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Made in gb
Storming Storm Guardian




Nailsworth (gloucester)

so I bought a revenant titan a while back, still not glued. but a group of us who play 40K only play 6th ed I wont go into the details. we will playing apocalypse soon he has a warhound and 6 imperial knights and I have a scorpion grav tank and a revenant.

my friend argues that since we are playing 6th ed I cant play my most up to date rules for my revenant meaning its holo fields (dodging bullets mechanic) and I have to play with the old rules, I think i'm in my right to play with my most up to date rules for my army. this ended as a heated discussion, what do you guys and girls think ?

should i be able to play with the up to date holo field rules ?

or should I have to use the old rules ?

thank you

This message was edited 1 time. Last update was at 2015/03/10 18:05:17


 
   
Made in us
Longtime Dakkanaut




The most up to date rules are for 6th ed in the Apocalypse book and escalation. You are good to go with new rules!

   
Made in us
Gore-Soaked Lunatic Witchhunter







The current holofields are the 6e rules. You're fine.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Storming Storm Guardian




Nailsworth (gloucester)

thanks guys for your replies, its good to hear they are 6th ed
   
Made in gb
Quick-fingered Warlord Moderatus







Hey dude. (the other side of the argument here..)
The issue isn't the edition we're using - it's about the fact that we're using the destroyer weapon rules from the first apocalypse rulebook ISBN 1-84154-838-3, (so no stupid chart for titans or knights) and i think it's fair we use the holofeild rule from the same book.

We're going to need to work out how my knight acheron's chain-fist-thingy is going to work with the old destroyer rules too, because it gets re-rolls on the destroyer chart.

edit: it's only 5 knights actually.

This message was edited 1 time. Last update was at 2015/03/11 06:23:01


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Storming Storm Guardian




Nailsworth (gloucester)

well I far as I can see there is no reason why I cant use my revenant holo field rules since they are 6th.
I will play my up to date rules its fair, its not cheating its the game.

SirDonlad we will play the with the good destroyer chart not the new one, but I will be using my holo field special rules, people here seem to agree with me.

you play mechanicum in 40k which I think its great, but I think you should allow me to use my up to date special rules.




Automatically Appended Next Post:
other people opinions would be great,
but I think its fair for me to play with these rules thanks

This message was edited 1 time. Last update was at 2015/03/11 09:22:25


 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Two friends airing their dirty laundry in a public forum?

 
   
Made in au
Missionary On A Mission




Australia

ENTERTAIN US, CHILDREN


 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

Add a poll to your first post to get a real decision on what Dakka thinks, it is the only way to get a proper ruling from strangers on the internet with no real investment in how much fun you have in your game.
Apocalypse does need some balance and cooperation between the players involved in order for it to be fun, I think you guys should have a think objectively about what will make the game balanced and fun rather than worrying about how to beat an opponent, make your rules better, winning, being the killiest etc
Try designing the game with a % of open lists that are nicely balanced and leave a % for some surprise stuff and wargear.
There's nothing worse than investing time and effort into a large game knowing that it's a foregone conclusion when you realise that your opponent has an infinite outflanking Green Tide or some other nonsense.

or it'll be

There can be only one...
Two men enter one man leaves....
I am the law...
etc


Automatically Appended Next Post:
Sorry, don't know what came over me just then.

FIGHT FIGHT FIGHT!

This message was edited 1 time. Last update was at 2015/03/11 09:51:53


Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

You should play 7th edition. So your rules work. Just sayin'

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Rippy wrote:
You should play 7th edition. So your rules work. Just sayin'


this

Opinions are not facts please don't confuse the two 
   
Made in gb
Quick-fingered Warlord Moderatus







7th would be a lot easier, but seriously, screw the D-chart. (also we don't own a copy of 7th)
I cant fathom a mind which allows a titan-class weapon to have an equally good chance of failing to kill a grot or one-shotting a titan.

here's the holo-field rule from first edition apocalypse:
Every time a hit is scored against an eldar titan that moved in the previous turn, the eldar player rolls a dice. On a result of 4 or more the hit is discarded. If a titan did not move in the previous turn, it does not get this holo field save.


and when 6th edition hit:
If a model with this equipment has moved in the previous turn or arrived via Deep Strike, it counts as having the Shrouded special rule and a 5+ Invulnerable save. In the case of Enhanced Titan Holo Fields such as carried by the Phantom Titan the Invulnerable save is 5+ if the Titan has remained motionless in the previous turn increasing to 4+ if it has moved.

Could someone more knowlegable on these matters please tell us: 1. where the new holo-field rules are first published (which book and date of print) and; 2. do these fields apply to the scorpion grav tank?


(loving that pic of M-J!)

This message was edited 2 times. Last update was at 2015/03/11 13:56:40


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

 SirDonlad wrote:
7th would be a lot easier, (also we don't own a copy of 7th)

If there's money for titans then maybe you should put a little aside for a rulebook?
Shared between you it'd be negligible cost-wise.
Knights and Ad-Mech will both have been made with 7th in mind.

This message was edited 1 time. Last update was at 2015/03/11 15:10:29


Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in gb
Quick-fingered Warlord Moderatus







Me and 'red-eye' have a number of differences on units/rules/armylists etc, but we chime together when it comes to 7th edition and not just the destroyer chart.
I bought my titan before 6th edition, the knights have arrived since then.

The HH was started during 6th edition and that was what i got used to, so from my perspective i was being really nice by deliberately using less OP destroyer weapon rules and allowing my opponent to use (what i understood to be) better rules than the 6th edition update. so i'm a bit miffed that GW saw fit to buff an already buffed army in an expansion i've never used that somehow applies retrospectively.

Another sticking point about this game for me is i don't have formations and the points costs for my stuff is nowhere near as good as the eldar. (pitch a wraithknight against a thanatar, see who wins)

For his super-heavies points cost i can take my warhound and my knight magaera - i'm down 4 D-plates and two of his are 'twin linked'.
Combine that little combo with three wraithknights in formation with five WS alongside; possibly a jetseer council buffing the super-heavies saving rolls and i start to wonder how i'm actually going to counter it, even with Mechanicum. (i've got fancy weapons, not game-breaking weapons)
It turns the game into ignoring his entire army in order to take out the super-heavies as some kind of moral victory for me; and i've played that game before at lower points costs with his wraithknights.

So i have to use every trick i can, but the best i can do is a skyshield landing pad and a couple of relics while his rules have just gotten better while i was busy looking.


Apparently he's leaving the scorpion at home for the battle so it's looking like slightly less of an edifice than earlier, but im still expecting a massacre at the hands of buffed wraithknights and D-plates.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
 
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