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2015/04/24 11:44:11
Subject: Help a fellow CSM player pick psychic powers!
I'm going to a tournament tomorrow(!) and I'm insecure about what kind of powers I should aim to get for Ahriman and my sorcerer. I have not had the opportunity to try my list as I was painting like a maniac until yesterday, and I'm not yet used to the new edition (due to university studies, life and stuff). If anyone could give me a pointer I would be grateful
Limiting factor 1: This is the list I have to use. All army lists are submitted to the TO beforehand and any changes will lower my total score at the end of the tournament.
Limiting factor 2: Invisibility is nerfed during the tournament, offering no protection against template weapons/powers.
Limiting factor 3: I have no daemons. I have no time to paint daemos. I can't borrow daemos. - So no summoning
Armylist in spoiler
Spoiler:
HQ Ahriman
Sorcerer: ML 3, Terminator, VotLW, psychic familiar
Fast Attack Heldrake: Baleflamer (Count as, Approved by TO)
Heavy Support 2x Predator, Autocannon, Lascannon sponsons
9 Havocs, VotLW, 4 Autocannons
The Sorcerer has no mark to give him greater freedom picking powers and I will have 10-15 dices to play around with.
All I know for sure is that I'll make Ahriman roll on telepathy at least once for Psychic Shriek (that times 3 should be bad news for almost anything). Besides telepathy, I'm thinking of using biomancy, both for Ahriman and the Sorcerer. But should I keep my Sorcerer pure or mix disciplines on him?
7002 points. Rozth 9th/9th Siege Infantry. CO: Fältöverste Karl Hagan
4000 points. Order of the true Voice. Cult Leader: Sorcerer Ziyad Un-Nefer #AvengeProspero
Praetorian Guard/ Lascari Light Brigade: 2000 points, Huzzah!
Bretonnia: 2000 points (Forever WIP)
[Hey, you! Check out ProHammer Classic]
2015/04/24 11:49:04
Subject: Help a fellow CSM player pick psychic powers!
Damn, summoning a Greater Daemon would have been awesome..
.
I wouldn't go mixed with the Sorcerer, since you'll lose Psychic Focus. I'd probably go Biomancy given your restrictions and turn him into a beatstick but for the love of Tzeentch get yerself sum Daemons!
YMDC = nightmare
2015/04/24 12:05:38
Subject: Re:Help a fellow CSM player pick psychic powers!
The powers should be tailored to the opponent.
I would probably run full telepathy on the sorceror. Psychic shriek is great for him, and shrouding and invisibility are great, even with the nerf
Also don't rule out sanctic daemonology. Some good spells there , although the primaries isn't much use.
(Vanquish?)
DFTT
2015/04/24 12:32:39
Subject: Help a fellow CSM player pick psychic powers!
If you do choose to give the Sorceror a mark, I've always found the Nurgle powers to be very effective, especially Weapon Virus. Doesn't sound like much, but giving a unit Gets Hot for a turn is just as much a psychological trick as it is a physical one. I've had an opponent waste his Centurions by not firing them out of risk of overheating.
2015/04/24 13:37:31
Subject: Re:Help a fellow CSM player pick psychic powers!
It looks like you're trying to get that Terminator unit into H2H, so probably Biomancy on the Sorcerer and Telepathy on Ahriman for shriek, then maybe fill it out with Biomancy.
The Sorcerer and Ahriman will not necessarily go with the terminators, it just looked good that way for the picture.
Ahriman can for example join one of the 1ksons squads in a rhino, and I might (depending on opposition) use the cultists as wound-pool for either of them.
7002 points. Rozth 9th/9th Siege Infantry. CO: Fältöverste Karl Hagan
4000 points. Order of the true Voice. Cult Leader: Sorcerer Ziyad Un-Nefer #AvengeProspero
Praetorian Guard/ Lascari Light Brigade: 2000 points, Huzzah!
Bretonnia: 2000 points (Forever WIP)
[Hey, you! Check out ProHammer Classic]
2015/04/24 15:36:14
Subject: Re:Help a fellow CSM player pick psychic powers!
Forcemajeure wrote: The Sorcerer and Ahriman will not necessarily go with the terminators, it just looked good that way for the picture.
Ahriman can for example join one of the 1ksons squads in a rhino, and I might (depending on opposition) use the cultists as wound-pool for either of them.
Got it - I missed that they were 9-man squads.
In that case, forget Biomancy. You want to keep 1k Sons out of H2H anyway. IMO go full on Telepathy.
As a 1000 sons army you absolutely need to fish for the s8 ap1 beam power from tzeench table whenever possible. Especially for Ahriman. So, if you didn't get it with one roll, don't hesitate and roll your second dice. It's absolutely worth it - especially with infiltrate. Even the flamer iis semi-fine in some situations. Mutating power is not worth the risk.
Squad sorcs are best with force axes or staves and a melta bomb. Icon is meh.
For the unmarked sorc, i'd probably go for either telepathy or biomancy. It depends on the opponent.
This message was edited 1 time. Last update was at 2015/04/24 18:06:44