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So, just played my first full-sized game after a few small ones... have some questions
-what's the standard scenario? Is there one? We've played the ones in the starter booklet, which are quite enjoyable, but they're also pretty asymmetrical.
-what do you do about tie spam?
-what later generation ships are most important to get?
-what sort of power level is scum & villainy vs. the original pair?
-what's the standard game size? I thought 100? how do the XL ships fit in?
A turret is any ship with a 360 degree primary arc (e.g., Millennium Falcon) or that can take a secondary upgrade that can give them as much; i.e. a ship with the Turret upgrade slot (e.g., Y-Wing). In one case, using the Outrider title card for the YT-2400, you can make any equipped secondary weapon have a 360 degree arc.
That said, turrets are really there to counter so-called arc-dodgers like the infamous TIE Phantom. Arc-dodgers generally have high PS and a wide range of movement. They can tear swarms apart. Turrets are usually points sinks vulnerable to mass fire, which is what swarms do.
This message was edited 2 times. Last update was at 2015/04/07 06:49:27
So... a little more specific, I've been offered the following... YT1300+2400, Sealed Rebel Aces, Lambda Shuttle, Star Viper (sealed), Tie Defender (Sealed)
Any stinkers or must-haves?
Also, I thought the star viper was in S&V? Either way, I'm definitely interested in the third faction so no trouble there.
spiralingcadaver wrote: So... a little more specific, I've been offered the following... YT1300+2400, Sealed Rebel Aces, Lambda Shuttle, Star Viper (sealed), Tie Defender (Sealed)
Any stinkers or must-haves?
The YTs are both good and come with useful upgrades, rebel aces is good if you like the a-wing and b-wing, the shuttle is a niche-role ship that you shouldn't worry about buying unless you have plenty of money to spare, the starviper is a terrible ship is the only source for a mandatory upgrade card for other ships (autothrusters), and the TIE defender is a mediocre ship that is the only source for a powerful upgrade card for other ships (predator).
Also, I thought the star viper was in S&V?
It is.
This message was edited 1 time. Last update was at 2015/04/17 04:45:00
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Way too expensive and way too fragile. It has the point cost of an endgame ship like Corran or Soontir Fel but very little hope of winning a 1v1 endgame fight against them, primarily because it's just so easy to kill. It has 3 agility, but no evade action or HP regeneration. Corran and Fel are going to get damage through eventually, and once they do those HP are never coming back. Meanwhile the starviper has little chance of breaking through focus + evade + stealth device on Fel (if it can even get a shot at all against a PS 9 arc dodger) and virtually none of breaking through focus + evade + R2-D2 on Corran. And even against generics you have an alarmingly high chance of taking damage if you fail to dodge their arc entirely. That's an acceptable risk for a 25 point ship, but not on a 40+ point ship.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
spiralingcadaver wrote: Hmm, well, that's a shame... yeah, sounds like they over-valued its cool maneuvers.
I think it's more like they just didn't realize how badly expensive "superships" need defensive actions. The starviper would be fine with a high price tag as long as it had the evade action and maybe a better endgame pilot or better shield/hull ratio, even if it meant a slightly higher point cost. The only way to significantly reduce its point cost and make it a viable ship would be to abandon the 3 attack/3 defense/5 HP stat line and bring it closer to an x-wing or TIE interceptor.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
I disagree about the starviper, I've played against it several times and it is decently hard to kill. While it is expensive I believe it's worth it's points cost and once the high pilot skill meta starts to fade you'll see more of them. Guri is by far my favorite starviper pilot, easy to get a double focus on her since she's so maneuverable.
Gemini wrote: I disagree about the starviper, I've played against it several times and it is decently hard to kill. While it is expensive I believe it's worth it's points cost and once the high pilot skill meta starts to fade you'll see more of them. Guri is by far my favorite starviper pilot, easy to get a double focus on her since she's so maneuverable.
