Dash2021 wrote:Great report. Nicely done with a pure Harlie list.
IMO, revenge isn't worth it simply for having to run Skyweavers. However, that's in regards to a Harlies w/allies list. As a pure Harlies list you have to have the ranged
AT, and skyweavers fill that role so you may as well run it. Otherwise, take a mask so you can ditch the skyweavers and save the points for allies. I was actually really surprised how badly they performed for you, and my expectations for skyweavers is about as low as it gets. Just reinforces my biases
Good to see you experiment with psychic powers too. As they're all in the same unit I'd stick to 1 Phantasm, 2 Telepathy though. By putting 2 in the same school you have decent odds of getting one power, but 2 in 2 different schools is too random. And of Hammerhand/Sanc vs Invis, it's invis all day all night. Hammerhand is only going to marginally increase their output (especially if kitted out w/weapons) and sanctic very marginally increases their defense. Invis allows you to be very bold with them and dominate the board, due to the exponential increase in durability.
Also agree on Zypher glaives on your list. Save the points for starmist rainment maybe for the Warlord. Turns your
TM into a Solitaire save wise, which lets him tank really well with the re-roll 1 from revenge. I'd disagree on the Voidweavers upgrade. Remember that the upgrade has the option to snapshot, haywire doesn't. It's at least worth that for an additional 5 points given how often you'll be forced to snap shoot (
FMC, Jink etc).