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CSM answer to the Knight? Ferrum Infernus Dread plus Dreadclaw.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Prophetic Blood Angel Librarian




A dreadclaw can contain a ferrum dreadnought. A dreadclaw also deepstrikes T1 and is an assault vehicle (so can assault out of it T2).

A ferrum infernus with Destroyer of Cities and Dedication to Khorne gets av13 front armour, heavy flamer, flamestorm and assault drill (which is x2st ap2 armourbane), rage and rampage.

Against a knight the flamer weaponary and rampage won't come into account. But the rage and assault drill will. It is WS5 I4 so will be hitting on a 3+ at the same time as the knight with 5 st10 ap2 armourbane attacks. For 90pts less (including dreadclaw) than a paladin.
It also has a good array of weaponary to be very TAC. Just costs a bucketload. But the only way, aside from a stormraven, of getting a dreadnought to assault out of a moving vehicle (as opposed to an immobilized lucius pod).

One major potential major downside - anyone know if deamonic possession on the dreadclaw eats vehicles? If so that needs a serious faq.
   
Made in gb
Longtime Dakkanaut




uh. 90pts less, and worse in almost every way...:(
and it looks like 1/6 chance of dying before deployment.. .

DFTT 
   
Made in gb
Prophetic Blood Angel Librarian




But you can't shoot at the dread before it assaults you, unlike the knight. It also gets a heavy flamer and flamestorm hits as well as an average of 7 st10 ws5 attacks on the charge. It'll most likely kill a knight, and be killed in return. With the dreadclaw still alive that means the opponent is 190pts down compared to you.
   
Made in us
Killer Klaivex




Oceanside, CA

Sure you can shoot the dread, you just need to shoot the pod first.

And you average 6 hp with 7 attacks? you roll better than me.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Yeah, because the knight is going to stay close to that dread claw that just dropped in a dread that has the sole intention of destroying it. It will move it's full 12" away and proceed to ignore the dread for the rest of the battle.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in gb
Prophetic Blood Angel Librarian




Looking at 4 hits. 4+ on 2d6 to cause a pen. Any of those roll a 6 (likely) - explodes result which is an average of 2 more hps.
Yeh there is a reasonable chance that it won't pay off, but if you knock off a couple of hps first aince you are not in a vacuum then it'll almost certainly go down.
As to the dreadclaw, its av12 all round with a 4+ jink, ignoring stunned and shaken, so not too easy to down.


Automatically Appended Next Post:
endlesswaltz123 wrote:
Yeah, because the knight is going to stay close to that dread claw that just dropped in a dread that has the sole intention of destroying it. It will move it's full 12" away and proceed to ignore the dread for the rest of the battle.


That's a good point. Makes it more difficult. T1 DS, turbo-boost 18" next to knight. Next turn 6"move, 6" disembark and charge means it'd have to move more than 12" away.

This message was edited 1 time. Last update was at 2015/03/22 16:11:06


 
   
 
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