I had Guri get one shot by Corran at range 1 when I had two focus. Sometimes the dice just don't like you, and then you die
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It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos
Gemini wrote: I disagree about the starviper, I've played against it several times and it is decently hard to kill. While it is expensive I believe it's worth it's points cost and once the high pilot skill meta starts to fade you'll see more of them. Guri is by far my favorite starviper pilot, easy to get a double focus on her since she's so maneuverable.
I concur.
I've flown (and lost) against it numerous times, both solo and Guri/Xizor lists, and it is difficult to kill. Despite Peregrine's insistence that it is a terrible ship that is completely worthless, the StarViper has been winning in plenty of metas (including mine).
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bocatt wrote: I had Guri get one shot by Corran at range 1 when I had two focus. Sometimes the dice just don't like you, and then you die
Exactly.
I've lost Corran through bad dice rolls more times than I can count... On the flip side, I've also one-shot a cloaked Phantom plenty of times.
Random dice are random.
This message was edited 1 time. Last update was at 2015/04/17 21:50:20
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
ScootyPuffJunior wrote: I've flown (and lost) against it numerous times, both solo and Guri/Xizor lists, and it is difficult to kill.
How is it hard to kill? It's a TIE fighter with extra HP instead of an evade action. It can't stack defensive actions or regenerate HP, so it's entirely dependent on PS 5-7 maneuvering actions to stay alive. In my experience the starviper is actually pretty easy to kill unless you're down to a rookie x-wing or academy pilot as your last ship.
Despite Peregrine's insistence that it is a terrible ship that is completely worthless, the StarViper has been winning in plenty of metas (including mine).
And every time I've played with or against it the starviper has been a joke. It hasn't come close to winning, or even performing well enough to justify its point cost. And everyone else around here has had similar results. The only starviper wins I've heard of have been against newbies or with "casual" unoptimized lists on the other side of the table.
I've lost Corran through bad dice rolls more times than I can count... On the flip side, I've also one-shot a cloaked Phantom plenty of times.
Random dice are random.
But randomness hurts some ships more than others. If Corran blanks an evade roll he has shield HP to take the hit, an evade token to reduce the damage, and R2-D2 to repair the lost HP. Losing Corran to bad dice takes usually takes multiple bad rolls, which means you have to start blaming the player for putting their best ship in a position where it has to roll so many evade dice. The starviper, on the other hand, has none of those defensive advantages. If you blank the evade roll you're taking the crits, you're not reducing the damage at all with evade tokens, and you're never getting that HP back. A single bad roll is now a game-changing loss instead of a temporary annoyance.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
I'm going to have to side with Peregrine here. The Starviper is missing a few things that keep it from being a ship you would fly on a regular basis. The systems upgrades and illicit tech should be available base on every Starviper. Guri is okay, and fun to fly, but all of them are beat out by a Blue B- wing which is several points cheaper. Now I believe the b-wing should be base a few points higher, but s till, the viper just can't hold its own. Evade would go a long way as well as a few more shields or something.
Personally, I think ALL the S&V ships should haves the illicit upgrade, the "borrowed" ships need something to make them different from their Rebel and Imp counterparts. The Slave has some upgrades that make even the base mercenary a great ship. I wish the hwk and y-wing and Z95 were more different as well. Access to, and more variety in the illicit tech is one way to do this. That's why ships like the m3a and Starviper are. So disappointing. They could have gone a long way in making the 3rd faction a different faction instead of Rebel lite with fire sprays. The ig88 has a similar problem as all the ships are the same in reality and generally mediocre.
Peregrine, at this point I highly doubt you've played against a StarViper let alone played with one, especially in a competitive setting. Despite what you claim, it has been used to win games and tournaments/SCs against people that aren't "casuals" or newbies (something that I have shown you, but you dismiss because of your reluctance to admit that you don't know as much as you think you do, and *gasp*, you might be wrong). I've already explained to you that using only one metric to judge whether is ship is "good' or not is pointless, but you won't accept that, which is fine. Though you are correct, it isn't a Corran E-wing or a Soontir TIE/In, but it isn't supposed to be.
Yeah, I've lost Corran because of mistakes because, although I'm a pretty decent player that's placed well in tournaments, I'm not perfect.
