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![[Post New]](/s/i/i.gif) 2015/03/30 06:09:24
Subject: ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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so im planin on going to a tournament in the fall, its 1850, only two detach/formations, ive been planin on takeing a dreddmob to it. my current list is pretty much filled with what i want, now all thats left is to decide the upgrades and amoun of mekgunz i want in it.
here's my list so far
DREDD MOB
Bigmek (35) warbike (25) mega force field (75) big choppa (5) bosspole (5)
145
Painboy (50) warbike (25)
75
Killa kanz x3 (150) roket x2 (0) grotzooka (5)
155
Killa kanz x3 (150) roket x2 (0) grotzooka (5)
155
Killa kanz x3 (150) bigshoota x2 (0) skorcha (5)
155
Deff dredd (80) bigshoota x2 (0)
80
Deff dredd (80) bigshoota x2 (0)
80
Deff dredd (80) rokets x2 (0)
80
Morkanaut (230)
230
Gorkanaut (245)
245
TOTAL (1400)
CAD
HQ
Warboss (60) blitz bike (35) big choppa (5) da thinkin kap (10)
110
TROOP
Grots (35)
35
Grots (35)
35
i have 270pts left and i want to fill it up with mekgunz (im willing to make slight changes like making the gork into a morkanut and replaceing the blitzbike with normal bike, that could free up 25pts there), only thing is im having trouble figuring what upgrades to give them. my plan is to definitely have a strong ranged support for my walkers as they make their way to the enemy.
full disclosure, this list is more for the fun than actually winning matches at the tournament, i just plan on having fun while being able to show off my painted dreddmob and all my custom creations. the theme is "nothing but walkers." the bike hqs are all custom made from crysus battlesuits and randum ork bits to make them look like hyped up ork cybork walkers. the mekguns i will be constructing from killa kanz (no melee weapons, just using their arms to hold giant guns like broadsides) (thats another theme of my army, looted tau tech).
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/03/30 06:20:39
Subject: ork dredd mob and what mek guns to have support it.
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Nasty Nob on Warbike with Klaw
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Well first off your Warboss is illegal.
You can't take two gifts on a single model, so you can't have Blitzbike and Kap.
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![[Post New]](/s/i/i.gif) 2015/03/30 06:48:53
Subject: ork dredd mob and what mek guns to have support it.
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Regular Dakkanaut
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The dreadmob big mek can't have a warbike, nor can it have the ghaz supplement gifts, only detachments/formations from that book can have it.
Instead I'd go with a warboss with mega armour and lucky stick, the big mek with a normal kff and the painboy in a unit of your favourite mekgunz with as many extra grots as you can take.
This way you'll have a t7 unit, with a 2+ rerollable save and you can LOS ap2 weapons to your 3pt grots. As only anti tank weapons are usefull agains this unit it works well with the rest of your army.
You should also consider swapping around the weapons upgrades on your cans/dreads. Dreads should be running, but the scorcha might be nice for overwatch and the cans should get the same weapons in the same unit (you could mix for example big shoota and grotzooka, but a grotzooka doesn't want to shoot at the same targets as a rockit)
[EDIT]
Oh I see now that you're using the dred mob from the ghaz book and not from forgeworld. In that case take the MFF on the mek. I still think that the t7 unit gives you better protection for your mek than bikes do(especially without a unit of bikers) and you can move them together with your mob due to slow and purposeful.
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This message was edited 1 time. Last update was at 2015/03/30 07:13:58
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![[Post New]](/s/i/i.gif) 2015/03/30 07:37:56
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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the two relics for the warboss is legal by what i can tell, ive heard arguments for both sides, but for now ill stick to it (ill confirm with the tournament before, shouldn't be a major catastrophe for my dreddmob if he has to take a normal warbike).
the reason the mff is on a bike mek is so that he has the best maneuverability possible to deny line of sight and be able to move to any walker that needs him the most, more specifically he will hang with the gmorkanauts and a few dredds, providing the 4up invol to my most expensive units.
he will be joined by the painboy and warboss on bikes, just as a tough little hq squad within the safe wall of walkers. with the warboss as my warlord he will call waaaghs and give the formation all the benefits (since dreddmob walkers all get "ere we go", they can benefit from waaaghs).
