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![[Post New]](/s/i/i.gif) 2015/03/17 09:00:38
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Krazed Killa Kan
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In Stronghold Assault some Forts are allowed to take tank traps at 15pts per section.
Wording indicates that only skimmers can go over them. Does this mean that walkers and super heavy walkers cannot pass? How did I overlook this? Adamantium Lance? Keep out!
This seems to be RAW.
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![[Post New]](/s/i/i.gif) 2015/03/17 09:19:25
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Longtime Dakkanaut
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Don't walkers treat terrain as infantry?
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/03/17 09:21:23
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Auspicious Daemonic Herald
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No they move like infantry but they still are a vehicle.
How do infantry move over impassable terrain?
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![[Post New]](/s/i/i.gif) 2015/03/17 13:37:41
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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Fiery Bright Wizard
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walkers yes, super heavies, no they ignore terrain IIRC.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2015/03/17 14:06:09
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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The Hive Mind
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Incorrect. Super-heavy walkers do not ignore terrain.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/03/17 14:23:03
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Per the recent FAQ, Walkers and Superheavy Walkers treat Tank Traps as open terrain.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/03/17 14:41:57
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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Fiery Bright Wizard
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I did not know that, thanks
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2015/03/17 15:45:49
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Regular Dakkanaut
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Which FAQ is this in? I looked in the Escalation, Stronghold Assault, Imperial Knight, and the BRB FAQ's and couldn't find this.
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This message was edited 1 time. Last update was at 2015/03/17 15:46:52
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![[Post New]](/s/i/i.gif) 2015/03/17 16:49:10
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Krazed Killa Kan
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Yes please cite FAQ source.
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![[Post New]](/s/i/i.gif) 2015/03/17 17:08:22
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Monster-Slaying Daemonhunter
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It's in the ITC FAQ, p6, under Battlefield Terrain.
Pulling info from a house rule should probably be mentioned, though, rather than just citing it as actual rules.
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“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/17 19:35:05
Subject: Tank traps impassible to ALL non skimmer vehicles?
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[MOD]
Making Stuff
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Elric Greywolf wrote:It's in the ITC FAQ, p6, under Battlefield Terrain.
Pulling info from a house rule should probably be mentioned, though, rather than just citing it as actual rules.
No 'probably' about it... tournament FAQs are only applicable to the tournament they were written for.
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![[Post New]](/s/i/i.gif) 2015/03/18 04:35:52
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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Never Forget Isstvan!
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The crux of this argument is the following:
Which rule is superceding? the fact that the walker is a vehicle, or the fact that the walker moves exactly like infantry?
I play it as walkers moving like infantry and thus able to go through tank traps no problem. I do own 14 dreadnoughts and 3 knights though so I am not impartial.
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![[Post New]](/s/i/i.gif) 2015/03/18 04:55:04
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Krazed Killa Kan
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No the crux was solved for me by citing the ITC page number. Thats cannon for mi casa.
Friggin sucks. But still cannon. Automatically Appended Next Post: What can orks friggin do vs KNIGHTS plus ELDAR?
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This message was edited 1 time. Last update was at 2015/03/18 04:56:35
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![[Post New]](/s/i/i.gif) 2015/03/18 09:49:30
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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Frenzied Berserker Terminator
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Eihnlazer wrote:The crux of this argument is the following:
Which rule is superceding? the fact that the walker is a vehicle, or the fact that the walker moves exactly like infantry?
I play it as walkers moving like infantry and thus able to go through tank traps no problem. I do own 14 dreadnoughts and 3 knights though so I am not impartial.
Walkers move like infantry, but are still vehicles. Tank traps are impassable terrain to vehicles. The walker will move through the tank traps in exactly the same way as infantry would walk through impassable terrain.
That said, I'd play it that Super-Heavy walkers move over them without issue.
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![[Post New]](/s/i/i.gif) 2015/03/18 10:38:10
Subject: Re:Tank traps impassible to ALL non skimmer vehicles?