Charlie: Thank you. Hello. We will be dealing with F-5s and A-4s as our MiG simulators. Now, then, as most of you know, the F-5 doesn't have the thrust-to-weight ratio that the MiG-28 has. And, it doesn't bleed energy below 300 knots like the MiG-28. However, the MiG-28 does have a problem with its inverted flight tanks. It won't do a negative G push over. The latest intelligence tells us that the most it will do is one negative -- Excuse me, Lieutenant, is there something wrong?
Maverick: Yes, ma'am, the data on the MiG is inaccurate.
Charlie: How's that lieutenant?
Maverick: Well, I just happened to see a MiG-28 do --
Goose: We!...We.
Maverick: Sorry, Goose. WE happened to see a MiG-28 do a 4G negative dive.
Charlie: Where did you see this?
Maverick: That's classified.
Charlie: It's what?
Maverick: It's classified. I could tell you but then I'd have to kill you.
Charlie: Lieutenant, I have top secret clearance. The Pentagon sees to it that I know more than you.
Maverick: Well, ma'am, it doesn't seem so in this case now does it.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
ScootyPuffJunior wrote: Peregrine, at this point I highly doubt you've played against a StarViper let alone played with one, especially in a competitive setting.
Sorry, but this is just laughably wrong. If your best argument is "you disagree with me therefore you must never have played against the ship" then you should really just stop posting before you embarrass yourself any worse than you already have.
Despite what you claim, it has been used to win games and tournaments/SCs against people that aren't "casuals" or newbies (something that I have shown you, but you dismiss because of your reluctance to admit that you don't know as much as you think you do, and *gasp*, you might be wrong).
I said that in my area it has only won against "casual" lists and newbies.
I've already explained to you that using only one metric to judge whether is ship is "good' or not is pointless, but you won't accept that, which is fine.
And just what exactly is this "one metric" that you think I'm using?
Though you are correct, it isn't a Corran E-wing or a Soontir TIE/In, but it isn't supposed to be.
Then what is it supposed to be? It has the high point cost of an endgame "ace" ship, which makes it too expensive for any other role. If you're going to spend 40-50 points on a ship then it needs to be able to win the game on its own once your other ships (which won't be very powerful because you don't have enough points left) are destroyed. The starviper can sometimes win against low-PS jousting opponents like academy pilots or basic b-wings, but it has little hope of winning against other "endgame" ships.
Yeah, I've lost Corran because of mistakes because, although I'm a pretty decent player that's placed well in tournaments, I'm not perfect.
What's your point? I never said that Corran can't die because of mistakes, I said that he is much more forgiving of a single round of bad dice. If you blank a defense roll with Corran you're at a disadvantage, but you can still recover and negate the damage you just took. If you blank a defense roll with a starviper you've taken permanent damage and possibly suffered a game-ending crit.
This message was edited 1 time. Last update was at 2015/04/18 20:56:26
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Then what is it supposed to be? It has the high point cost of an endgame "ace" ship, which makes it too expensive for any other role. If you're going to spend 40-50 points on a ship then it needs to be able to win the game on its own once your other ships (which won't be very powerful because you don't have enough points left).
I'm not going to argue with you about the Viper, but nobody spends 40 points on a Viper, even Xizor, and it's impossible to spend 50 points on one.
It is more closely comparable in price to Soontir Fel, around 32-35 points. Although the Star Viper is more expensive and Fel is obviously the better choice as he does have a chance of single handedly winning the game (at least against X wings and B wings) to compare the Star Viper against 40+ point super ships that DO consistently win games single handedly like Corran and Whisper is unfair.
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It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos
bocatt wrote: I'm not going to argue with you about the Viper, but nobody spends 40 points on a Viper, even Xizor, and it's impossible to spend 50 points on one.
Yeah, people do spend 40 points. Xizor with advanced sensors + title + autothrusters (all mandatory upgrades) is 37, and you still have your EPT and illicit slots to fill. You're almost certainly going to take at least inertial dampeners and VI, so that's 39 for a "cheap" Xizor. Upgrade to predator/PTL or a hotshot blaster and you're over 40.
