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Made in us
Been Around the Block





I personally want to see Khorne CSM using bolters, to add a thematic reason for tac marines in my army. And also to highlight the fact that Khorne does not care how the blood got flowing, just that it keeps coming


What do you want to see?

This message was edited 1 time. Last update was at 2015/03/20 18:01:30


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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Let me have old furious charge for a formation and give marines the d6+6 charge... Make DPs T6 and give all the poor blood---- stuff +1T. Make berserkers have hatred and shred, then we're there.

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Made in be
Longtime Dakkanaut




Bloodthirsters are T6.

I don't wish for anything in particular. As log as it's Khorne and it's decent.

This message was edited 1 time. Last update was at 2015/03/20 18:34:15


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in ca
Regular Dakkanaut





Upgrades for psychic defense.
Daemon of khorne and mark of khorne in same squad.
Marine and daemon characters in the herald "squad"
Relic Area of Effect 6+d6 charge.
Relic Juggernaught
Relic Daemon Weapons including whip, axe, and 2 handed axe
Relic for 2+ armour that gives offensive capabilities (shred, preferred enemy)
   
Made in us
Possessed Khorne Marine Covered in Spikes






I want this codex to make melee actually good (I run a melee Khorne list so apparently luck might be on my side!), and please make Rhinos tougher.

[Khorne Daemonkin Warband] 4/4/0 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Speed.

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Made in us
Shade of Despair and Torment







what has been revealed so far is -

The main rule of the codex is "Blood for the blood god":

You get "blood points" for every unit you destroy and for every unit you are destroyed. Characters slain in challenges generate blood points as well.

At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)

1 Adamantium will

2 Rage + Furious Charge

3 Feel no pain

4 +1A

5 Summon 8 bloodletters of 5 Flesh hounds

6 Summon 3 Bloodcrushers or one Skull cannon

7 One character becomes a Demon Prince (LD test, if failed becomes a Spawn instead)

8 One character becomes a Bloodthirster (Same as above)

Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.

Artefacts are:

One Axe that you have to count the wounds infflicted with it:
1-2 +1S
3-4 Rampage
5-7 Sx2
8+ Instant Death
Effects are acumulative

One armour that gives you 3+, Feel no Pain and Eternal warrior

One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé

One Sword that gives you a blood point for every wound

One helmet that gives you fear and any 6 to hit generates an additional attack

One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)
*Axes are AP2 and Unwieldy +1S, the Sword is AP3


There is Detachment similar to the Decurion: The Blood host

Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultivists

Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.

Lord of Slaughter: 1 BT

Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)

Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)

Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks

Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ

This message was edited 2 times. Last update was at 2015/03/21 02:46:57


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Made in us
Longtime Dakkanaut




St. George, UT

My biggest wish would be that it was slannesh based instead of khorne. :p. I just find khorne completely boring with the direction that GW has gone.

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Made in ca
Commander of the Mysterious 2nd Legion





 Jayden63 wrote:
My biggest wish would be that it was slannesh based instead of khorne. :p. I just find khorne completely boring with the direction that GW has gone.


maybe but Khorne was also in need of the most support. being a little behind things.

Opinions are not facts please don't confuse the two 
   
Made in us
Shade of Despair and Torment







 Jayden63 wrote:
My biggest wish would be that it was slannesh based instead of khorne. :p. I just find khorne completely boring with the direction that GW has gone.


Khorne is the 1st to be done. The others will follow.

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Made in us
Beautiful and Deadly Keeper of Secrets





 Jayden63 wrote:
My biggest wish would be that it was slannesh based instead of khorne. :p. I just find khorne completely boring with the direction that GW has gone.


But without the Khornedex, we wouldn't have our rival god to fight.

Need to perfect our skills for another time, that and as much I think they've done perfectly with how the khorne dex works, I'm relatively unsure as to what they would do with Slaanesh considering how they and many people treat the Dark Prince.
   
Made in pl
Longtime Dakkanaut




The Demons summoned can take upgrades and does the destroy rule work for ally units, or do they come in with no extra stuff?

Also the special FoC is anything but decurion. Decurion lets people spam good units and get extra rules for them. This thing makes people run stuff like talons, possessed or khorn demons.
I wonder how people expect this to get in to melee range with a non static army. I could imagine them over runing my IG, but not any of the normal lists.

This message was edited 1 time. Last update was at 2015/03/21 12:44:26


 
   
Made in us
Ancient Space Wolves Venerable Dreadnought




The oceans of the world

I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?
   
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Lone Wolf Sentinel Pilot





Fort Benning, Georgia

 Great White wrote:
I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?


A lot? What do any of the Marine dexes that aren't C:SM do that a supplement couldn't do? The current Chaos codex doesn't do a very good job representing the gods the way they should be.
   
Made in us
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The oceans of the world

 Ignatius wrote:
 Great White wrote:
I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?


A lot? What do any of the Marine dexes that aren't C:SM do that a supplement couldn't do? The current Chaos codex doesn't do a very good job representing the gods the way they should be.


I'm all for a single marine dex, and I just don't see a reason for a codex dedicated to khorne. It just seems a little unnecessary
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

 Great White wrote:
 Ignatius wrote:
 Great White wrote:
I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?


A lot? What do any of the Marine dexes that aren't C:SM do that a supplement couldn't do? The current Chaos codex doesn't do a very good job representing the gods the way they should be.


I'm all for a single marine dex, and I just don't see a reason for a codex dedicated to khorne. It just seems a little unnecessary


I wish they could do it without having to have a dedicated codex. But apparently they can't. Or won't. Regardless I like it simply because I play mono-Khorne daemons and Chaos Marines.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Great White wrote:
 Ignatius wrote:
 Great White wrote:
I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?


A lot? What do any of the Marine dexes that aren't C:SM do that a supplement couldn't do? The current Chaos codex doesn't do a very good job representing the gods the way they should be.


I'm all for a single marine dex, and I just don't see a reason for a codex dedicated to khorne. It just seems a little unnecessary



the idea is to allow a more tightly focused thematic army.

Opinions are not facts please don't confuse the two 
   
Made in us
Beautiful and Deadly Keeper of Secrets





BrianDavion wrote:
 Great White wrote:
 Ignatius wrote:
 Great White wrote:
I'm a little out of the loop, what is the purpose of an entire khorne dex? What does it do that a chaos supplement couldn't do?


A lot? What do any of the Marine dexes that aren't C:SM do that a supplement couldn't do? The current Chaos codex doesn't do a very good job representing the gods the way they should be.


I'm all for a single marine dex, and I just don't see a reason for a codex dedicated to khorne. It just seems a little unnecessary



the idea is to allow a more tightly focused thematic army.


And something that isn't blander then C:SM
   
Made in ca
Commander of the Mysterious 2nd Legion





as it is I think Bloodtithe is great. sure you're gonna wanna work to inflict more damage then you take, but it'll reward an agressive playstyle where throwing troops into the grinder is rewarded

Opinions are not facts please don't confuse the two 
   
 
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