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![[Post New]](/s/i/i.gif) 2015/03/20 22:55:27
Subject: Would You Play Against This?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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I've been wracking my brain recently trying to find a decent way of playing a Feral World Guard regiment. Now the problem is, there's no way in the AM codex to get any unit beyond Command Squads with pistol/ ccw set-ups.
Hence, I'm curious to know, if you were to see a fully modeled & converted AM army sporting masses of Guardsmen armed with las pistols + axes/ ccw's and toting masses of Flamers with a few Meltas/Demo Charges, would you willingly play against it?
The theme I'm aiming for is a regiment similar to the Kanak Skulltakers which were found in the old 4th ed Doctines codex IG. The regiment has been duped by a cabal of Radical Inquisitors, who themselves are being manipulated by a powerful Lord of Change into serving Tzeentch's 'Great Plan'.
The army would consist of basically a Company command led by Straken, ('cause he's a complete close combat bad@$$!), include specialists such as Priests & Primaris Psykers, with the bulk of the force comprising pistol/ ccw Platoons w/Flamers + some Spec Weapon teams with Meltas/Demo Charges. (they're the few smart barbarians!)
For dedicated specialists, there'd be a unit of Bullgryns, a large squad or two of Rough Riders, and likely a squad or two of Wyrdvane Psykers to represent a group(s) of feral psykers/tribal shamans.
The only armour to speak of would be the odd Chimera, plus a Hellhound and Sentinels... Being from a Feral World, these guys are a little too dumb to be trusted with anything more sophisticated than the simplest of equipment!
While this wouldn't be a Tournament force, would it be considered too OTT/cheesy to have hordes of assault guardsmen boosted by Priests & Divination/Pyromancy (perhaps Biomancy?) psykers?
Or would you play against it on the basis of 'Rule of Cool.'
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![[Post New]](/s/i/i.gif) 2015/03/20 23:04:54
Subject: Re:Would You Play Against This?
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Revving Ravenwing Biker
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Honestly, you could always model them with pistols / ccws and play them as having lasguns if the aesthetics are not to your liking .... guard blobs can already get out of hand if you build them right, some individuals might have issues with it.
For instance
Platoon Command Squad (Platoon Leader, 4 Guardsmens)
Infantry Platoon (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen Flamer)
Infantry Platoon (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen Flamer)
Infantry Platoon (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen Flamer)
Infantry Platoon (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen Flamer)
Infantry Platoon (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen Flamer)
add in a priest and you have a unit able to swing with 5 s4 ap 2 axes a turn that are fearless ..... minus primarius psyker shenanigans / adding in space marine hqs (azrael comes to mind, 4++)
Making a regiment like the kanak skulltakers would be awesome, but i could see some people getting upset about house rulling melee guard blobs after they see it in action.
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This message was edited 1 time. Last update was at 2015/03/20 23:05:22
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![[Post New]](/s/i/i.gif) 2015/03/20 23:07:01
Subject: Would You Play Against This?
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Heroic Senior Officer
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Go ahead, sounds like great fun. You used to be able to have feral guardsmen set up (although I think they had 2 CC weapons, cant remember) but I see no reason why not.
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![[Post New]](/s/i/i.gif) 2015/03/21 00:40:46
Subject: Re:Would You Play Against This?
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Douglas Bader
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Modeled with pistol + CCW and using the same rules as normal guardsmen with lasguns = ok. The basic meatshield guardsmen are just wound counters for the heavy and special weapons anyway, so it doesn't really matter IMO what they're modeled with as long as the weapon upgrade models are clear.
Using the rules for pistol + CCW = not ok. I don't see any reason to give a major power upgrade to melee blobs, so just play with the standard rules. The only exception would be if we were playing some kind of narrative game where all sides/players got to use their own custom units to match their fluff and we both agreed in advance on appropriate penalties for the upgrade or equivalent free upgrades to my army.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/03/21 02:03:18
Subject: Would You Play Against This?
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Latest Wrack in the Pits
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Yup. Seems like it'd be a nifty challenge.
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![[Post New]](/s/i/i.gif) 2015/03/21 05:13:31
Subject: Would You Play Against This?
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Longtime Dakkanaut
St. George, UT
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Since GW seems t think that +1 attack is worth 2 points in the SW codex, as long as you pay the extra point for each guardi toating the higher attack profile no issues.