It is more closely comparable in price to Soontir Fel, around 32-35 points.
And there's the problem: you're spending 39 points for a ship that is worse than a 35-point ship.
to compare the Star Viper against 40+ point super ships that DO consistently win games single handedly like Corran and Whisper is unfair.
No, it's a perfectly fair comparison because the starviper is in the same price range. Whisper with 3-point crew (rebel captive, recon specialist) is only 42 points, compared to 39 for VI Xizor or 41 for PTL/predator Xizor. Corran with R2-D2 + FCS + VI is still pretty effective, if not quite as dominant as the version with PTL and engine upgrade, and costs 42 points. Even the endgame-god Corran with PTL and EU is 48 points, which puts PTL/predator Xizor closer to Corran than Fel. The small difference in point cost isn't enough to have a significant effect on list-building strategy. You're still putting most of your eggs in one basket and taking one awesome ship with whatever support you can arrange from the leftover points. And you still need that single ship to be able to win a 1v1 endgame against similar ships after your respective support ships kill each other.
This message was edited 1 time. Last update was at 2015/04/19 04:06:00
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Gemini wrote: I disagree about the starviper, I've played against it several times and it is decently hard to kill. While it is expensive I believe it's worth it's points cost and once the high pilot skill meta starts to fade you'll see more of them. Guri is by far my favorite starviper pilot, easy to get a double focus on her since she's so maneuverable.
Played against the PS 5 Guy who gets focus at range 1 and he can be very tough. Dude had an accuracy corrector and autothrusters on it and it was a surprisingly tanky ship. I doubt I would use the other versions, but that guy definitely had promise.
I was also running 5 TIEs and a Decimator though, so its not like I was playing the hardest force I could against him, but I still think he has promise. At least, its nowhere as bad as Peregrine makes it out to be. It was expensive, but it held its own very well and was very reliable given it almost always had two focus, accuracy corrector, and autothrusters available. It performed well against my Ties and did an excellent job of roughing up the decimator.
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It's not totally fair to compare the starviper to the tie interceptor when they're not available for the same faction. It may be overcosted but it's the only ship that does what it does in scum.
Thing is, if it's overcosted, it's overcosted, regardless of what faction it belongs to. You are right in that a ship can better afford to be overcosted when there is no in-faction equivalent (Compare X-wing use before/After the B-wing and Z-95). However, if a bad ship is the only one in its faction which occupies a certain niche, it means that that faction is not good in that niche, not that a bad ship is suddenly a good ship.
So... a little more specific, I've been offered the following... YT1300+2400, Sealed Rebel Aces, Lambda Shuttle, Star Viper (sealed), Tie Defender (Sealed)
Any stinkers or must-haves?
Also, I thought the star viper was in S&V? Either way, I'm definitely interested in the third faction so no trouble there.
You do have the Starter, right? You wont be able to play without it, nor would you really have enouh to run an Imperial list (and as it stands youll be unable to play S&V with just one ship).
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
MrMoustaffa wrote: I was also running 5 TIEs and a Decimator though, so its not like I was playing the hardest force I could against him, but I still think he has promise.
I don't think it's hard vs. soft that's the issue, it's the list archetype. You brought a list that is built around two things the starviper is at least reasonably good at: a turret ship (autothrusters) and low-PS ships with weak guns (PS 5 arc dodging is effective and green dice are at their best). If you could guarantee that you'd always fly the starviper against lists like that then it would be a pretty good ship. But in the real world it has major weaknesses against things you didn't bring, and you can't avoid facing those threats. Having a ship that's great at countering a couple of TIE fighters doesn't help much if you might as well concede the game before deploying when your opponent brings Soontir Fel.
It was expensive, but it held its own very well and was very reliable given it almost always had two focus, accuracy corrector, and autothrusters available.
I hope that when you say that it almost always had autothrusters you don't mean that it almost always got it against the TIEs. And accuracy corrector is a big mistake. It's not that effective on a 3-dice ship and the starviper's best tricks depend on advanced sensors.
