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Made in gb
Pile of Necron Spare Parts





England

Hey guys, just did a first attempt at a list for 7th edition necrons, haven't played since their 5th edition codex in 7th edition with wraithwing + night scythe/AB spam. But I need some advice on how to go about this, my meta mostly includes tau gunline and white scar biker/grav gun spam. So two completely opposite ends, but would like an all comers tournament style list. Still confused as to how decurion detachment works, I made this list assuming i could NOT have 2 CCBs otherwise it may no longer be a decurion detachment[?], therefore losing the bonuses. But on a separate note, is decurion detachment even obligatory? Seems like some wasted points on warriors/jetbikes which could be better spent elsewhere?

Thanks!

Decurion Detachment
HQ

CCB, Warscythe, Phase Shifter - 180

Troops

x5 Immortals, Gauss Blaster - 85

x10 Warriors w/ Night Scythe - 260

x10 Warriors w/ Night Scythe - 260

Fast Attack

x3 Tomb Blades, Shadowlooms, shield vanes - 63

Canoptek Harvest

x1 Canoptek Spyder - 50

x3 Canoptek Scarabs - 60

x5 Canoptek Wraiths. whip coils - 325

Canoptek Harvest

x1 Canoptek Spyder - 50

x3 Canoptek Scarabs - 60

x5 Canoptek Wraiths. whip coils - 325

1498


This message was edited 4 times. Last update was at 2015/04/23 17:46:24


This is the time of the revolution. Cooking the next step: Converting vegetarians.

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Made in us
Loyal Necron Lychguard





Virginia

The Decurion, from what I've seen, is the go-to detachment for Necrons, even with the "tax" units, if you can call them that. Having Wraiths or Spyders with a 4+++ is too nice.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I would cut back the Wraith units to 3 models. No need for 5 as you get no benefit just now have an expensive unit with little damage output. Generally whip coils aren't necessary. You're not desperate to strike first to get your damage in, nor are you looking to win big combats with them. You're looking to beat up vehicles, shooty units and tarpit units your Crons don't want to fight.

In general warriors want a Ghostark it is very good. Put Immortals in a Scythe.

I would want more damage output perhaps get more Tomb blades, or a Judicator Battalion (perhaps a Destroyer Cult though that would require a significant investment). Also the blades want Nebuloscopes, ignores cover is huge in this edition.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
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10/10 would not play game against.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Made in gb
Pile of Necron Spare Parts





England

 FlingitNow wrote:
I would cut back the Wraith units to 3 models. No need for 5 as you get no benefit just now have an expensive unit with little damage output. Generally whip coils aren't necessary. You're not desperate to strike first to get your damage in, nor are you looking to win big combats with them. You're looking to beat up vehicles, shooty units and tarpit units your Crons don't want to fight.

In general warriors want a Ghostark it is very good. Put Immortals in a Scythe.

I would want more damage output perhaps get more Tomb blades, or a Judicator Battalion (perhaps a Destroyer Cult though that would require a significant investment). Also the blades want Nebuloscopes, ignores cover is huge in this edition.


Right, i'll make a second mock list for your tweaks mixed with how i feel about them:

(Devil's Advocate) - I always thought wraiths had a pretty decent damage output, considering they reach their target. Whip coils are cheap as bones now, being able to strike first against 70% of all armies seems worth the points to me. Especially with a tweaked version of wraithwing, wraiths seem to have been heavily buffed.

Ghost arks seem slow, and provide little last minute objective capturing, which night scythes are excellent for, plus they're flying making them infinitely harder to kill. The judicator battalion is extremely mediocre in my eyes, considering it mixes close range anti-infantry with mid range anti tank/anti infantry, it's far too hybrid, and the list tends to put shooty troops into vehicles, so one of the special rules become useless. I'm not willing to drop a canoptek harvest for a destroyer cult, though the destroyer cult is EXTREMELY attractive now you mention it.

Ignores cover on S5 Ap4 guns is not worth it in my opinion, unless i suddenly want to reliably kill a few fire warriors? Seems superfluous.

