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![[Post New]](/s/i/i.gif) 2015/04/23 17:42:08
Subject: [1500] - Necrons - Pure Competitive
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Pile of Necron Spare Parts
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Hey guys, just did a first attempt at a list for 7th edition necrons, haven't played since their 5th edition codex in 7th edition with wraithwing + night scythe/AB spam. But I need some advice on how to go about this, my meta mostly includes tau gunline and white scar biker/grav gun spam. So two completely opposite ends, but would like an all comers tournament style list. Still confused as to how decurion detachment works, I made this list assuming i could NOT have 2 CCBs otherwise it may no longer be a decurion detachment[?], therefore losing the bonuses. But on a separate note, is decurion detachment even obligatory? Seems like some wasted points on warriors/jetbikes which could be better spent elsewhere?
Thanks!
Decurion Detachment
HQ
CCB, Warscythe, Phase Shifter - 180
Troops
x5 Immortals, Gauss Blaster - 85
x10 Warriors w/ Night Scythe - 260
x10 Warriors w/ Night Scythe - 260
Fast Attack
x3 Tomb Blades, Shadowlooms, shield vanes - 63
Canoptek Harvest
x1 Canoptek Spyder - 50
x3 Canoptek Scarabs - 60
x5 Canoptek Wraiths. whip coils - 325
Canoptek Harvest
x1 Canoptek Spyder - 50
x3 Canoptek Scarabs - 60
x5 Canoptek Wraiths. whip coils - 325
1498
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This message was edited 4 times. Last update was at 2015/04/23 17:46:24
This is the time of the revolution. Cooking the next step: Converting vegetarians.
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![[Post New]](/s/i/i.gif) 2015/04/23 17:44:52
Subject: [1500] - Necrons - Pure Competitive
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Loyal Necron Lychguard
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The Decurion, from what I've seen, is the go-to detachment for Necrons, even with the "tax" units, if you can call them that. Having Wraiths or Spyders with a 4+++ is too nice.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/23 20:22:13
Subject: [1500] - Necrons - Pure Competitive
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Ultramarine Chaplain with Hate to Spare
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I would cut back the Wraith units to 3 models. No need for 5 as you get no benefit just now have an expensive unit with little damage output. Generally whip coils aren't necessary. You're not desperate to strike first to get your damage in, nor are you looking to win big combats with them. You're looking to beat up vehicles, shooty units and tarpit units your Crons don't want to fight.
In general warriors want a Ghostark it is very good. Put Immortals in a Scythe.
I would want more damage output perhaps get more Tomb blades, or a Judicator Battalion (perhaps a Destroyer Cult though that would require a significant investment). Also the blades want Nebuloscopes, ignores cover is huge in this edition.
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![[Post New]](/s/i/i.gif) 2015/04/23 20:52:37
Subject: [1500] - Necrons - Pure Competitive
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Battlefortress Driver with Krusha Wheel
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10/10 would not play game against.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/04/23 22:38:07
Subject: [1500] - Necrons - Pure Competitive
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Pile of Necron Spare Parts
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FlingitNow wrote:I would cut back the Wraith units to 3 models. No need for 5 as you get no benefit just now have an expensive unit with little damage output. Generally whip coils aren't necessary. You're not desperate to strike first to get your damage in, nor are you looking to win big combats with them. You're looking to beat up vehicles, shooty units and tarpit units your Crons don't want to fight.
In general warriors want a Ghostark it is very good. Put Immortals in a Scythe.
I would want more damage output perhaps get more Tomb blades, or a Judicator Battalion (perhaps a Destroyer Cult though that would require a significant investment). Also the blades want Nebuloscopes, ignores cover is huge in this edition.
Right, i'll make a second mock list for your tweaks mixed with how i feel about them:
(Devil's Advocate) - I always thought wraiths had a pretty decent damage output, considering they reach their target. Whip coils are cheap as bones now, being able to strike first against 70% of all armies seems worth the points to me. Especially with a tweaked version of wraithwing, wraiths seem to have been heavily buffed.
Ghost arks seem slow, and provide little last minute objective capturing, which night scythes are excellent for, plus they're flying making them infinitely harder to kill. The judicator battalion is extremely mediocre in my eyes, considering it mixes close range anti-infantry with mid range anti tank/anti infantry, it's far too hybrid, and the list tends to put shooty troops into vehicles, so one of the special rules become useless. I'm not willing to drop a canoptek harvest for a destroyer cult, though the destroyer cult is EXTREMELY attractive now you mention it.
Ignores cover on S5 Ap4 guns is not worth it in my opinion, unless i suddenly want to reliably kill a few fire warriors? Seems superfluous.