ill consider the kan squads and their upgrades, but dispersing grotzookas amongst most of them will make sure they are all equally threatening anywhere on the battlefield.
but back to the mek gunz. originally i was going to field a mega dredd, but decided that more ranged firepower would be more usefull than another walker, so mekgunz was the next logical choice while still staying within my theme.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/03/31 07:04:57
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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i was thinking of doing 2 traktor guns, 5 kustom mega kanons, and then 5 normal kanons, which adds up to 300.
the kanons seem to be flexible with either the chance to shoot frag (s4 ap5 blast) or shell (s8 ap3) both at 36 inch range.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/03/31 09:27:50
Subject: ork dredd mob and what mek guns to have support it.
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Stealthy Grot Snipa
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Hey Geargutz, List is looking awesome, im working my way towards a dredmob myself. Got plenty of looted crisis suits too Perosnally i'd alter the kanz weapons so it was more (if you still want zooka's dispersed) 3x rokkit - as you should have them all shoot same target 3x zooka 2x BS and 1x zooka - as the Str is similar and shooting at same target. This way you have a dedicated vehicle kanz unit who can open up a transport, then 2 other that are designed for the contents. You've gained 2 zookas and lost 2 rokkits. I'd lose the rokkits on the dred - as if you want rokkits put them on another kan unit - as the BS3 kanz are better platforms, so 2x 3kanz with rokkits and 1x3kanz with zookas. Then i'd give the dreds just a BS or BS and scorcha. Your dred's are going to want to be running, while the kanz will start opening fire after maybe a first turn run. As for Mek gunz, the traktors for AA is a good idea and i'd supplement that with KMK's personally. I think lobba's might be more useful compared with kannons, primary reason being if they have backfield weapon teams its unlikely you'll be getting close enough to fire or charge them till turn 3. So they are going to have free reign to open up on your walkers. So with lobba's you can use barrage really effectively to thin the enemies backfield as your walkers advance. Plus they can be completely out of LOS sat on an objective or something
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This message was edited 1 time. Last update was at 2015/03/31 09:28:46
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/03/31 10:23:44
Subject: ork dredd mob and what mek guns to have support it.
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Nasty Nob
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At 1850 I would almost consider getting more kanz and just playing the formation alone. The 450+ point price tag on the naughts makes me consider never running it, but flooding the field in Kanz feels like amazing board control.
If you are just looking for advice on mek gunz, you need a tractor kannon unit mixed with kannonz I think. Two Lobbas could be nice for picking on things carrying weapons vehicles don't want hit with.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/03/31 13:59:22
Subject: Re:ork dredd mob and what mek guns to have support it.
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Growlin' Guntrukk Driver with Killacannon
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geargutz wrote:the two relics for the warboss is legal by what i can tell, ive heard arguments for both sides, but for now ill stick to it (ill confirm with the tournament before, shouldn't be a major catastrophe for my dreddmob if he has to take a normal warbike).
Unless you're aiming for army-wide move through cover, I wouldn't take the cap. Most advantages you can get from the strategic traits table are highly situational or just don't apply to the Dread Mob. I know, everyone dreams of infiltrating Gorkanauts, but sadly that trait is limited to non-vehicle units only. Mogrok's Bossboyz could pull it, but that formation comes with tradeoffs like losing the ability to waaagh, which is arguably the biggest advantage the Ghazghkull Dreadmob has over the FW one.
Given that the foe will try to down your Warboss early on to keep you from waaagh-ing, I'd give him the Lucky Stikk instead, if just to rerroll untimely failed saves.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2015/04/01 08:37:32
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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thx for impute (though a good portion of it wasn't about mekgunz....thats fine too).
some of the upgrades for my walkers are predetermined because thats what i modeled them with (like rokkets on the deffdredd) (this was before i got into magnets, i think i might keep them the way they are just for ork variety sake).
da thinkin kap imo is one of the best ork relics. you want strategy to help influence the battlefield, then put it on your warlord. i usualy pick my warlord's 1st trait from the strategic traits table so that the kap will increase my chances of getting another better trait). my warboss warlord will hang with the painboy and 4up invul big mek surounded by gmorkanauts, just for the max protection. he is not meant to realy fight, he just likes to watch the kanz stumble across the battle field while the biggah dredds do good crompin, and when they a little too sluggish he always knows what to waaagh to get a kick in their step.
the mekgunz are just a way for me to make up for my lists lack of dedicated firepower, and would fire away while the opponent decides whether to attack the gun line or the "OMFGHS THATS A LOT OF WALKERS" wall. like i said earlier, the kmk mekgunz will be models from killa kanz, the mekgunz that will either be lobbas or kanons will be modeled smaller and be something like retrofitted tau battlesuits cyborked with grots with big guns
one of these weeks i will post up pics of all my conversions for this list for all to enjoy and feer the coming waaagh of geergutz's dreddmob!