Crazy_Carnifex wrote: However, if a bad ship is the only one in its faction which occupies a certain niche, it means that that faction is not good in that niche, not that a bad ship is suddenly a good ship.
Exactly. If the starviper is bad in the Fel/Corran-style endgame role then that means that scum just can't take lists with big endgame threats and expect to win consistently, and you'll have to play rebels or imperials if you want to use that kind of list. There might be an argument for settling for a weaker ship in a supporting role because it's the best you can do once you've chosen the more important parts of your list (for example, if you really want to play a Dash list you have to settle for a-wings or z-95s as blockers even though academy pilots are better), but 40+ point "superships" are something you pick and then build the rest of your list around. It's going to be the foundation of your list, and if it isn't efficient then you scrap the list and start over with something else.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
chaos0xomega wrote: You do have the Starter, right? You wont be able to play without it, nor would you really have enouh to run an Imperial list (and as it stands youll be unable to play S&V with just one ship).
Planning on buying it, yeah. Thanks for clarifying, though.
Crazy_Carnifex wrote: However, if a bad ship is the only one in its faction which occupies a certain niche, it means that that faction is not good in that niche, not that a bad ship is suddenly a good ship.
Exactly. If the starviper is bad in the Fel/Corran-style endgame role then that means that scum just can't take lists with big endgame threats and expect to win consistently, and you'll have to play rebels or imperials if you want to use that kind of list. There might be an argument for settling for a weaker ship in a supporting role because it's the best you can do once you've chosen the more important parts of your list (for example, if you really want to play a Dash list you have to settle for a-wings or z-95s as blockers even though academy pilots are better), but 40+ point "superships" are something you pick and then build the rest of your list around. It's going to be the foundation of your list, and if it isn't efficient then you scrap the list and start over with something else.
Another example would be the Kirakx vs the X-wing. The Cartel Kirakx will cost in the area of 19-21pt (based off the E-wing to Starviper comparison). However, I predict that, even if it cost the same as a rookie X-wing, we will see more of it. Why? Because unlike the X-wing, there are no similar mid-sized ships to compete with. What do you do when you have too many points for a Sckyk or Z-95, but not enough for a Warthog/2 Sckyks/2Z-95s? You get a Kirhax. It might not be an efficient way to spend points, but it may be better than re-working the rest of your list. In contrast, there is a 1-point difference between the X-wing and B-wing, and the B-wing does the mid-sized jouster thing better. As with the Z-95, it might not be a perfect fix, but it's the best we've got, so it's what we'll have to work with to support the rest of our list.
Peregrine wrote: Sorry, but this is just laughably wrong. If your best argument is "you disagree with me therefore you must never have played against the ship" then you should really just stop posting before you embarrass yourself any worse than you already have.
Sorry, I just figured you treat X-Wing no different than 40K: you don't actually play in tournaments despite obsessing over what is good and proper in a competitive setting.
Also, I'm not embarrassed by anything on this thread, especially anything in relation to you. It is cute that you once again have taken it upon yourself to decide who should and shouldn't post on a thread... I guess some things never change.
I said that in my area it has only won against "casual" lists and newbies.
And in my area, it's won against talented players so I guess your area is just too elite compared to mine.
And just what exactly is this "one metric" that you think I'm using?
It isn't Corran or Fel.
Then what is it supposed to be? It has the high point cost of an endgame "ace" ship, which makes it too expensive for any other role. If you're going to spend 40-50 points on a ship then it needs to be able to win the game on its own once your other ships (which won't be very powerful because you don't have enough points left) are destroyed. The starviper can sometimes win against low-PS jousting opponents like academy pilots or basic b-wings, but it has little hope of winning against other "endgame" ships.
Genarics are too expensive, no question about that. The strengths in the ship are its named pilots.
