wise!)

Oh and it only took 2 turns to take down his flyer !

Never forgive, never remember! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

DA - Can come in Turn 1, can Split Fire when they arrive. Requires a special character (if not playing Unbound).

GK - Can come in Turn 1, pretty much already a Terminator army, more expensive.

BA - Can re-roll Reserves, scatter 1D6 less, can only have 10 squads per detachment.
BA Alternate - 2x 5 man Tac Squads with Pod, 3x Terminator squads, 3x Drop Pods from FA. Place Terminators in FA Pods for pseudo-Deathwing Assault.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in il
Warplord Titan Princeps of Tzeentch






Grey knights make the best "pure" terminator army.

CSM probably have the best support terminators.

SW not far behind

DA deathwing are just too expensive, and require a named IC to unlock.

BA have the archangels FOC, who can be used for it-but their termies are not any better than codex ones, and codex ones are rather poor.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut






With the current rules... Well, the thought pops in my head:

Picture a terminator.
Picture 10 imperial guardsman
Watch each side play rock paper scissors to decide who lives.
The side with the most counters win.









This message was edited 2 times. Last update was at 2015/03/08 10:34:29


Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
 
   
Made in au
Shunting Grey Knight Interceptor





Im gonna throw in with GK, you have to look at the support each army can give the big heavy bullet magnets.

whats more scary then a 10 man terminator squad? a terminator squad with a FNP roll draigo to teleport them where they need to be and a libby that can add to the fun... plus they are more terminators.. then you can take a terminator jam him in a dk suit and hey another terminator with bigger guns and a giant sword who can teleport!

the others just cant offer what gk can to be brutally honest.. wow i can deep strike first turn but my army is still in my deploy thanks deathwing.

wolf wolf wolf wolf wolf wolf im already sick of typing it i dont wanna say it a million times lol.


A haiku, by Deadpool: I hate broccoli / And think it totally sucks / Why is it not meat? 
   
Made in gb
Pious Palatine






BA have a detachment where HQ have to be in Termie Armour and you get 16 elites slots with restrictions of being termie units, stern/van guard or furioso dreads. It basically allows you to run the first company. It doesn't give any great buffs, but I think it does allow for rerolling reserve rolls.

On top of that there's a formation where you take 3 squads of terminators and they can run and shoot when they arrive from DS reserves.

So it's possible with BA but not especially strong.

D
   
Made in ca
Been Around the Block




ya i kinda see the irony in saying i dont care how good they are when i posted asking whats the best army....

I think grey knights is what ill pick since you can have a full on terminator army without having to run unbound. and also since they can deepstrike first turn. If i run them with my salamanders then it does go well together.
   
Made in us
Longtime Dakkanaut




Go spacewolves, their terminators are VERY customizable, and you can take fast attack drop pods to guarantee first turn deep strike. Put a teleport homer on the pods and the whole army is point blank turn two. My personal load out for well rounded squad is Sargent with storm shield thunder hammer, one with heavy flamer and storm shield, one with twin wolf claws, and one with a chain fist. Normally have them running with a terminator wolf priest for preferred enemy and 6+ feel no pain. Draws a lot of fire, and eliminates forward problem units like pathfinders, or even basic troopers like dire avengers, fire warriors, and veteran guardsmen. Have fun

   
Made in gb
Dakka Veteran




Grey Knights and Space Wolves Terminators are pretty solid now. Deathwings are....meh.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Happyjew wrote:


BA - Can re-roll Reserves, scatter 1D6 less, can only have 10 squads per detachment.
BA Alternate - 2x 5 man Tac Squads with Pod, 3x Terminator squads, 3x Drop Pods from FA. Place Terminators in FA Pods for pseudo-Deathwing Assault.


Fleshtearer detachment would allow you to cut away a tac squad, take 6 FA pods, and then do an archangels detachment and fit some of them in the spare empty pods.

20000+ points
Tournament reports:
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Made in fi
Stalwart Tribune





 Happyjew wrote:
DA - Can come in Turn 1, can Split Fire when they arrive. Requires a special character (if not playing Unbound).


Belial's squad has no scatter. DA can choose to come turn 1 or turn 2. Split fire and twin linked when arriving. Additionally deatwing knights goodness.

If you wish to grow wise, learn why brothers betray brothers. 
   
Made in gb
Longtime Dakkanaut




Grey Knights are kind of a different thing from a Terminator army. They're a magical secret psychic terminator inquisitor gene seed of the emperor in drab grey armour army, which... Appeals to a completely different target market than someone just wanting a small elite force, honestly.
   
Made in gb
Longtime Dakkanaut




Horus heresy Word Bearers.

DFTT 
   
Made in ca
Been Around the Block




http://www.dakkadakka.com/dakkaforum/posts/list/0/639066.page#7652825

i posted up a quick list for grey knights. any advice would be nice
   
Made in us
Locked in the Tower of Amareo




Codex: model shelf.
   
 
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