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/01 09:24:04
Subject: ork dredd mob and what mek guns to have support it.
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Stealthy Grot Snipa
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Hey Geargutz An idea for your Tau Crisis suit mek gunz you could basically use the 45 degree vents on the suits backpack as weapon mounts, magnetise them and then create a variety of weapons to mount onto them. That way you can pick and choose what load out to give them. Due to how varied ork weaponry is there isn't really much issue with them looking however you like, for example I have built 3 mek gunz using electrical components from work and odd connectors, they have turned out really cool and look totally weird and whacky. Due to the nature of them I can run them as anything I like, KMK, bubble, tracktor.... just a bit big to be lobbas or kannons is all I definitely think as many KMK's as you can get into your list as possible will go a good long way to helping out your wall. As the KMK blasts are good not only for vehicles but will just as easily wipe out infantry AT. I also agree the DFK is a useful, personally i'd roll once on strat with the cap and then on the command table. The command table provides some effective 12" bubble traits such as using his LD, increased charge range etc... Whereas the strat table mostly provides reserve manipulation (2/6 are reserve manipulation - one for you one for -1 on the opponent), night fighting is useful for you, as is move through cover, infiltrate can't be used as your vehicles and the pinning trait sounds pretty lack luster to me.
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This message was edited 1 time. Last update was at 2015/04/01 09:29:02
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/04/02 02:15:42
Subject: Re:ork dredd mob and what mek guns to have support it.
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Flashy Flashgitz
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If you use two on a single model, as per the book, you're cheating. Proof in the picture
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Warboss Troil
"Less chat, more splat!" |
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![[Post New]](/s/i/i.gif) 2015/04/02 06:23:41
Subject: ork dredd mob and what mek guns to have support it.
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Nasty Nob on Warbike with Klaw
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There's a potential argument for taking 2 Gifts from the Ghazghkull Supplement. But for Gifts from the standard Codex: Orks, there's no argument at all. It's very clear in the list shown above.
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![[Post New]](/s/i/i.gif) 2015/04/02 10:53:05
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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 wording nitpicking. its bound to happen with such a large game, dozens of codexs and gw not able to police it all. this is a weird limitation that is "supposedly" only for the ork codex (as far as i know), every other codex allows the hqs that can take relics the opportunity to take multiple relics, just not multiple of the same relic, why all the sudden this is a thing for the ork is completely off the charts, gw wouldn't purposefully negate just one faction when every other faction was given options.
word nazis look at this one sentence and go all crazy, but they ignore the wording under the warboss and bigmek profiles.
"...may take ITEMS from the ranged weapons, melee weapons, runts and squigs, orky know-wots and/ or GIFTS OF GORK AND MORK lists"
dont proof picture me, i got a codex, now pull out your codex and read it as well.
we could argue this all week, but i see it as "play as intended" instead of "play as written."
on another topic, thank you for the suggestion for tau crysis suits for mek guns, i would do it, but the amount of mekguns i plan on bringing times the price of a box of crysis suits is a little past what my budget will allow. but ill figure something out.
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This message was edited 1 time. Last update was at 2015/04/02 10:53:25
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/02 12:08:04
Subject: ork dredd mob and what mek guns to have support it.
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Nasty Nob on Warbike with Klaw
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This isn't a thing just for Orks, but the majority of 7th Ed Codexs.
And it's extremely rude to call someone a word nazi (when they're trying to help you with a list) especially when "take ONE of the following" is written clear as day (same as in multiple Codexs).
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![[Post New]](/s/i/i.gif) 2015/04/02 12:20:14
Subject: Re:ork dredd mob and what mek guns to have support it.
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[DCM]
Et In Arcadia Ego
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It would be better if we refrained from throwing such loaded terms around.