Thanks a lot, please argue with me, it genuinely helps, i like being convinced, it's why adults debate


Automatically Appended Next Post:
Welp, here's a revised list based on your skeleton, it seems quite strong, but I find the lack of wraiths and flyers disturbing... But that's just habit no doubt

Decurion Detachment
HQ

CCB, Warscythe, Phase Shifter

Troops

x5 Immortals, Gauss Blaster

x10 Warriors w/Ghost Ark

x10 Warriors w/Ghost Ark

Fast Attack

x3 Tomb Blades, x1 Shadowloom, x2 Nebuloscope, shield vanes

Canoptek Harvest

x1 Canoptek Spyder

x3 Canoptek Scarabs

x3 Canoptek Wraiths

Destroyer Cult

Destroyer Lord

x3 Destroyers

x3 Destroyers

x3 Destroyers

This message was edited 2 times. Last update was at 2015/04/25 15:04:21


This is the time of the revolution. Cooking the next step: Converting vegetarians.

Armies:  
   
Made in us
Trustworthy Shas'vre



california

It's a typical necron waac list. You'll have trouble with the doing it much better waac eldar though.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





So with Wraiths now they can't run with the DLord struggle with damage output. For instance the 5 man unit gets into a tactical it is there for the rest of the game. Granted it kills the tac squad but that's 215 points of your list tied up kill far less of theirs. What they do hurt is vehicles, however 3 will kill a rear armour 10 vehicle so again the 2 extra are unnecessary m Wraiths are nigh unkillable now so you use them as a fast unit that engages either enemy shooty units or enemy CC units that cause you a problem. Against the former 3 Wraiths get the job done (and if it takes them a while you don't care) against the later even 5-6 Wraiths loses so you just want to hold them up whilst dealing with the rest of the opponents army and 3 Wraiths achieve the s for far less points.

Ghostarks took a big boost in the new book with the ability to always fire 10 shots from each array and a drop in points. S7 spam is very common these days and S6 spam is about to get a huge boost so AV13 is great to have, throw in a free 4+ cover save and you have a very tough vehicle. A flyer or two can be useful for AA but they are more expensive now. Also grabbing objectives late game is far less important than grabbing objectives during the game in 7th. Which again favours the Ghostark.

Who said tomb blades were for killing fire warriors? There are a lot of units that rely on 2+ cover like Nurgle Princes, In fact Nurgle anything. Mandrakes, Scorpions, Jetbikes, Shrouded marine bikes, Scouts, Nids, particularly the Toxicrene with 4+ armour etc. However it is mainly for skimmers. They have a 4+ cover where ever they want and you can just Gauss them down. There is a reason TombBlades are difficult to get hold of at the moment and that reason is ignores cover Gauss to worry literally everything in the entire game and ignores cover Beamers for horde control.

Otherwise looks solid now. Though with so much D replacing S10 I personally would drop the Phase Shifter to get some Heavy Destroyers into the Destroyer units.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Pile of Necron Spare Parts





England

 FlingitNow wrote:
So with Wraiths now they can't run with the DLord struggle with damage output. For instance the 5 man unit gets into a tactical it is there for the rest of the game. Granted it kills the tac squad but that's 215 points of your list tied up kill far less of theirs. What they do hurt is vehicles, however 3 will kill a rear armour 10 vehicle so again the 2 extra are unnecessary m Wraiths are nigh unkillable now so you use them as a fast unit that engages either enemy shooty units or enemy CC units that cause you a problem. Against the former 3 Wraiths get the job done (and if it takes them a while you don't care) against the later even 5-6 Wraiths loses so you just want to hold them up whilst dealing with the rest of the opponents army and 3 Wraiths achieve the s for far less points.

Ghostarks took a big boost in the new book with the ability to always fire 10 shots from each array and a drop in points. S7 spam is very common these days and S6 spam is about to get a huge boost so AV13 is great to have, throw in a free 4+ cover save and you have a very tough vehicle. A flyer or two can be useful for AA but they are more expensive now. Also grabbing objectives late game is far less important than grabbing objectives during the game in 7th. Which again favours the Ghostark.

Who said tomb blades were for killing fire warriors? There are a lot of units that rely on 2+ cover like Nurgle Princes, In fact Nurgle anything. Mandrakes, Scorpions, Jetbikes, Shrouded marine bikes, Scouts, Nids, particularly the Toxicrene with 4+ armour etc. However it is mainly for skimmers. They have a 4+ cover where ever they want and you can just Gauss them down. There is a reason TombBlades are difficult to get hold of at the moment and that reason is ignores cover Gauss to worry literally everything in the entire game and ignores cover Beamers for horde control.

Otherwise looks solid now. Though with so much D replacing S10 I personally would drop the Phase Shifter to get some Heavy Destroyers into the Destroyer units.


Shedding the PS wouldn't give me any space for a Heavy destroyer, any other ideas?



Automatically Appended Next Post:
I also replaced 2 shadowlooms with nebuloscopes, the last one would put me at 1501

So instead ill have the 3rd bike with shadowloom tank the shots closest to him, sounds fair considering he'll have a 3+ cover.

This message was edited 1 time. Last update was at 2015/04/24 15:53:05


This is the time of the revolution. Cooking the next step: Converting vegetarians.

Armies:  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





PS is 25 Heavy Destroyers are 10 points upgrade.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Been Around the Block



So Cal

D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths

 
   
Made in gb
Pile of Necron Spare Parts





England

 FlingitNow wrote:
PS is 25 Heavy Destroyers are 10 points upgrade.


At which point i cant elect to take high strength/low ap shots on my overlord and 4+ save them anymore, I dunno, doesn't seem worth, he's my main answer to Av 13+

This is the time of the revolution. Cooking the next step: Converting vegetarians.

Armies:  
   
Made in nl
One Canoptek Scarab in a Swarm




North East, UK

You have overpriced your Wraiths, 6 Wraiths is 240, plus an additional 18 for Whip Coils on each. That 134 points could come in handy elsewhere!

   
Made in us
Dakka Veteran




I find more warriors is generally better than just 20. Warriors are one of the best troops for offense in the game. They're survivability with decurion makes them more versatile than people think. 20 warriors will do more damage than one night scythe almost every game, but the night scythe draws fire effectively usually. You have no use for the immortals in your list. They serve no purpose not already handled by other units.

This message was edited 2 times. Last update was at 2015/04/25 13:06:52


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Nice list. Just work on the blades. I think you mean scopes and shadowlooms. If you play lots of grav guns the 3+ cover might be better than 3+ armour.

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Radikus wrote:
D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths


Why do people think they can't? Because they're beasts? I've never seen this issue come up actually.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd opt for the first list.
CC is where you win the game in the first place.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pile of Necron Spare Parts





England

 RedEyeJedi wrote:
You have overpriced your Wraiths, 6 Wraiths is 240, plus an additional 18 for Whip Coils on each. That 134 points could come in handy elsewhere!



What? I don't believe so...

Edit: sorry, the 325 is the price of the entire harvest.


Automatically Appended Next Post:
Ffyllotek wrote:
Nice list. Just work on the blades. I think you mean scopes and shadowlooms. If you play lots of grav guns the 3+ cover might be better than 3+ armour.


You can not have both a loom and a scope unfortunately :L

This message was edited 3 times. Last update was at 2015/04/25 14:53:31


This is the time of the revolution. Cooking the next step: Converting vegetarians.

Armies:  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





jakejackjake wrote:
Radikus wrote:
D.Lords can join wraiths you just have to string them out properly. I've looked into this a bunch and it seems pretty up in the air. Check with your group or tourney first. iirc there are other factions that can and do the same thing as D.Lord + wraiths


Why do people think they can't? Because they're beasts? I've never seen this issue come up actually.


Dlord can only move 6" the strength of Wraiths is speed and he's an anchor weighing them down.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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