Ok as the main thread is now 15 pages long and growing I thought a summary might help the casual reader to avoid circular arguments.
I've tried to impartially and accurately show the crux of the argument here.
If you think the summary can be improved, please say and I can edit this post.
Please no dismissing of other peoples opinion as idiotic. Also don't argue the difference on this thread.
I'll readily admit I've opened myself up to accusations of non-impartially, but you have my assurance that impartiality is my intention.
I hope some people find this helpful
A concise (ish) summary of the rules relating to the arrival of Flying Monstrous Creatures (
FMCs) via the Daemonkin (
DK) Blood Tithe (
BT), highlighting ambiguities and disputes.
Codex Daemonkin
p110 "The controlling player can choose to expend
BT points at the start of any of his turns"
p111 " When a rule indicates that a unit is summoned, a new unit under your control immediately arrives via Deep strike..."
We can infer from this, That at the start of the turn, a unit arrives immediately (i.e Before the movement phase). We are told to arrive via deep strike, and therefore must logically apply the 'Arriving by Deep Strike rules'
Note that Codex:
DK does not refer to reserves in any way.
Rulebook, p17
"During your game, you may encounter rules that say that an event or action happens 'at the start of your turn'/ These are always resolved before your Movement phase."
The Turn summary table also makes clear, that you resolve your start of turn actions, then take your movement phase, where "you move any of your units which are capable of doing so."
P162- Deep Strike rules
We must bring the Daemonkin unit into the game using the 'Arriving by Deep Strike' rules. Not all rules will apply, so we must judge which ones do.
The first line
"Roll for the arrival of all Deep Striking units as specified in the rules for Reserves (
pg 135) and then deploy them as follows:"
This line does not seem to apply, as we are not arriving by reserves, have not held the unit in reserves, nor have been told to apply any Reserve Roll, as the unit is arriving immediately.
The following 3 bullets gives the rules for arriving by deep strike, and all apply to the deamonkin without any potential conflict.
We come to a conundrum when deploying a
FMC, as we must choose a flight mode.
The relevant rules are:
P68"
We are told the conditions for an
FMC at the start of the game and arriving for reserve, which do not apply. however "If a
FMC arrives via Deep Strike Reserve, it always counts as being in Swooping mode."
#Judgement 1. This doesn't strictly apply, as we are not arriving by reserve. However we have no other options, and Codex:
DK gives no indication, so a logical way to play it is to apply Swooping mode.
Other arguments have been presented that the controlling player should be able to choose whether the
FMC swoops or glides.
another forum users opinion: "Why do they use 'counts as' here? This is normally used to mean something is in a different state but 'counts as' being in another state. For example, choosing gliding mode when arriving but still counting as being in swooping mode, so if, for example, an interceptor weapon shot it it would still be 6 to hit."
We are told about Changing Flight Mode
"At the start of its move, a
FMC must declare whether it is Swooping or Gliding until the start of its next turn. If a
FMC changes flight modes during its turn, it cannot declare a charge during the same turn"
This all makes sense, you change flight modes in your movement phase and may not change it for the rest of the turn. A unit arriving by Deep Strike Reserve will not be permitted to move in its movement phase, and therefore requires a starting condition. Another possible interpretation is that you can change flight modes in any 'move' regardless of phase, and the first move you make fixes your stance for the turn.
Another possible interpretation here is that a
FMC may still declare its flight mode at the start of its move, without making a move or without having permission to move # Judgement 3
Its also worth noting that if Swooping an
FMC is obliged to move at least 12". How this interacts with the restriction on moving from deep strike is not clear, but generally we assume the restriction overrides the compulsion (at least, this is how I've seen every gamer ever play it, the rules don't make it clear as far as I can see).
Back to Deep Strike, once the bullets are resolved, we are given some restrictions to apply.
p162
" In the movement phase during which they arrive, Deep Striking units may not move any further.."
This line does not appear to apply, as the
BT unit has not arrived during the movement phase. This will require a judgement and is a main point of contention #Judgement 2.
The remaining paragraphs in the Deep Striking section all appear to apply with no conflict. We can disregard the section on transports, and the Deep Strike Mishaps Section and table all apply with no issue.
#Judgement 2, there are two possible interpretations of the line
" In the movement phase during which they arrive, Deep Striking units may not move any further.."
(other interpretations are possible, but these two seem to capture the issues best)
1: Deep Striking units which arrive in the movement phase, may not move any further
2: On the Turn in which they arrive, Deep Striking units may not move in the movement phase.
Both interpretations have merit so a decision must be made as to which is the most applicable to the Rules As Written. Interpretation 1 does not apply to the
BT, meaning that
BT units can move in the movement phase (including changing flight modes).
Interpretation 2 does not permit
BT units to move, and
FMCs will remain in Swooping mode.
Some argue that interpretation 2 would permit all units deploying from reserve by deep strike to move twice, others argue that a Deep strike is another kind of move, and would permit the changing of flight modes.
A lot of the main
YMDC thread was devoted to discussing if conventional reserves arrived at the start of turn or in the movement phase, no conclusion was reached, and I will not discuss that here for either case, as ultimately this is irrelevant to this issue, as the Blood Tithe does not use the rules for reserves. Also of interest is that the reserves section is clear that units arriving by reserve cannot move again in the movement phase, making the Deep Striking clarification superfluous for Deep Strike reserves:
p135, "When Reserves arrive, pick one of your arriving units and deploy it... and so on until all arriving units are on the table. The player can then proceed to move his other units as Normal."
"Not you muse first roll for all Reserves, and then move any arriving reserves, before any other units can move. "
I hope people find this helpful