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Daemon Princes are great in melee, and can mop up most opponents quickly.
The tricks are keeping them alive till they get there, and picking appropriate targets.
Take two greater and one lesser gifts, and roll 3x on Biomancy. This makes your Prince much more survivable. (If Tzeentch, swap the lesser for the Staff, a must-have at +2S. If Slaanesh, swap a greater for the Lasp, which is some decent shooting.) (The greatest downfall of the Nurgle Prince, though it's tempting to take him, is his S&P, meaning his opponents will always escape. Princes do the most damage by sweeping, so that's a bad ability to lose.)
If using Be'lakor, try flying in a group around Belly, with him always casting Shroud. Flit from ruin to ruin for a 2+ cover, or just always jink (if you don't have shooting, that's not a negative).
If you can hide the Princes out of LoS during deployment, give your opponent first turn. That way he'll move forward, potentially giving you a T1 charge. If you have to Swoop, remember that you won't make it into combat until at least T3 (T1 Swoop, T2 switch to Glide, T3 charge).
In CC, pick units that don't have invulns. Xenos of most types will lose combat and then be swept. If they are SS/TH termies, you're going to die. If they're GK of any type, make sure you can wipe the squad (so gang-bang with 2+ princes), because their Nemesis weapons will mess you up.
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