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![[Post New]](/s/i/i.gif) 2015/03/20 17:04:55
Subject: Interceptor
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Monster-Slaying Daemonhunter
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BRB wrote:Interceptor: At the end of the enemy Movement phase, a weapon with the Interceptor special rule can be fired at any one unit that has arrived from reserve within its range and line of sight. If this rule is used, the weapon cannot be fired in the next turn, but the firing model can shoot a different weapon if it has one. If a weapon has both the Interceptor and Skyfire special rules, it uses its full Ballistic Skill against all targets (unless it is firing Snap Shots).
Scenario 1:
Two quad guns are ~8" apart. A unit of Bloodletters is standing so that a model is in base contact with each gun. Two enemy Flyers arrive from Reserve T2. The first quad gun shoots at one enemy Flyer.
Question 1:
May the second quad gun, controlled by the same unit, shoot at a different target than the first?
Scenario 2:
A unit of three Broadsides, all with SMS and HYMP, have Early Warning Overrides, giving "all weapons" on each model the Interceptor rule. Two units of Nurglings arrive via Deep Strike, 12" away, and in LoS.
Question 2:
Can the Broadsides shoot their SMS at the one unit, and their HYMP at the other unit?
Scenario 3:
A single Broadside with SMS and HYMP has an EWO. Two units of Nurglings arrive via Deep Strike 12" away, and in LoS.
Question 3:
Can the Broadside shoot the SMS at one unit, and the HYMP at another unit?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/20 20:13:24
Subject: Re:Interceptor
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Longtime Dakkanaut
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As I see it the interceptor is not a normal shooting attack. It has additional rules that replace what you can an cannot target. Because of this one unit per weapon stance I would have to say yes to all 3 questions. You never suggested targeting more then one unit with single interceptor weapon. i also see nothing to suggest more then one interceptor weapon cannot be fired in the enemy movement phase.
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![[Post New]](/s/i/i.gif) 2015/03/20 20:59:46
Subject: Interceptor
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Monster-Slaying Daemonhunter
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What we arrive at, then, is a scenario where 3 Broadsides, each with two weapons, can shoot at a total of six different units. Regardless of whether it's RAW, I feel like people would have a problem with this, certainly if the Tau player suggested it when a Marine placed his drop pods and disembarked.
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This message was edited 1 time. Last update was at 2015/03/20 21:00:23
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/20 22:06:12
Subject: Interceptor
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Prescient Cryptek of Eternity
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Elric Greywolf wrote:What we arrive at, then, is a scenario where 3 Broadsides, each with two weapons, can shoot at a total of six different units.
Regardless of whether it's RAW, I feel like people would have a problem with this, certainly if the Tau player suggested it when a Marine placed his drop pods and disembarked.
Keep in mind that those same Broadsides won't be able to fire ANY weapons in the owning player's subsequent Shooting phase. It's not like there aren't downsides for the Tau player.
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![[Post New]](/s/i/i.gif) 2015/03/20 22:29:52
Subject: Interceptor
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Ultramarine Chaplain with Hate to Spare
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Kriswall wrote: Elric Greywolf wrote:What we arrive at, then, is a scenario where 3 Broadsides, each with two weapons, can shoot at a total of six different units.
Regardless of whether it's RAW, I feel like people would have a problem with this, certainly if the Tau player suggested it when a Marine placed his drop pods and disembarked.
Keep in mind that those same Broadsides won't be able to fire ANY weapons in the owning player's subsequent Shooting phase. It's not like there aren't downsides for the Tau player.
Ha downsides meaning that getting to fire first at SIX different targets doesn't get to fire twice in a single turn. As a Tau player I regularly spend all night up crying that interceptor doesn't allow me to fire twice in a turn.
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![[Post New]](/s/i/i.gif) 2015/03/20 22:51:39
Subject: Interceptor
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Prescient Cryptek of Eternity
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FlingitNow wrote: Kriswall wrote: Elric Greywolf wrote:What we arrive at, then, is a scenario where 3 Broadsides, each with two weapons, can shoot at a total of six different units.
Regardless of whether it's RAW, I feel like people would have a problem with this, certainly if the Tau player suggested it when a Marine placed his drop pods and disembarked.
Keep in mind that those same Broadsides won't be able to fire ANY weapons in the owning player's subsequent Shooting phase. It's not like there aren't downsides for the Tau player.
Ha downsides meaning that getting to fire first at SIX different targets doesn't get to fire twice in a single turn. As a Tau player I regularly spend all night up crying that interceptor doesn't allow me to fire twice in a turn.
Well, if you actually split your fire between multiple targets, it's not like you're likely to kill those targets. Tau work on the weight of fire principle.
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![[Post New]](/s/i/i.gif) 2015/03/21 09:34:08
Subject: Interceptor
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Ultramarine Chaplain with Hate to Spare
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Depends what you're playing against. The big weakness of the FBSC is that you're forced to field the Broadsides in units of 3. In 7th Ed MSU is king so getting to split up your fire is actually a huge upside. Yes you'll rarely if ever want to fire at 6 different targets but 3-4 is really quite feasible (particularly if you have the force LD checks TO).
Personally I treat interceptor much like I do overwatch. It is a separate shooting phase that only certain weapons have permission to take part in. If we are not using the shooting ruleswhat rules are we using to determine the order in which to resolve the attacks or even a restriction on how often each weapon may fire?
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