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Made in at
Slashing Veteran Sword Bretheren






Ok I understand Gauss Blaster Immortals are obviously the most damaging unit when firing at 4+ save infantry in the open between 12" and 24". They are also the most damaging Immortal loadout within 12" due to rapid-fire.

But do Tesla Immortals have the upper hand when it comes to firing at 2+, 3+, 5+ and 6+ sv infantry between 12" and 24"?

And outside a decurion where nobody has relentless, is their ability to shoot and then charge an attacker better than Gauss Blaster Immortals' tactic of rapid-fire and rapid-fire overwatch and get charged?

Example:

6 Tesla Immortals firing (6 shots) at BS4 will result in 4 hits, of which there will be 1 Tesla hit = 2 more hits, so 6 hits in total. Wounding T4 infantry means 3 wounds.

6 Gauss Blaster Immortals firing at BS4 between 12"-24" (6 shots) will result in 4 hits and against T4 infantry, 2 wounds.

6 Gauss Blaster Immortals firing at BS4 upto 12" (12 shots) will result in 8 hits and against T4 infantry, 4 wounds.


Now lets see what happens when a unit of 5 Assault Marines is within charge range of either of these squads during the Necron player's turn (I'll keep rounding up the death toll at every 0.5, taking earlier "partial deaths" into consideration):

6 Gauss Blaster Immortals firing at BS4 upto 12" (12 shots) will result in 8 hits and against T4 infantry, 4 wounds, 1.33 dead.
The Gauss Immortals then proceed to wait; the Marine player fires 4 bolt pistols at the Necrons (0.3 dead), the Necrons overwatch (0.33 dead), the Assault Marines strike first with 9 attacks (0.5 dead), the Necron Immortals retaliate with 5 attacks (0.4166 dead)

End result at the end of Marine player's turn: 5 Necron Immortals and 3 Assault Marines remaining.

6 Tesla Immortals firing (6 shots) at BS4 will result in 4 hits, of which there will be 1 Tesla hit = 2 more hits, so 6 hits in total. Wounding T4 infantry means 3 wounds, 1 dead.
The Tesla Immortals then proceed to charge; the Marine player fires 4 bolt pistols as overwatch at the Necrons (0.07 dead), the Assault Marines strike first with 8 attacks (0.44 dead), the Necron Immortals retaliate with 8 attacks (0.66 dead)

Next Marine player turn the combat continues: the Assault Marines strike first with 6 attacks (0.33 dead), the Necron Immortals retaliate with 4 attacks (0.33 dead)

End result at the end of Marine player's turn: 5 Necron Immortals and 3 Assault Marines remaining.

This message was edited 4 times. Last update was at 2015/03/22 20:32:04


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Longtime Dakkanaut




Short answer: No.

Long answer: Yes in an extremely limited number of situations, but not enough to be worth losing Gauss now that they don't have the overwatch benefit.

Really, the Tesla nerf should have been "This rule does not apply on a turn when the firing model jinks". The only useful Tesla weapon is the Destructor, and that soley because of the high hit volume.

You want to shoot and charge with immortals outside a Decurion? Find a way to make them Relentless. Double tapping strength 5, ideally AP4 into something that's not a marine, is the only way to compensate properly for their poor initiative.

This message was edited 1 time. Last update was at 2015/03/22 20:19:17


 
   
Made in us
Loyal Necron Lychguard





Virginia

 Sir Arun wrote:
Ok I understand Gauss Blaster Immortals are obviously the most damaging unit when firing at 4+ save infantry in the open between 12" and 24". They are also the most damaging Immortal loadout within 12" due to rapid-fire.

But do Tesla Immortals have the upper hand when it comes to firing at 2+, 3+, 5+ and 6+ sv infantry between 12" and 24"?

And outside a decurion where nobody has relentless, is their ability to shoot and then charge an attacker better than Gauss Blaster Immortals' tactic of rapid-fire and rapid-fire overwatch and get charged?


I personally use both. Tesla is actually directly better against MEQs because you can be a full 24" away and get the full effect of your guns, and the AP- doesn't matter. And being able to fire and charge outside of the Decurion is actually a nice tactical bonus. Shoot up a unit, then charge to tarpit/finish off/get off of an objective.

This message was edited 1 time. Last update was at 2015/03/22 20:20:45


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in at
Slashing Veteran Sword Bretheren






So unless my math is wrong, there is no difference between rapid-fire + overwatch + get charged and fire + charge + eat overwatch but deny attacker the charge bonus

At least not when its 6 Immortals vs 5 Assault Marines.

This message was edited 1 time. Last update was at 2015/03/22 20:33:56


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ca
Regular Dakkanaut





Because of relentless in the decurion tesla is incredibly situational now. Tesla should only ever be considered if you are starting the immortals on the table and you need something to hold your back/slightly mid objectives. Tesla immortals should never really cross the halfway point else you would be better to just use gauss. Against meq, kitting at 24 inches is the ideal situation for tesla immortals, all other situations gauss is probably the better bet.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in gb
Longtime Dakkanaut




That said, outside of the Reclamation Legion it's actually harder to get Relentless. Can't just buy a Phaeron now.

Could take Anrakyr I guess.
   
Made in us
Loyal Necron Lychguard





Virginia

changemod wrote:
That said, outside of the Reclamation Legion it's actually harder to get Relentless. Can't just buy a Phaeron now.

Could take Anrakyr I guess.


Yeah, Anrakyr's Warlord trait is pretty awesome imo.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





If only Anrakyr himself wasn't so crappy...

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Tesla weapons on all platforms, not just immortals, is situational in most cases.

Destructors are an exception, and are still perfectly viable.

I'm not sure about the tesla cannon on the barge.
   
Made in jp
Proud Triarch Praetorian





The Tesla guns on Tomb Blades should theoretically be decent, in that Tesla loves to be twin linked (every miss is another chance to roll a 6), but I don't know how well that works out in practice.

 
   
Made in us
Loyal Necron Lychguard





Virginia

 skoffs wrote:
If only Anrakyr himself wasn't so crappy...


Whats so crappy about him?

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 skoffs wrote:
The Tesla guns on Tomb Blades should theoretically be decent, in that Tesla loves to be twin linked (every miss is another chance to roll a 6), but I don't know how well that works out in practice.
Now that the tomb blades can ignore cover, giving them AP4 weapons that can also hurt vehicles is, in all but the most niche circumstances, better.

Telsa isn't particularly bad.....it's just that gauss is better.

Whats so crappy about him?

He is expensive.
His warlord trait is worth little when used with a decurion detachment.
His "mind in the machine" ability has a poor range, and only selects 1 random weapon.

If you consider his cost to a standard overlord with the same gear, then you are paying 35 points for FC & CA on himself and 1 unit of immortals, mind in the machine, and the warlord trait.
Is this worth the cost? It depends on the circumstances.

Personally I'd rather take a bargelord.
   
 
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