Thanks a lot, please argue with me, it genuinely helps, i like being convinced, it's why adults debate
Automatically Appended Next Post:
Welp, here's a revised list based on your skeleton, it seems quite strong, but I find the lack of wraiths and flyers disturbing... But that's just habit no doubt
Decurion Detachment
HQ
CCB, Warscythe, Phase Shifter
Troops
x5 Immortals, Gauss Blaster
x10 Warriors w/Ghost Ark
x10 Warriors w/Ghost Ark
Fast Attack
x3 Tomb Blades, x1 Shadowloom, x2 Nebuloscope, shield vanes
Canoptek Harvest
x1 Canoptek Spyder
x3 Canoptek Scarabs
x3 Canoptek Wraiths
Destroyer Cult
Destroyer Lord
x3 Destroyers
x3 Destroyers
x3 Destroyers
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This message was edited 2 times. Last update was at 2015/04/25 15:04:21
This is the time of the revolution. Cooking the next step: Converting vegetarians.
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![[Post New]](/s/i/i.gif) 2015/04/23 22:50:12
Subject: Re:[1500] - Necrons - Pure Competitive
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Trustworthy Shas'vre
california
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It's a typical necron waac list. You'll have trouble with the doing it much better waac eldar though.
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![[Post New]](/s/i/i.gif) 2015/04/24 08:19:20
Subject: [1500] - Necrons - Pure Competitive
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Ultramarine Chaplain with Hate to Spare
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So with Wraiths now they can't run with the DLord struggle with damage output. For instance the 5 man unit gets into a tactical it is there for the rest of the game. Granted it kills the tac squad but that's 215 points of your list tied up kill far less of theirs. What they do hurt is vehicles, however 3 will kill a rear armour 10 vehicle so again the 2 extra are unnecessary m Wraiths are nigh unkillable now so you use them as a fast unit that engages either enemy shooty units or enemy CC units that cause you a problem. Against the former 3 Wraiths get the job done (and if it takes them a while you don't care) against the later even 5-6 Wraiths loses so you just want to hold them up whilst dealing with the rest of the opponents army and 3 Wraiths achieve the s for far less points.
Ghostarks took a big boost in the new book with the ability to always fire 10 shots from each array and a drop in points. S7 spam is very common these days and S6 spam is about to get a huge boost so AV13 is great to have, throw in a free 4+ cover save and you have a very tough vehicle. A flyer or two can be useful for AA but they are more expensive now. Also grabbing objectives late game is far less important than grabbing objectives during the game in 7th. Which again favours the Ghostark.
Who said tomb blades were for killing fire warriors? There are a lot of units that rely on 2+ cover like Nurgle Princes, In fact Nurgle anything. Mandrakes, Scorpions, Jetbikes, Shrouded marine bikes, Scouts, Nids, particularly the Toxicrene with 4+ armour etc. However it is mainly for skimmers. They have a 4+ cover where ever they want and you can just Gauss them down. There is a reason TombBlades are difficult to get hold of at the moment and that reason is ignores cover Gauss to worry literally everything in the entire game and ignores cover Beamers for horde control.
Otherwise looks solid now. Though with so much D replacing S10 I personally would drop the Phase Shifter to get some Heavy Destroyers into the Destroyer units.
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![[Post New]](/s/i/i.gif) 2015/04/24 15:51:03
Subject: [1500] - Necrons - Pure Competitive
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Pile of Necron Spare Parts
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FlingitNow wrote:So with Wraiths now they can't run with the DLord struggle with damage output. For instance the 5 man unit gets into a tactical it is there for the rest of the game. Granted it kills the tac squad but that's 215 points of your list tied up kill far less of theirs. What they do hurt is vehicles, however 3 will kill a rear armour 10 vehicle so again the 2 extra are unnecessary m Wraiths are nigh unkillable now so you use them as a fast unit that engages either enemy shooty units or enemy CC units that cause you a problem. Against the former 3 Wraiths get the job done (and if it takes them a while you don't care) against the later even 5-6 Wraiths loses so you just want to hold them up whilst dealing with the rest of the opponents army and 3 Wraiths achieve the s for far less points.
Ghostarks took a big boost in the new book with the ability to always fire 10 shots from each array and a drop in points. S7 spam is very common these days and S6 spam is about to get a huge boost so AV13 is great to have, throw in a free 4+ cover save and you have a very tough vehicle. A flyer or two can be useful for AA but they are more expensive now. Also grabbing objectives late game is far less important than grabbing objectives during the game in 7th. Which again favours the Ghostark.
