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Made in us
Infiltrating Broodlord





Oklahoma City

Okay so I think I'm starting to get the hang of this list building thing. Bring cheap units for Orders, Specialists for objectives (preferably cheap as well) and maybe some heavy hitters to spend those orders.

So tell me if I've got this right:

Group 1 (the Celestial Emperor's Invincible Fist)
Sun Tze, lieutenant, Boarding Shotgun, advanced command
Yan Huo, 2 ML
Zuyong, CombiRifle TinBot
Celestial Guard CombiRifle Hacking Device
Celestial Guard CombiRifle, Kuang Shi control device
3x Kuang Shi with Rifles
1x Kuang Shi with Shotgun

Group 2 (Come on and Slam and welcome to Japan)
Domaru Butai, EM CCW, EM grenades
Haramaki Zensenbutai, DA CCW
Haramaki Zensenbutai, AP CCW
Tosuketsu Eihei
Tosuketsu Kohei

So just a couple general questions: are characters, in general, worth it?

and from the support packs, are the mini REMs that support the doctor/engineer necessary? Do they really bring all that much to the table? I know they're only 3 points a piece but taking one would downgrade my Zuyong, losing me my L2 Deflector and taking both would mean losing one of the Kuang Shi, and an order from the pool

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
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Made in us
Regular Dakkanaut





Don't really like the 2xML Yan Huo, I think ML are bad except on Camo models and in link teams. The HMC and Multi HMG load outs are more effective in Reaction since they can Suppressive Fire and have comparable Ammo types and way more effective in Active because of the high burst.

If you're looking for points I would either downgrade the BS Kuang Shi to a Chain Rifle, the Tosuketsu Doctor to a Keisotsu Medic or the Celestial Hacker to either a Zanshi or Keisotsu hacker.

How good a character is dependent on the load out and their role in an army since they're all different. There are some like Stephan Rao who are meh to William Wallace who provides a massive buff to his army or Steel Phalanx where characters are almost mandatory. Sun Tze v.1 is decent since Strategos L3 is a really solid skill, the extra Command token and he's hardy for a known Lt.

Engineer G:Servant usefulness depends on the list, if you're running a bunch of REMs or a TAG it's definitely worth the cost. Doctor G:Servant is worthwhile since the Doctor can run onto obj. while still providing healing. If you have some sort of defensive model that parks in a good vantage point and that's going to attract fire (like the Yan Huo), leave the G:Servant next to it and wait for the inevitable.
   
Made in fi
Sniping Gŭiláng





1 Yaozao or 2 are always useful. They basically let you cover much larger area with your Doctor/Engineer and are easily sacrificeable, if the patient is in danger zone.

You could downgrade Shotgun Kuang shi, into a Chain rifle. that's full 6 points you need for bots.

   
Made in us
Infiltrating Broodlord





Oklahoma City

 adhuin wrote:
1 Yaozao or 2 are always useful. They basically let you cover much larger area with your Doctor/Engineer and are easily sacrificeable, if the patient is in danger zone.

You could downgrade Shotgun Kuang shi, into a Chain rifle. that's full 6 points you need for bots.



Doh I totally forgot about this. I just picked the Kuang Shi that came in the box. Didn't even think about the extra cost of the shotgun. I'll just say it's a chain rifle and call it good and take at least the doctorbot. Maybe use the other three points to upgrade the Yan Huo. Or bring the engineerbot even though I'm not bringing TAGs or REMs

I do like the ML version though. Mostly for its cheapness on an already expensive model but maybe the better idea is to go all in on him. I like the effective range on the ML though. It lends itself even better to the aforementioned tactic of "park it up top, far away, in a corner and blast things with it." it seems simple enough and in a well terrained board (read: a sniper tower on one or both sides) could provide valuable fire support to a much more close ranged oriented Yu Jing list (see: Kuang Shi, Domaru, Haramaki) am I wrong about this?

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
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On an Express Elevator to Hell!!

 4rgfvsw6p wrote:
Don't really like the 2xML Yan Huo, I think ML are bad except on Camo models and in link teams. The HMC and Multi HMG load outs are more effective in Reaction since they can Suppressive Fire and have comparable Ammo types and way more effective in Active because of the high burst.


Although, I was thinking of using the 'smart ML' option that comes with the one remote (I forget the name), then using a Wu Ming forward observer or similar. Doesn't look too expensive in points and could pack a nasty surprise.

