Hey decay its hard to stick harli ad skit together, but it's not so bad. Dragoons are your
CC unit and they are pretty good. The only thing is they allow for targets for your enemy's anti vehicles weapons. If you could get a better on foot
CC unit out of harli it wont to give it a try... well your wallet might not like it.
Kommissar Waaaghrick wrote:
Fezza213 wrote:a min sized unit comes with 2 robots and a datasmith, you can upgrade the robots powerfists with
TL phosphor blaster (not sure on the stats on this but assuming S6 Assault 1 or Heavy 1), they can also replace their flamer (incendine Combustor) with a Heavy phosphor blaster S6, 3 shots, luminagen.
So thats 6 Str6 shots for a min sized unit (more depending on the
str of the phosphor blaster). Sounds alright but the Kastellan Battle protocols DOUBLE the amount of shots at the expense of movement. So you could move a squad into place, switch protocols and next turn shoot 12 S6 shots at whatever didn't scurry away. Combine that with being a
MC and 3+ saves and I think they look good.
Dont get me wrong, the lack of mobility in shooting may be a problem if you stick them in the open. To top it off add the new elimination formation which gives +1
BS and ignores cover and suddenly they become very strong in shooting (
http://www.belloflostsouls.net/2015/05/cult-mechanicus-formations-latest.html), not to mention that the luminagen reduces the targets cover save to other units not in the formation so shooting at that wraithknight and you dont quite kill it at least you have luminagen applied so other units can finish it off for you.
Those are my thoughts from what i have seen so far.
Fez
Thanks for sharing those thoughts because I want to use these Robots, got the
WD, didn't see what to do with them really until you mentioned it.
I was just on the phone with a friend, he was telling me they're not worth it. But I'm guessing he didn't see the combination of Robots + Protocols + Formation; it's not his fault, as he hadn't see the Elimination Formation rules yet as we're still waiting on the Codex. But I can totally see the value in this.
THey are pretty strong i think most folks who are interested in playing an army usually poo poo new units that come out. this is because thier instinct is to thinking about countering and kill them.
These robots bring 7
MEQ wounds a turn and 11 when they are in shooter mode. The more i think about it the better i think they'll be in mobile mode because these units are no sneeze in melee even without the fist. They hit like the trucks they are. I think when you stop them for moving you have 300 points of a very elite army (thier troops are 50 points a pop) than you just gave up a large fraction of your objective holding force.)
I think shooting and combat mode will actually be best used on turn at a time then swapping back to normal operations to capture objectives of quire new targets. Plus in shooting mode they can't charge. These guys can pump out 7
MEQ wounds then charge. By doing this you double their mobility because they are basically running and shooting every turn.
Canticles, formation, and so on only make them better. Dont forget you have wargear that the smith can wear and special weapons.