If its just fluff and estetics than I personally don't care, but once you start altering game rules by making guys buffer without compensation. That's another story.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2015/03/21 05:32:07
Subject: Would You Play Against This?
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Resolute Ultramarine Honor Guard
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Um, do chaos renegades or cultists. Rules already exist for all of this.
No I won't play against something made up when it can basically be done within existing publications.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
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![[Post New]](/s/i/i.gif) 2015/03/21 05:32:18
Subject: Would You Play Against This?
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Angry Blood Angel Assault marine
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Jayden63 wrote:Since GW seems t think that +1 attack is worth 2 points in the SW codex, as long as you pay the extra point for each guardi toating the higher attack profile no issues.
If its just fluff and estetics than I personally don't care, but once you start altering game rules by making guys buffer without compensation. That's another story.
I agree with this. That being said, I'd play against it. Heck, I'd even enjoy losing against it. I think from my own head fluff perspective, I could write myself up a great addendum to my chapters annals about the battle.
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ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")
Agent_Tremolo wrote: In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.
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![[Post New]](/s/i/i.gif) 2015/03/21 13:51:28
Subject: Would You Play Against This?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Jayden63 wrote:Since GW seems t think that +1 attack is worth 2 points in the SW codex, as long as you pay the extra point for each guardi toating the higher attack profile no issues.
If its just fluff and estetics than I personally don't care, but once you start altering game rules by making guys buffer without compensation. That's another story.
Going back to the old Doctrine codex, it was also 2pts/model back then to take the Warrior Weapons equipment, with the added rule of having to give it to everyone who could take it.
I wouldn't mind paying the extra pts honestly. It's not meant to be a super serious army, I've just always loves the idea of a brutal close combat Guard army that isn't a Chaos force!
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![[Post New]](/s/i/i.gif) 2015/03/21 13:57:13
Subject: Would You Play Against This?
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Towering Hierophant Bio-Titan
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Couldn't you just use the Ork Codex?
Seems to fit perfectly.
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Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! |
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![[Post New]](/s/i/i.gif) 2015/03/21 17:17:40
Subject: Would You Play Against This?
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Shadowy Grot Kommittee Memba
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Try the FW renegades and heretics Dex.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/03/21 18:03:08
Subject: Would You Play Against This?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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The thing is though, there's no way to justify the T4... The +1WS is viable, but at the end of the day, Feral World humans are not that much more resilient to harm than humans from a more civilised world to justify being as tough as Space Marines or undead robots or genetically mutated space fungus-things.
I would've just naturally gone this route, but unfortunately it's too big of a hassle trying to get FW up here... If you don't order enough, you get nailed on the shipping fees. If you spend enough to get the free shipping, the duties kick in and hit just as hard.
Plus I want Rough Riders, because there's no chance at all that anything could ever go wrong when combining horses with a bunch of crazy dudes wielding dynamite spears & flame throwers!
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![[Post New]](/s/i/i.gif) 2015/03/21 18:39:37
Subject: Re:Would You Play Against This?
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Regular Dakkanaut
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Inquisitorial acolytes get pistols and close combat weapons. You've already got inquisitors in your fluff. Inquisitorial warbands also have the potential for all kinds of weirdness - arco-flagellants could be represented as drugged-up berserkers or horrifying warbeasts. Agile creatures with razor-shark claws could represent deathcult assassins, while various shamans could use the rules for priests (inspiring the troops), daemonhosts, or psykers. In fact, some older or more withered witches represent Jokaero weaponsmiths. The latter's lower strength is due to old age or atrophied muscles, their invulnerable save is a product of their unholy sorcery, the "Inconceivable Customisation" special rule a result of them either using their political clout to give their troops access to the best gear, or simply using their magick on the unit and/or the unit's stuff. Finally, they can use warp-spawned power to zap targets. You only need 1 HQ and 2 Troop choices to unlock up to 3 rough rider units. Veterans with shotguns, flamethrowers and carapace might fit in alright, or perhaps veterans with camo gear.
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This message was edited 1 time. Last update was at 2015/03/21 18:51:10
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![[Post New]](/s/i/i.gif) 2015/03/25 00:56:06
Subject: Would You Play Against This?
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Ancient Venerable Black Templar Dreadnought
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Nothing to prevent lasgun in one hand axe in the other.
The odd axe hanging from the belt will add to it.
The spirit of conversion being more clear than trying to change armament is where to try to go.
I personally think it would look glorious.
Orks will look on them as good friends = good for a scrap.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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