Thank you.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2015/04/02 13:30:11
Subject: Re:ork dredd mob and what mek guns to have support it.
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Lead-Footed Trukkboy Driver
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geargutz wrote:
 wording nitpicking. its bound to happen with such a large game, dozens of codexs and gw not able to police it all. this is a weird limitation that is "supposedly" only for the ork codex (as far as i know), every other codex allows the hqs that can take relics the opportunity to take multiple relics, just not multiple of the same relic, why all the sudden this is a thing for the ork is completely off the charts, gw wouldn't purposefully negate just one faction when every other faction was given options.
word nazis look at this one sentence and go all crazy, but they ignore the wording under the warboss and bigmek profiles.
"...may take ITEMS from the ranged weapons, melee weapons, runts and squigs, orky know-wots and/ or GIFTS OF GORK AND MORK lists"
dont proof picture me, i got a codex, now pull out your codex and read it as well.
we could argue this all week, but i see it as "play as intended" instead of "play as written."
on another topic, thank you for the suggestion for tau crysis suits for mek guns, i would do it, but the amount of mekguns i plan on bringing times the price of a box of crysis suits is a little past what my budget will allow. but ill figure something out.
your wrong.
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![[Post New]](/s/i/i.gif) 2015/04/02 20:00:00
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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sorry about the false accusation thing, its just that Ive heard the accusation "your cheating" so many times, it was just frustrating. it also deosnt help my temper when some of you just say "your wrong" in response without considering my argument.
i understand you guys are just trying to help, i appreciate that. i have come out of this post with some ideas on what mek guns to bring.
grendel083 wrote:This isn't a thing just for Orks, but the majority of 7th Ed Codexs.
what do you mean majority of codexs for 7th, arnet the orks and necrons the only "7th" codexs out there, do you mean the 6th edition codexes as well? if this was true then this one relic rule would be a widely accepted rule, but it isnt, tournaments (the ones i know) still allow the use of multiple relics on one hq.
if the wording was law in a codex, then what am i to make of...
geargutz wrote: "...may take ITEMS from the ranged weapons, melee weapons, runts and squigs, orky know-wots and/ or GIFTS OF GORK AND MORK lists"
this clearly says 'items" from the gork and mork list, its the same for the new necron codex, under some of their hqs it says
"may take ITEMS from the melee weapons, ranged weapons, technoarcana and/ or ARTIFACTS OF THE AEONS lists"
if what you claim is true, then these should've said
may take ITEMS from the melee weapons, ranged weapons, and/ or technoarcana lists.
then may take an item from the artifacts of the aeons list.
i am sorry about falsely labeling you guys as word nazis, but apparently because of that you guys immediately ignored my argument.
im sure you all are be fun to play against, but i did make a reasonable (albeit heated) counter point to what you guys believe.
Automatically Appended Next Post: grendel083 wrote: And it's extremely rude to call someone a word nazi (when they're trying to help you with a list) especially when "take ONE of the following" is written clear as day (same as in multiple Codexs).
sorry to point this out grendel083, but for this thread you were the only one arguing (and also frathammer) with me about the one relic rule (at least up to the point where i used the word "rules nazi", then others joined in). everyone else has been giving me thoughtful advice on what to do with my list, you and frathammer are the only ones making this argument with me. my post where i said "word nazi" was directed to you guyz. if it sounded like i labeled everyone in this thread then i am sorry, it was only for the people arguing about this with me.
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This message was edited 1 time. Last update was at 2015/04/02 20:11:51
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/02 20:30:30
Subject: Re:ork dredd mob and what mek guns to have support it.
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[MOD]
Making Stuff
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geargutz wrote:if the wording was law in a codex, then what am i to make of...
geargutz wrote: "...may take ITEMS from the ranged weapons, melee weapons, runts and squigs, orky know-wots and/ or GIFTS OF GORK AND MORK lists"
That tells you that you can select from those lists. You're still bound by any restrictions on those individual lists.
You have to take the approach that breaks no rules. Taking multiple items from the Gifts list breaks the rule that says you can take one.
sorry to point this out grendel083, but for this thread you were the only one arguing (and also frathammer) with me about the one relic rule (at least up to the point where i used the word "rules nazi", then others joined in). everyone else has been giving me thoughtful advice on what to do with my list, you and frathammer are the only ones making this argument with me. my post where i said "word nazi" was directed to you guyz. if it sounded like i labeled everyone in this thread then i am sorry, it was only for the people arguing about this with me.
Insulting other posters is no less inappropriate if it's aimed at fewer people.
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![[Post New]](/s/i/i.gif) 2015/04/02 20:34:03
Subject: ork dredd mob and what mek guns to have support it.
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Infiltrating Broodlord
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The list you quoted mentioned other items, beyond the Gifts of Gork and Mork. So one gift, plus an attack squig etc, would be items, plural. Therefore the line you quoted doesn't even support you can take two items from the Gifts list. In any case, the point is moot, due to the line pictured above.
I'm afraid there's no doubt, much as we'd like it to be otherwise.
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![[Post New]](/s/i/i.gif) 2015/04/03 07:54:58
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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i can see what you guys are getting at, but gw should put a faq update for the 7th ed rules that applies this to all factions, instead of waiting a year or 2 just to get every updated army codex to even everyone out on the same rule.
insaniak wrote:Insulting other posters is no less inappropriate if it's aimed at fewer people.
 insulting one person is the same as insulting multipbe poeple, i never knew.
let there be a new rule by gork n mork, no one can say  to another, because we'z is all about good nature in this grim dark future of ours. lets just drop our sluggas and choppas and make "fwiends" with the 'umies and da other races, cause im sure they will return the affekshun..... or we can be orkz.... what can i say, we livez for fightin.
but in all seriousness, i did snap a little at him, i will try to be better manured when presenting my opinions.
though in my own defense we do play a game about war and whole civilizations eviscerating each other, there's bound to be a few insults flung around.
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This message was edited 1 time. Last update was at 2015/04/03 07:55:58
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/03 10:23:15
Subject: ork dredd mob and what mek guns to have support it.
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Longtime Dakkanaut
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for supporting this list with mek guns, I'd opt for smasha guns. I've run an IA8 dreddmob, and the worst thing is almost getting to the enemy before they skip away in their vehicles. anti-tank should be the priority. I'd also bring a couple of traktor kannons to either target fliers or move around to be annoying because hey, we're firing snapshots anyway.
as for the multiple relics thing, it does clearly state a model can take one.
if you ignore the line;
"A model can take one of these"
because it says you can take them in the unit entry, then you might as well ignore the line on shooting weapons that says;
"A model can replace its ranged weapon with one of the following"
because it says the unit can "Take" items, not replace items, in the unit entry. so a free shoota on every character without losing the slugga.
yes, this is the exact same thing as what you're saying. no, really, that's how stupid it sounds to anyone who reads the rules as a whole, not on a line-by-line basis.
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![[Post New]](/s/i/i.gif) 2015/04/03 13:42:22
Subject: Re:ork dredd mob and what mek guns to have support it.
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Nasty Nob on Warbike with Klaw
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geargutz wrote: grendel083 wrote:This isn't a thing just for Orks, but the majority of 7th Ed Codexs.
what do you mean majority of codexs for 7th, arnet the orks and necrons the only "7th" codexs out there, do you mean the 6th edition codexes as well? if this was true then this one relic rule would be a widely accepted rule, but it isnt, tournaments (the ones i know) still allow the use of multiple relics on one hq.
There have been 8 Codexs released for 7th so far (10 if you count Astra Militarum and Militarum Tempestus as they were clearly written for 7th just released slightly earlier), I was not counting 6th ed Codexs.
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![[Post New]](/s/i/i.gif) 2015/04/03 15:16:55
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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grendel083 wrote: There have been 8 Codexs released for 7th so far (10 if you count Astra Militarum and Militarum Tempestus as they were clearly written for 7th just released slightly earlier), I was not counting 6th ed Codexs.
so i get were you comeing with by that logic, but how many codexs have the new 7th ed format? the ork codex was the first with the new format. i did some more research, and other codexs with this format seem to be: harkequins, khorne demonkin, orks, necrons....im probably missing some (and from what i hear these codexs have the same conveluded wording that i have pointed out, where unit entry deosnt coincide with relic entry).
by my logic a codex can only be counted as 7th if it has the new format.
