grimgunman wrote:Thanks for the advice! Would this list be effective at all? I'm not really interested in allies too much unless it's a HUGE improvement. I also want to use sternguard for sure.
HQ:
Tigurius. 165pts
TROOPS:
10 Tacticals: Melta, Combimelta, Drop Pod. 195pts
10 Tacticals: Melta, Combimelta, Rhino. 195pts
10 Tacticals: Melta, Combimelta, Rhino. 195pts
10 Tacticals: plasma gun, Combiplasma, Rhino. 200pts
10 Tacticals: plasma gun, Combiplasma, Rhino. 200pts
ELITE:
10 Sternguards: 2 Combiflamers, 5 Combimelta, Drop Pod. 335pts (combat squads after drop)
FAST ATTACK:
5 Assault marines: 2 Flamers, Drop Pod. 95pts
HEAVY SUPPORT:
6 Devastators: 4 Lascannons. 164pts
Thunderfire cannon. 100pts
TOTAL: 1,844pts
Like I said before you are on the right track. This list is viable against the casual players, and would work fine against most of the opponents you are sure to face.
I'm going to nitpick it for you, but I would like to add a disclaimer; I do not wish to force you to become a
WAAC competitive player, and I think ultimately you should play the lists you come up with out to see exactly what you want. Having said that, I would NOT take your list to a competitive tournament, and here is why.
First thoughts: You have the right idea, ultimately I feel like your drop pod count is way too low for what you want to do with your army. I am not a fan of more rhinos then pods because well, Pods>Rhinos.
HQ Choice: Tigurius works best in centurion stars. Plain and simple. In this list his 3 psyker levels is underwhelming against psyker armies and not very potent against non-psyker armies. My first question I ask when picking Tiggy for my list is, "where does he go?" You need him in a strong unit he can support, and also that exact same unit must be able to protect him. Enter your devastator squad. I know this is your first choice, and at first glance it seems perfect. He can give them perfect timing and prescience, as well as possibly being a beat stick unit if someone charges them. The problem is, 9 marines isnt very survivable. I say 9 marines because you have 6 in your squad, and Tiggy is basically 3 because of his wound count. Let's say you put them in a position to cover as much of the board as possible, that means things can shoot at them back. Lascannons aren't going to wipe a lot of units off the board, and a few unlucky penetration rolls could leave your main unit out in the dust, and give your opponent first blood. The other choice isnt that much better. Let's say you are worried about your Tiggy and want to make sure he lives. Well then you have to keep the lascannons out of
LOS, or maybe even *GASP* reserve them so they live. That isn't optimal. My ultimate decision here is you need a better
HQ. You need a cheap
HQ (librarians cost 100 less points then Tiggy) or a beat stick support unit that is going to claim some board for you and your blue smurf men (Calgar, beat stick
CM). In this case I would go with the former. You have so many bodies that I feel like you can accomplish things you need with just doctrines.
100 points saved.
Troops Choice: This is where your army shines and where I feel you need to spend your most points. You do this perfectly, and the only real gripes I have are with the
DT spread. In general you want melta/c-melta in pods, and plasma in rhinos. However, since plasma isn't very good in this meta, I think you should drop it completely. Also, you're going to need some range transport popping and may want some lascannons in your backline. This is what i have been trying and it seems to be working for me. Keep your rhinos cheap, they are easy to kill and don't offer a lot except mobility and a one turn buffer against shooting. So, make the tactical squads in the rhinos 5 man squads. and give them one lascannon apiece. This gives you some lascannon options and with the two other lascannons you just threw into your now podded melta/c-melta squads you have essentially a devastator squad split up among 4 objective secured units. You're welcome. Final troops list should look like this;
TROOPS:
10 Tacticals: Melta, Combimelta, Drop Pod. 195pts
10 Tacticals: Melta, Combimelta, Lascannon. Drop Pod. 215pts
10 Tacticals: Melta, Combimelta, Lascannon. Drop Pod. 215pts
5 Tacticals: Lascannon, Rhino. 125pts
5 Tacticals: Lascannon, Rhino. 125pts
875 pts
210 pts saved
Elites Choice: Not much to say here. I personally like 3 combi-meltas in my 10 man sternguard squads. I feel like that is the right amount of meltas needed to kill vehicles I don't like. The flamers aren't needed here, strenguard already do a great job of killing non-vehicle units. So lets just go with my idea. One 10 vet Sternguard squad with 3 combi-meltas and a pod.
250 pts saved
Fast attack choice: you found one of the hidden gems in the codex. Good job! I love these little guys, they do so much for so little. Maybe you can add more, but personally I don't see the need.
250 pts saved
Heavy support choice: This is the part of a space marine list that is really what makes or breaks your list. Currently I am running three
TFCs to varying degrees of success. I'm not telling you, you should run 3.... but if you have 3 you should strongly consider running them. The main gripe I have with the section is the
dev squad. So let's axe that
414 pts saved
Phew! now that the fat is trimmed let's look at our options. First thing you may notice is we have 5 pods. now, I am not a big fan of just 5 pods. Only three come in, and 2 pods in reserve is just nasty enough to be game changing if only one doesn't come in. So let's add two more pods. Let's bring it down to 319 points and add in another assault squad. These buggers are just too good. Now. looking at the rest of your list I see a slight problem in your vehicle ass kicking meter. It's short 5 meltaguns. My only prescription is a command squad. You unlock them with the librarian, and you can buy them 5 special weapons and a pod. All for the bargain price of 185 pts. Which leaves you with 134 points. Here you have a few options.
Option 1: Bring back Tiggy and pop him in a rhino to help with some reserve manipulation. Get some upgrades.
Option 2: Get a stormtalon for some anti-air and reach. Melta bombs on the sternguard sergeant
Option 3: 1 more
TFC. Get some upgrades
Option 4: Get a 10 man scout squad and give them camo cloaks.
Option 5: Get another rhino, write "ol' reliable" on it somewhere and jam as many random marines inside of it and hope to score some objectives with it.
Option 6: Don't add anything else. nothing is more impressive then beating an opponent and then exclaiming "Hey! I just saw that I had 134 points lying around unspent"
Ultimately if you follow this advice you will have a 7 pod
MSU marines list that in fact can kick some hardcore butt.
I put a lot of time into this, so please be gentle. Unless you put an equal amount of time into arguing against it.