I recently got Sun Tzu as I absolutely love the new mini, although no idea if he is effective in game! Can see the Strategos lvl3 being pretty useful, you could try and opt to get first turn (having set up first) and not take that much of a hit as you can place two key units last while denying the final miniature set-up to your opponent. Bit of an intangible in terms of cost/value but I could see that winning some games.



Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Regular Dakkanaut





 bocatt wrote:
I do like the ML version though. Mostly for its cheapness on an already expensive model but maybe the better idea is to go all in on him. I like the effective range on the ML though. It lends itself even better to the aforementioned tactic of "park it up top, far away, in a corner and blast things with it." it seems simple enough and in a well terrained board (read: a sniper tower on one or both sides) could provide valuable fire support to a much more close ranged oriented Yu Jing list (see: Kuang Shi, Domaru, Haramaki) am I wrong about this?
Relative to board positioning, placing it near the center of deployment the difference in range bands isn't as much of an issue. Placed closer to the edges, where the Yan Huo is likely to fire diagonally across more table, then the superior range band of the ML comes into play. At closer ranges is where the Suppressive fire option is important since objectives tend to be placed in the middle of the table which should be in reach of SF coming out of your deployment. The MHMG and HMC also have an easier time clearing your opponent's defensive models or sniper towers.

For example your opponent has a link team, Camo marker, MSV2 trooper, Total Reaction REM etc. with a long ranged weapon on a 2-3 story building, let's say you go first and deploy the Yan Huo as one of your reserves (woo Sun Tze!) and you have the opportunity to pick off their long range support. If you're firing two Missiles at the model you're rolling similar amounts of dice with similar odds of success. Against a link your 2 dice +3 Range/-3 Cover vs their 2 dice +3 Range/-3 Cover with similar BS and against everything else you have a 1 die advantage (except the Total Reaction which has 2 dice on the ML Yan Huo and would be dangerous to shoot at) but you get the idea. Sure the ML template can wipe a link and it does more damage since it ignores Cover ARM but you need to hit with it first and this kind of even FtF actually favors your opponent because you're spending your finite resources, orders, to do it. The Yan Huo has about an even chance of failing so you could end up spending an order to do nothing or worse to take a wound on the Yan Huo.

With the HMC or MHMG, you have an actual advantage in the same scenario even with the range mods, ideally you would still have a +3 range or the same negative mods since you're controlling the range of engagement by placing the Yan Huo and being the active player. You're still taking the same risk but more dice means more certainty in the outcome of a FtF.

 Pacific wrote:
 4rgfvsw6p wrote:
Don't really like the 2xML Yan Huo, I think ML are bad except on Camo models and in link teams. The HMC and Multi HMG load outs are more effective in Reaction since they can Suppressive Fire and have comparable Ammo types and way more effective in Active because of the high burst.
Although, I was thinking of using the 'smart ML' option that comes with the one remote (I forget the name), then using a Wu Ming forward observer or similar. Doesn't look too expensive in points and could pack a nasty surprise.

I recently got Sun Tzu as I absolutely love the new mini, although no idea if he is effective in game! Can see the Strategos lvl3 being pretty useful, you could try and opt to get first turn (having set up first) and not take that much of a hit as you can place two key units last while denying the final miniature set-up to your opponent. Bit of an intangible in terms of cost/value but I could see that winning some games.
Still don't like Smart ML even with the buff. To me the pt. cost isn't the problem, my opposition to certain MLs is 1 dice to 1 dice FtF rolls without heavy negative mods to one side are reliant on luck. Spending an order to not succeed sucks, especially in a close game. The reason you rarely saw GMLs outside of certain armies, Nomads and Ariadna, in N2 was not that they were too expensive it's that they required too many orders to set up. Nomads had efficient ways to FO like Meteors or Marker/Hacking+ and Ariadna always has too many orders plus the Traktor Mul had B3.

I think SML could be potentially useful against TAGs since it's harder for them to dodge but I don't encounter enough of them, besides Geckos why does every Nomad player have Geckos?, to see a reason to include them in my pick up lists.

The best thing about Sun Tze for me is the extra command token. I've been burning through my Command almost every game; mostly on coordinated suppressive fires. The extra order is nice but he's so expensive that it kind of evens out. He does hard counter Impersonation since Fidays and Speculos can't reserve but that doesn't happen often since Haqq has the cheaper Saladin and Combined has the most Strategos access.
   
 
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