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Confessor Of Sins
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Cheexsta wrote: Eihnlazer wrote:The crux of this argument is the following:
Which rule is superceding? the fact that the walker is a vehicle, or the fact that the walker moves exactly like infantry?
I play it as walkers moving like infantry and thus able to go through tank traps no problem. I do own 14 dreadnoughts and 3 knights though so I am not impartial.
Walkers move like infantry, but are still vehicles. Tank traps are impassable terrain to vehicles. The walker will move through the tank traps in exactly the same way as infantry would walk through impassable terrain.
That said, I'd play it that Super-Heavy walkers move over them without issue.
I would agree with this, which means that yes, being a vehicle supersedes moving like infantry. MOving like infantry just gives you those rules, superceding your own movement, but not your unit type, armour, shooting, etc...
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/18 10:49:45
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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Imperial Knights have Move Through Cover USR anyway.
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Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2015/03/18 10:55:00
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Confessor Of Sins
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So they can't go through Tank Traps, because these are Impassable terrain.
Move Through Cover does not allow you to go through Impassable.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/18 10:55:06
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Powerful Phoenix Lord
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Which doesn't do anything for impassable terrain.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/03/18 10:59:25
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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Wich is strange, but WH40K have alot of strange rules.
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Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2015/03/18 11:01:53
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Confessor Of Sins
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Fluff-wise it would make perfect sense, the shape and method behind Tank traps would very likely topple a Knight, and could be quite bad for a Warhound. Anything larger would probably not care too much... Same for dreadnoughts, they'd just get stuck.
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This message was edited 1 time. Last update was at 2015/03/18 11:02:21
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/18 15:50:14
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Krazed Killa Kan
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ITC rules has FAQd it gents. Automatically Appended Next Post: A SHW can kick a Land Raider across a battlefield. Spikeybits and ceramite arent going to pose too much of a challenge.
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This message was edited 1 time. Last update was at 2015/03/18 15:51:56
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![[Post New]](/s/i/i.gif) 2015/03/18 16:45:04
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Longtime Dakkanaut
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ITC rules have erratted it with their house rule, the rules are quite clear about what it does within the normal rules of 40k.
Much like they erratted FMC being immune to blasts/templates even they have skyfire, its a change of the very clear rules on the topic and not a FAQ.
regardless they are house rules, which is a HYWPI set of rules, albeit one worth knowing as many tournaments will use them or parts of them.
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![[Post New]](/s/i/i.gif) 2015/03/18 18:00:00
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Regular Dakkanaut
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doktor_g wrote:ITC rules has FAQd it gents.
Automatically Appended Next Post:
A SHW can kick a Land Raider across a battlefield. Spikeybits and ceramite arent going to pose too much of a challenge.
Page 4 of the ITC FAQ
"An Independent Character with the Infiltrate special rule can join a unit that does not have Infiltrate during deployment allowing them all to infiltrate together."
While GW has errata Infiltrate to read "An Independent Character without the Infiltrate cannot join a unit of infiltrators during deployment and vice versa."
So good for you that the ITC has FAQ'ed something that GW hasn't, but as others have said it is just a very popular house rule that is worth knowing but not the end of the debate.
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![[Post New]](/s/i/i.gif) 2015/03/18 18:02:20
Subject: Tank traps impassible to ALL non skimmer vehicles?
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Prescient Cryptek of Eternity
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blaktoof wrote:ITC rules have erratted it with their house rule, the rules are quite clear about what it does within the normal rules of 40k.
Much like they erratted FMC being immune to blasts/templates even they have skyfire, its a change of the very clear rules on the topic and not a FAQ.
regardless they are house rules, which is a HYWPI set of rules, albeit one worth knowing as many tournaments will use them or parts of them.
Yup.
The ITC FAQ is near useless if you aren't playing in an ITC event. It IS useful to see how a reputable tournament handles unresolvable rules conflicts, but is still just a big pile of HYWPI.
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