Switch Theme:

What to do with my Riptide  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Monster-Slaying Daemonhunter






Dimmamar

I'm playing GK, with a Firebase Formation.
Broadsides are pretty easy to figure out: deploy ~6" away from my line, preferably in ruins, and shoot anything that moves.

The Riptide, I'm less sure on.
He has the Ion Accelerator, Fusion Gun, and Stimulants. He seems pretty durable, but is it a good idea to move forward? The Fusion range is meh, but I'm afraid that if I move him forward, he'll die quite quickly.

Of course, the enemy might be too distracted by double DKs to worry about the Ripper....

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Death-Dealing Devastator





Give him Early Warning Override for some S8 AP2 pie plate interceptor goodness. Same with Broadsides, they are you anti-drop pod insurance.
Fusion Gun is only there for those cases when there is an AV14 on the lose and you can not engage it otherwise.

However, note that Rippy's performance will not be that great due to lack of Markerlight support.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Yeah, all three units have EWO.

Is the Fusion the right choice, or should I do plasma instead? more shots, better range....
And the Dreads can kill AV14 in CC

This message was edited 1 time. Last update was at 2015/03/13 19:22:33


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Death-Dealing Devastator





In your case it may be. You may also want to consider the SMS to kill those objective campers out of line of sight where your Broadsides do not reach them and GK elements are too valuable to waste on them.
Really depends what you want it to do.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Hmmm...I hadn't realised that I could ripple-fire the SMS, getting 8S5 TL ignores cover shots. That's pretty good...

And it fits in much better with what the Ion Acc is for, imo: killing massed infantry.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Death-Dealing Devastator





Remember, SMS does not require you to have line of sight to the target
   
Made in us
Trustworthy Shas'vre





Cobleskill

Qthat holds true for your broadsides as well. If you do want to try them out, a drone controller on one of the suits and some marker drones could make for some support in a pinch.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Shas'la with Pulse Carbine





Get your riptide in the action. Shoot and scoot. Make them come after you. It can take a fair amount of shooting, and for some reason people love to dedicate way more then they should to kill one.

Down with Allies, Solo 2016! 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

And don't worry about using points for Feel No Pain. Your Riptide will survive many turns at T6, 5 wounds, 2+, and 5++ base. But SMS does tend to be the preferred load out for either brand of Riptide since you can keep him 30" away from anything. Now you are not longer in danger of being charged!

7000
5000
1000
3000 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

FNP on a Riptide is more of a pointdump than anything else. 35pts is a lot to pay for it and personally it rarely does anything. Ive gone games at a time where my riptides dont pass a single friggen FNP roll.

Its usually the first thing i cut if i need points. Even more Firewarriors will pull more weight than that FNP does for me.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Elric Greywolf wrote:
I'm playing GK, with a Firebase Formation.
Broadsides are pretty easy to figure out: deploy ~6" away from my line, preferably in ruins, and shoot anything that moves.

The Riptide, I'm less sure on.
He has the Ion Accelerator, Fusion Gun, and Stimulants. He seems pretty durable, but is it a good idea to move forward? The Fusion range is meh, but I'm afraid that if I move him forward, he'll die quite quickly.

Of course, the enemy might be too distracted by double DKs to worry about the Ripper....


Skip the Fusion on the Riptide and stick to long range and cover ignoring shots from the ripplefiring missiles. Thats my first suggestion. Second is to make sure he has FnP and of course EITHER skyfire or interceptor depending on the lists needs.

As for where to put him, I place him near a a Markerdrone swarm which is led by a Buffmander. I usually use him to get the enemy to come close. So I might push him forward, and then bring him back to make it even more tempting for the enemy to come over there.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

@Jancoran, I think uou missed the part where he said he had the fireball cadre... so no buffmander/ marker drones for him

7000
5000
1000
3000 
   
Made in us
Killer Klaivex




Oceanside, CA

DirtyDeeds wrote:
@Jancoran, I think uou missed the part where he said he had the fireball cadre... so no buffmander/ marker drones for him


Add marker drones to the broadsides if you feel like you need them.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

DirtyDeeds wrote:
@Jancoran, I think uou missed the part where he said he had the fireball cadre... so no buffmander/ marker drones for him


I see no reason why he cant add them in a CAD? Is there a reason?

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Yes, there is: I don't own any other Tau, and I'm not interested in buying them anytime soon.

Just the Firebase, for me (with a VSG, of course)

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
Forum Index » 40K General Discussion
Go to: