Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/03/26 08:28:27
Subject: How to Stomp a Green Tide
|
 |
Fresh-Faced New User
|
As the title says... I'm having trouble beating a green tide.
I've tried multiple armies to no avail. d weapons.. templates... air the whole 9.
its a tide, with a bunch of weirdboyz using santic for hammer hands and sanctuary.. painboys, and a bigmek for the field.
a few kannons and trakktors in the backfield to handle the flyers, and a huge bike squad to get to my backfield
i cannot stress to you the amount of firepower i've tried to unload into this thing.
it's to the point where i can call the list being run by the player long before the table gets models on it
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 08:37:07
Subject: Re:How to Stomp a Green Tide
|
 |
!!Goffik Rocker!!
|
If there are wierdboyz and a KFF mek - it's a hell ton of points invested. Your best bet is to play the mission and hold the horde with tarpitters hurled on the flanks away from massed PK. Regular boyz are not super killy even with 3 attacks per model. Clear his backfield, tarpit / deny charges, score VP whenever possible. Try to deny hammerhand and hope he perills badly. Wierdboyz are just ld7.
|
This message was edited 1 time. Last update was at 2015/03/26 08:39:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 08:56:16
Subject: How to Stomp a Green Tide
|
 |
Krazed Killa Kan
|
How is he fielding "a bunch of wierdboys" (1 HQ slot a piece), "painboys" (1 HQ slot a piece) plus a "Big Mek for the field" (1 HQ slot a piece) all at once?
You should obviously question him on the fact that he is using at least 3 HQs for every one of these individual characters, but you mentioned a bunch of wierdboys (which is 2-3?) and multiple painboys (which I'm assuming is 2), which would work out to 5-6 HQ slots. How exactly is he fielding all these HQs?
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 09:20:38
Subject: Re:How to Stomp a Green Tide
|
 |
!!Goffik Rocker!!
|
Unbound? Or he could run double cad. Just pay the troop tax.
|
This message was edited 1 time. Last update was at 2015/03/26 09:21:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 10:46:55
Subject: Re:How to Stomp a Green Tide
|
 |
Fresh-Faced New User
|
Well in apoc it's a 5 weirdboyz setup
At the last tourney And most bound games it's allies and maybe minus the mek relying on sanctuary
As for the pain boy it may just be 1 hiding in there.
As for tarpits none of anything I've thrown at it survives past the turn I charge. Just that weight of dice is absurd. I've thrown hammers. Plague flies. Honor guard. Multiple mcs. I recall scabbiax (spelling) survived a turn and managed to kill a wopping 9 orcs until more claws got in range
My friends and I have been wracking our brains on how to deal with it.
|
This message was edited 1 time. Last update was at 2015/03/26 10:48:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 10:53:35
Subject: Re:How to Stomp a Green Tide
|
 |
!!Goffik Rocker!!
|
Invisibility. Charging from a weaker flank with something tough.
Dominate can significantly slow down GT as there's no way to go over ld9 with orkses and you'll eventually fail move/run/charge.
Another option is to cause so many wounds, he'd not be able to respond with full potential. Not that easy to achieve as with sanctuary, they'd be 6++ followed up by 5+++. But something like a bunch of khornedogs charging on the flank can statistically wipe out enough spread out boyz to not get struck in return that hard.
Also, Apoc formations are for Apoc only.
|
This message was edited 1 time. Last update was at 2015/03/26 10:58:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 11:54:48
Subject: Re:How to Stomp a Green Tide
|
 |
Devestating Grey Knight Dreadknight
|
Hammer hand can only affect the unit once, the KFF only affects models in range, and sanctuary will only give the orks unaffected by the KFF a 6+ invul. If you're not a grey knight, you perils on every doubles when casting santic.
Not sure what army you play, but general advice would be to shoot it with high ROF weapons while doing your best to play the mission. And make sure your opponent is following the rules, as others have pointed out.
|
Hope is the first step on the road to disappointment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 14:00:34
Subject: How to Stomp a Green Tide
|
 |
Regular Dakkanaut
A cornfield somewhere in Iowa
|
Death cult assasins with priests and crusaders could do it. add a couple inquisitors and jacobus plus Celestine for 2+ rerolled saves and your golden.
|
40k-
Bolt Action- German 9th SS
American Rangers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 14:30:39
Subject: How to Stomp a Green Tide
|
 |
Sinewy Scourge
Commoragh (closer to the bottom)
|
He really has put alot of work in that GT..... I do the same , except I have a painboy and more KFF meks. My SM friend just HATES when I use GT against him. He cants seem to handle it well.... Now if you get IG allies....Wyverns will just wreck any swarm list.
|
Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 14:55:08
Subject: How to Stomp a Green Tide
|
 |
Fresh-Faced New User
|
I don't know what you play army wise, but try the Dark Angels grenade launcher that lowers a units toughness. You can drop the whole unit down to toughness 3. That makes str.6 attacks negate FnP. Also, I hate myself for suggesting that since I am an Ork player.
|
This message was edited 1 time. Last update was at 2015/03/26 14:55:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 15:20:16
Subject: How to Stomp a Green Tide
|
 |
Killer Klaivex
Oceanside, CA
|
3x3 Wyvers, 3x2 Hellhounds.
It's 36 S4 ignore cover blasts that re-roll to wound, and 6 S6 AP4 torrents.
The 45 heavy bolter shots are gravy.
The indirect fire gets allocated from the center of the blast, so keep dropping them on his buff guys until they are dead/nobody is close enough to look out. It shouldn't be too hard to take out the mek and painboy.
1335 points, leaving enough for HQ and some object secure troops.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 15:35:43
Subject: Re:How to Stomp a Green Tide
|
 |
Decrepit Dakkanaut
|
Vermillion Sands wrote:Well in apoc it's a 5 weirdboyz setup
At the last tourney And most bound games it's allies and maybe minus the mek relying on sanctuary
As for the pain boy it may just be 1 hiding in there.
As for tarpits none of anything I've thrown at it survives past the turn I charge. Just that weight of dice is absurd. I've thrown hammers. Plague flies. Honor guard. Multiple mcs. I recall scabbiax (spelling) survived a turn and managed to kill a wopping 9 orcs until more claws got in range
My friends and I have been wracking our brains on how to deal with it.
Are you playing with objectives or just killing each other?
Play with objectives. A single Green Tide unit can only claim one. Work harder, not smarter!
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 15:57:13
Subject: How to Stomp a Green Tide
|
 |
Longtime Dakkanaut
|
If I knew I was fighting a greentide army I would take things that have precision shot/barrage. Vindicare assassins.
I would try and snipe out the supporting characters- painboyz, bigmek with KFF.
I would place the snipers to a flank, and middle split up. so if the tide charges one, they probably will not be able to charge the other as well at the same time. Giving you a chance to shoot with the other half when they reach your snipers.
I would also play with lots of reserved units/deep strikers since the orks probably do not have a lot of long range firepower to affect you first turn or two.
I would deep strike small units behind the orks and have them suicide charge the greentide from behind. Cheap things, like tac squad in a drop pod. Drop turn 1, shoot, orks either charge or ignore. Tac squad moves up and charges turn 2 if orks do not charge, this pulls the orks front back as they have to pile in. Have the tac squad combat squad so if the orks charge 1, they may not get the other. Most likely orks will wipe them out in 1 go, so you dont have to worry about locking the tide in combat and not being able to shoot it.
I would also look at flyers and things that cause fear.
|
This message was edited 1 time. Last update was at 2015/03/26 15:58:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 16:00:06
Subject: How to Stomp a Green Tide
|
 |
Decrepit Dakkanaut
|
HawaiiMatt wrote:3x3 Wyvers, 3x2 Hellhounds.
It's 36 S4 ignore cover blasts that re-roll to wound, and 6 S6 AP4 torrents.
The 45 heavy bolter shots are gravy.
The indirect fire gets allocated from the center of the blast, so keep dropping them on his buff guys until they are dead/nobody is close enough to look out. It shouldn't be too hard to take out the mek and painboy.
I like this.
Also, Whirlwinds x3. Very cheap, and they use the blasts that deny cover saves: S4, AP5 large blasts.
Bust seriously, don't just play kill point missions. Objectives are your friends.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/26 16:01:44
Subject: How to Stomp a Green Tide
|
 |
Shadowy Grot Kommittee Memba
|
Actually the only time I've played against them I had brought a Trukk full of Burna boyz to the table just cus I love that many flamers. My speed Freeks list was able to pretty easily outmaneuver the swarm. Turn 2, I charged a flank with 8 warbikes and their S3 when not on the charge meant the boyz were mostly just in the way and he could only get 1 PK going and rolled pretty poorly only killing 1 while I got a bunch of wounds. When he finally won combat at the bottom of T2 he was so bunched and rolled just a 1" consolidate... 11 flamer templates later, he was dealing with 60 wounds which scythed down 6 of the PKs. From there it was just a matter of parking trukks in front of the remnants of the GT to halt his movement while I secured 5/6 objectives and won easily.
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/28 17:28:00
Subject: How to Stomp a Green Tide
|
 |
Krazed Killa Kan
|
Humans: Assassins. Take out the pain boy first. ABSOLUTELY.
Guard/Sisters: Flamers.
Guard: Pie plates.
Hovering fliers.... 3 heldrakes? Soulblaze.... so sorry.
Secretly glad youre having so much trouble (sorry)....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/28 10:40:30
Subject: How to Stomp a Green Tide
|
 |
Preacher of the Emperor
|
Wyverns. Always take wyverns.
|
|
 |
 |
|