Who said tomb blades were for killing fire warriors? There are a lot of units that rely on 2+ cover like Nurgle Princes, In fact Nurgle anything. Mandrakes, Scorpions, Jetbikes, Shrouded marine bikes, Scouts, Nids, particularly the Toxicrene with 4+ armour etc. However it is mainly for skimmers. They have a 4+ cover where ever they want and you can just Gauss them down. There is a reason TombBlades are difficult to get hold of at the moment and that reason is ignores cover Gauss to worry literally everything in the entire game and ignores cover Beamers for horde control.
Otherwise looks solid now. Though with so much D replacing S10 I personally would drop the Phase Shifter to get some Heavy Destroyers into the Destroyer units.
Shedding the PS wouldn't give me any space for a Heavy destroyer, any other ideas?
Automatically Appended Next Post: I also replaced 2 shadowlooms with nebuloscopes, the last one would put me at 1501
So instead ill have the 3rd bike with shadowloom tank the shots closest to him, sounds fair considering he'll have a 3+ cover.
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This message was edited 1 time. Last update was at 2015/04/24 15:53:05
This is the time of the revolution. Cooking the next step: Converting vegetarians.
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![[Post New]](/s/i/i.gif) 2015/04/24 16:14:21
Subject: [1500] - Necrons - Pure Competitive
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Ultramarine Chaplain with Hate to Spare
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PS is 25 Heavy Destroyers are 10 points upgrade.
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![[Post New]](/s/i/i.gif) 2015/04/24 16:15:05
Subject: [1500] - Necrons - Pure Competitive
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Been Around the Block
So Cal
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D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths
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![[Post New]](/s/i/i.gif) 2015/04/25 11:51:16
Subject: [1500] - Necrons - Pure Competitive
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Pile of Necron Spare Parts
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At which point i cant elect to take high strength/low ap shots on my overlord and 4+ save them anymore, I dunno, doesn't seem worth, he's my main answer to Av 13+
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This is the time of the revolution. Cooking the next step: Converting vegetarians.
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![[Post New]](/s/i/i.gif) 2015/04/25 12:34:35
Subject: [1500] - Necrons - Pure Competitive
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One Canoptek Scarab in a Swarm
North East, UK
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You have overpriced your Wraiths, 6 Wraiths is 240, plus an additional 18 for Whip Coils on each. That 134 points could come in handy elsewhere!
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![[Post New]](/s/i/i.gif) 2015/04/25 13:05:49
Subject: [1500] - Necrons - Pure Competitive
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Dakka Veteran
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I find more warriors is generally better than just 20. Warriors are one of the best troops for offense in the game. They're survivability with decurion makes them more versatile than people think. 20 warriors will do more damage than one night scythe almost every game, but the night scythe draws fire effectively usually. You have no use for the immortals in your list. They serve no purpose not already handled by other units.
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This message was edited 2 times. Last update was at 2015/04/25 13:06:52
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![[Post New]](/s/i/i.gif) 2015/04/25 13:11:23
Subject: [1500] - Necrons - Pure Competitive
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Tail-spinning Tomb Blade Pilot
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Nice list. Just work on the blades. I think you mean scopes and shadowlooms. If you play lots of grav guns the 3+ cover might be better than 3+ armour.
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/04/25 13:22:27
Subject: [1500] - Necrons - Pure Competitive
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Dakka Veteran
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Radikus wrote:D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths
Why do people think they can't? Because they're beasts? I've never seen this issue come up actually.
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![[Post New]](/s/i/i.gif) 2015/04/25 13:56:04
Subject: [1500] - Necrons - Pure Competitive
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Ladies Love the Vibro-Cannon Operator
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Well, I'd opt for the first list.
CC is where you win the game in the first place.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/04/25 14:45:41
Subject: [1500] - Necrons - Pure Competitive
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Pile of Necron Spare Parts
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RedEyeJedi wrote:You have overpriced your Wraiths, 6 Wraiths is 240, plus an additional 18 for Whip Coils on each. That 134 points could come in handy elsewhere!
What? I don't believe so...
Edit: sorry, the 325 is the price of the entire harvest.
Automatically Appended Next Post:
Ffyllotek wrote:Nice list. Just work on the blades. I think you mean scopes and shadowlooms. If you play lots of grav guns the 3+ cover might be better than 3+ armour.
You can not have both a loom and a scope unfortunately :L
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This message was edited 3 times. Last update was at 2015/04/25 14:53:31
This is the time of the revolution. Cooking the next step: Converting vegetarians.
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![[Post New]](/s/i/i.gif) 2015/04/25 19:01:33
Subject: [1500] - Necrons - Pure Competitive
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Ultramarine Chaplain with Hate to Spare
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jakejackjake wrote:Radikus wrote:D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths
Why do people think they can't? Because they're beasts? I've never seen this issue come up actually.
Dlord can only move 6" the strength of Wraiths is speed and he's an anchor weighing them down.
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