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There are a couple of special rules that can remove terrain pieces, including buildings. But generally they are already ruins so no HPs for them. However, if you want totally destructible terrain you can just make you own datasheets for the pieces and include rule for destroying the terrain.
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Harial89 wrote: There are a couple of special rules that can remove terrain pieces, including buildings. But generally they are already ruins so no HPs for them. However, if you want totally destructible terrain you can just make you own datasheets for the pieces and include rule for destroying the terrain.
It's true. They encourage you to datasheet everything in 7th.
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
Lance845 wrote: It's true. They encourage you to datasheet everything in 7th.
There's the solution for OP. Technically, every piece of terrain is supposed to have a datasheet, and there's no particular reason that you can't write up a customized datasheet for your ruins terrain pieces (as long as both players consent to it).
Example:
Ruins terrain type (e.g., it's difficult terrain, and gives you a 4+ cover save), but also give it AV and HP (maybe AV12 HP4), and have the building armor pen results apply to any models who are standing in the terrain (so if some pesky scouts are getting 2+ cover saves, you can just use your AT weapons to wound them using the building damage table). Just be a little careful not to make the buildings too weak, otherwise you advantage gunline armies (who might just spend the first couple turns destroying LOS blocking terrain so that the battlefield turns into a shooting gallery).
This message was edited 1 time. Last update was at 2015/04/07 14:01:14
You only find HP on buildings that can be destroyed. Buildings that can't be destroyed lack HP, such as the Sky Shield Landing Pad and the Aegis Defense Line. It is the HP that makes a building breakable.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
Solidcrash wrote: Is it true that no matter what building with no armour value that cannot be destroyed?
It seem weird that imperial bastion and fortress of redemption can be destructible but not normal and weak building.
How come there are hull point for every building that was indestructible?
All buildings have a Size, at least one armor value, and a number of hull points. If it does not have these things its not a building. If you are using a building that does not have a published datasheet, or the datasheet is missing any of that info you need to come up with a complete datasheet yourself. There is a chart in the brb to help you figure out how many hill points a building of a given size should have.
Can you give me an example of a building you think has no hull points?
Automatically Appended Next Post:
jeffersonian000 wrote: You only find HP on buildings that can be destroyed. Buildings that can't be destroyed lack HP, such as the Sky Shield Landing Pad and the Aegis Defense Line. It is the HP that makes a building breakable.
SJ
Neither of those things are buildings.
This message was edited 1 time. Last update was at 2015/04/07 19:26:57
Solidcrash wrote: Is it true that no matter what building with no armour value that cannot be destroyed?
It seem weird that imperial bastion and fortress of redemption can be destructible but not normal and weak building.
How come there are hull point for every building that was indestructible?
All buildings have a Size, at least one armor value, and a number of hull points. If it does not have these things its not a building. If you are using a building that does not have a published datasheet, or the datasheet is missing any of that info you need to come up with a complete datasheet yourself. There is a chart in the brb to help you figure out how many hill points a building of a given size should have.
Can you give me an example of a building you think has no hull points?
Automatically Appended Next Post:
jeffersonian000 wrote: You only find HP on buildings that can be destroyed. Buildings that can't be destroyed lack HP, such as the Sky Shield Landing Pad and the Aegis Defense Line. It is the HP that makes a building breakable.
SJ
Neither of those things are buildings.
We seem to have different definitions for what a "building" is.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
Solidcrash wrote: Is it true that no matter what building with no armour value that cannot be destroyed?
It seem weird that imperial bastion and fortress of redemption can be destructible but not normal and weak building.
How come there are hull point for every building that was indestructible?
All buildings have a Size, at least one armor value, and a number of hull points. If it does not have these things its not a building. If you are using a building that does not have a published datasheet, or the datasheet is missing any of that info you need to come up with a complete datasheet yourself. There is a chart in the brb to help you figure out how many hill points a building of a given size should have.
Can you give me an example of a building you think has no hull points?
Automatically Appended Next Post:
jeffersonian000 wrote: You only find HP on buildings that can be destroyed. Buildings that can't be destroyed lack HP, such as the Sky Shield Landing Pad and the Aegis Defense Line. It is the HP that makes a building breakable.
SJ
Neither of those things are buildings.
We seem to have different definitions for what a "building" is.
SJ
Well, per the fortification data sheets in Stronghold Assault, something like an Imperial Bastion is Terrain Type "Medium Building (AV14) with battlements".
The Aegis Defense Line is "Battlefield Debris"... definitely not a Building.
The Skyshield Landing Pad is "Unusual"... again, definitely not a Building.
If your definition counts the Skyshield Landing Pad and Aegis Defense Line terrain pieces as Buildings... well, then your definition is wrong.
This message was edited 1 time. Last update was at 2015/04/07 20:26:22
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There are a few Buildings that do lack access to Hull Points, thanks to Game Workshop not telling us the size of these buildings.
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
I can't get the Datasheet at the moment, and my memory is its usual.... All I can remember is the issue surrounded an impassable building found in Stronghold Assault, practically an immobilized tank, that has no size... just listed as 'impassable building.' I would also check the Void Shield Generator to see if it has a size listed.
This message was edited 1 time. Last update was at 2015/04/07 23:51:43
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
JinxDragon wrote: I can't get the Datasheet at the moment, and my memory is its usual....
All I can remember is the issue surrounded an impassable building found in Stronghold Assault, practically an immobilized tank, that has no size... just listed as 'impassable building.'
I would also check the Void Shield Generator to see if it has a size listed.
So, I'm looking through the Stronghold Assault book right now.
Vengeance Weapon Battery - "Impassable Building (Armour Value 14)"
Void Shield Generator - "Impassable Building (Armour Value 13) with Battlements"
From the BRB we know that Small Buildings can hold 10 models and have 3 HP. Medium Buildings can hold 20 models and have 4 HP. Large Buildings can hold 30 models and have 5 HP.
Looks like there is no guidance as to how to handle Impassable Buildings without a size.
HIWPI...
I would call the Vengeance Weapon Battery a Small Building and the VSG a Medium Building. I'm basing this purely on the size of the mode and not on the actual rules. There are no relevant rules.
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Well, per the fortification data sheets in Stronghold Assault, something like an Imperial Bastion is Terrain Type "Medium Building (AV14) with battlements".
The Aegis Defense Line is "Battlefield Debris"... definitely not a Building. The Skyshield Landing Pad is "Unusual"... again, definitely not a Building.
If your definition counts the Skyshield Landing Pad and Aegis Defense Line terrain pieces as Buildings... well, then your definition is wrong.
I think he's talking about buildings, not Buildings.
A skyshield is a building, that is obvious, although it is not a Building.
This message was edited 2 times. Last update was at 2015/04/08 00:50:41
Well, per the fortification data sheets in Stronghold Assault, something like an Imperial Bastion is Terrain Type "Medium Building (AV14) with battlements".
The Aegis Defense Line is "Battlefield Debris"... definitely not a Building.
The Skyshield Landing Pad is "Unusual"... again, definitely not a Building.
If your definition counts the Skyshield Landing Pad and Aegis Defense Line terrain pieces as Buildings... well, then your definition is wrong.
I think he's talking about buildings, not Buildings.
A skyshield is a building, that is obvious, although it is not a Building.
Well, Building has a very specific meaning in this rule set. It's best not to confuse the issue by differentiating between the proper noun and the more generic noun.
Calling a Skyshield a building and not a Building, while technically correct, is ridiculously confusing if you aren't super particular about grammar.
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