as far as this argument goes, im tired of getting angry over this. some of my anger comes from what seems as a new rule for 7th ed codexs that says these relics can only be taken one per model, but this is clearly not the case with every 6th ed codex. i think gw wants this to be a new rule, but they thought of it after they already published the 7th rulebook, so they are enforceing it on armies that get the new format....which seems weirdly unfair for new codex compared to old codex where it is clear that hq models can take multible relics.
in short, gw should put up a faq for the main 7th rule book that applies this complicated wording for all armies across the board, so everyone is hampered by this handicap, and not just the slow trickle of new format codexs.
ill accept your argument for now, becasue argueing with you guys over this is giveing me a headache.
some bloke wrote:for supporting this list with mek guns, I'd opt for smasha guns. I've run an IA8 dreddmob, and the worst thing is almost getting to the enemy before they skip away in their vehicles. anti-tank should be the priority. I'd also bring a couple of traktor kannons to either target fliers or move around to be annoying because hey, we're firing snapshots anyway.
this guy, this guy right here still recognizes what this thread is originally about, what bloody mekguns i should bring, so grendel, i got the advice about the relic thingy, but did you have any advice about mekguns, any advice at all?
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This message was edited 2 times. Last update was at 2015/04/03 15:19:41
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/03 15:49:43
Subject: ork dredd mob and what mek guns to have support it.
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Longtime Dakkanaut
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Regarding mekguns.
Dreadmob as you have loaded out has a spread of rokkits big shootas etc so a variety of weapons ffromS8 to S5. I would take takktor kannons, and kannons. ReasonIng traitor kannons bring AA and anti skimmer. Kannons are cheap and can pull either anti tank or anti infantry.
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![[Post New]](/s/i/i.gif) 2015/04/03 16:27:11
Subject: ork dredd mob and what mek guns to have support it.
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Nasty Nob on Warbike with Klaw
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Tractor Kannons are a solid AA choice, I wouldn't go above 3 in a unit though.
I also think Lobbas might work well with this force. Dread Mob is slow, so hitting things that might be hiding in the back field is a good way to go. The Dread Mob already has a lot of anti-armour, but is vulnerable to tar-pitting. Lobbas can put out a lot of anti-infantry damage.
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![[Post New]](/s/i/i.gif) 2015/04/03 20:21:46
Subject: Re:ork dredd mob and what mek guns to have support it.
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[MOD]
Making Stuff
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geargutz wrote:as far as this argument goes, im tired of getting angry over this. some of my anger comes from what seems as a new rule for 7th ed codexs that says these relics can only be taken one per model, but this is clearly not the case with every 6th ed codex.
The thing is, it doesn't matter how many codexes it applies to. Even if Orks were the only army that could only take one relic per model, if that's the rule in the Ork codex, then that's the rule for Orks.
Every army doesn't have to have the same rules. If they did, there would be little point in every army having a codex. You can't assume that a rule in one codex is a mistake just because it is different to another codex.
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![[Post New]](/s/i/i.gif) 2015/04/03 20:56:03
Subject: Re:ork dredd mob and what mek guns to have support it.
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Infiltrating Broodlord
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geargutz wrote:
as far as this argument goes, im tired of getting angry over this.
You posted asking people to help you. Yakking on about how you're angry won't dispose people to do so.
We're in the same boat re an IA8 list. Traktor kannons fill more gaps than anything else.
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![[Post New]](/s/i/i.gif) 2015/04/03 21:40:54
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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thx for all the mekgun inpute. right now im at 5 kmk (between this or smasha guns i chose kmk, im quite familiar to them and their dmg and flexibilty) , 2 traktor guns, and either 5 lobbas or 5 kanons. will have to playtest to figure which ones i want to bring.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/03 22:16:12
Subject: Re:ork dredd mob and what mek guns to have support it.
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Bonkers Buggy Driver with Rockets
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and for a preiview of my custom made creations for my dreddmob i give you these poor quality pics...
will post better quality pics in the future with multiple angles (and hopefully some painting done). but for now here they are.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/04 03:10:20
Subject: Re:ork dredd mob and what mek guns to have support it.
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Flashy Flashgitz
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I prefer Kustom mega kannons and traktor kannons. Traktors usually in 2s kmks in 3-5s.
Also, even if Necrons were the only other 7th codex...
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Warboss Troil
"Less chat, more splat!" |
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