Guri is a flanker with decent action economy and as PS comes down (which it already has in my meta), she can be dangerous if fully equipped (which she should be). Xizor doesn't need to arc-dodge when he has his swarm (usually Z-95s) protecting him since he can pass off uncanceled hits, making him plenty durable despite lacking the evade action. Usually, he won't even be targeted until his escorts are dead all while throwing a three-dice attack. Neither the pilots or the ship are "the best" in the game, which is something you cannot get past because everything is binary to you; everything is either complete gak or super powerful in you eyes. You just don't understand that no one is claiming the StarViper is suddenly the best ship in game: it just isn't gak like you say it is.
This message was edited 1 time. Last update was at 2015/05/14 13:28:42
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
And just what exactly is this "one metric" that you think I'm using?
It isn't Corran or Fel.
And that's not how I'm judging it. The actual standard I'm applying is "can it beat equivalent-cost endgame threats like Corran/Fel/Whisper/etc". And that's the correct test to apply for an expensive supership that wants a strategy based around getting it into endgame situations where it can dominate. The starviper wants to fly like Corran or Fel, but it doesn't have their power.
Guri is a flanker with decent action economy and as PS comes down (which it already has in my meta), she can be dangerous if fully equipped (which she should be).
Key point: as PS comes down. I have yet to see PS coming down in any meaningful way. Swarms of PS 1-2 generics (TIE swarm, BBBBZ, etc) are still around like they've always been, and so are the PS 8+ threats. But the mid-range pilots that were supposedly going to be good again after the cloak nerf aren't seeing any more use than they were before the nerf. And the winning lists from regionals so far confirm this trend. Soontir Fel is everywhere, and Corran isn't far behind. The only place where mid-PS ships have any significant presence is turret ships (a lot of Chewbacca lists exploiting the time limit), and those are no different from PS 11 Han from Guri's point of view.
PS: if you look at those regionals lists you'll see that starvipers are virtually nonexistent. A total of three have made top-8 (two of them with identical lists at the same tournament), and its best finish is second place.
Xizor doesn't need to arc-dodge when he has his swarm (usually Z-95s) protecting him since he can pass off uncanceled hits, making him plenty durable despite lacking the evade action. Usually, he won't even be targeted until his escorts are dead all while throwing a three-dice attack.
Well yes, that's obviously the point of how Xizor works. He's an inverse Biggs that forces your opponent to shoot at something else until he's the last ship on the table. You exchange fire for a few turns, trading your meatshields for a roughly equivalent point value of your opponent's stuff, and then you have an endgame with your best endgame ship against whatever they've got left. That's a great strategy if Xizor can dominate the endgame (it works very well for Fel/Corran lists), but the problem is that he can't. Against an opponent with a similar endgame threat Xizor almost always loses. So when you encounter Corran/Fel/etc you've built your entire strategy around creating a situation where your opponent has a major advantage. Your only hope is to avoid those Fel/Corran/etc lists entirely, and that's not a reasonable thing to expect in the current metagame.
Neither the pilots or the ship are "the best" in the game, which is something you cannot get past because everything is binary to you; everything is either complete gak or super powerful in you eyes. You just don't understand that no one is claiming the StarViper is suddenly the best ship in game: it just isn't gak like you say it is.
And the point you keep missing is that the starviper is a huge investment. You're spending almost half your points on a single 5 HP ship, so it has to be super powerful if you want to have any real hope of winning the game. The standards for ship quality go up significantly when your strategy becomes "{ship} + whatever support I can manage to fit", and there's very little margin for error with that approach.
This message was edited 4 times. Last update was at 2015/05/14 19:51:35
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
And the point you keep missing is that the starviper is a huge investment. You're spending almost half your points on a single 5 HP ship, so it has to be super powerful if you want to have any real hope of winning the game. The standards for ship quality go up significantly when your strategy becomes "{ship} + whatever support I can manage to fit", and there's very little margin for error with that approach.
Or you could just take other legitimate threats in your list instead of chaff.
Boba Fett with PTL, Recon Spec and Engine Upgrade is 49 points. Xizor, VI, Auto, Virago, Adv Sensors is 38. That's 87. Add a Binyare Pirate for Xizor to pawn off hits on and you still have 1 point to take Inertial Dampeners if you really like it.
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It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos