Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/04/24 11:44:11
Subject: Help a fellow CSM player pick psychic powers!
I'm going to a tournament tomorrow(!) and I'm insecure about what kind of powers I should aim to get for Ahriman and my sorcerer. I have not had the opportunity to try my list as I was painting like a maniac until yesterday, and I'm not yet used to the new edition (due to university studies, life and stuff). If anyone could give me a pointer I would be grateful
Limiting factor 1: This is the list I have to use. All army lists are submitted to the TO beforehand and any changes will lower my total score at the end of the tournament.
Limiting factor 2: Invisibility is nerfed during the tournament, offering no protection against template weapons/powers.
Limiting factor 3: I have no daemons. I have no time to paint daemos. I can't borrow daemos. - So no summoning
Armylist in spoiler
Spoiler:
HQ Ahriman
Sorcerer: ML 3, Terminator, VotLW, psychic familiar
Fast Attack Heldrake: Baleflamer (Count as, Approved by TO)
Heavy Support 2x Predator, Autocannon, Lascannon sponsons
9 Havocs, VotLW, 4 Autocannons
The Sorcerer has no mark to give him greater freedom picking powers and I will have 10-15 dices to play around with.
All I know for sure is that I'll make Ahriman roll on telepathy at least once for Psychic Shriek (that times 3 should be bad news for almost anything). Besides telepathy, I'm thinking of using biomancy, both for Ahriman and the Sorcerer. But should I keep my Sorcerer pure or mix disciplines on him?
2015/04/24 12:05:38
Subject: Re:Help a fellow CSM player pick psychic powers!
The Sorcerer and Ahriman will not necessarily go with the terminators, it just looked good that way for the picture.
Ahriman can for example join one of the 1ksons squads in a rhino, and I might (depending on opposition) use the cultists as wound-pool for either of them.