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Gorgeous batrep.
The CWE players dice started rolling really well on a lot of key roles.
Ultimately though this match seemed to be decided by familiarity with the opponent's army and units more than anything. The CWE player understood his opponent's army very well and stayed out of range of the dangerous stuff and left the tough and non critical units in range to tank all the firepower.
On the other hand the CSM player was obviously unfamiliar with the new CWE (of course the book is brand new). Thus he spent all his effort shooting inefficient weapon choices into the wraithknight, boldly closed with an opponent he had no answer for in melee, ignored the fireprisms which shredded him, and closed his only realistic shooting answer to the wraithknight so it got into melee with it.
BTW oblits should average 1 wound a turn on a wraithknight with lascannons, assault cannons, or TL-plasma guns. The psyker could also have taken psychic shriek which would have been a major boon against the wraithknight. I would have turtle for the first turn or two behind cover using my cultists and CSM to block the wraithknight from charging while the sicarans worked on your skimmers and the rest of the army worked on the wraithknight. Just keeping proper cover would have been a huge difference.
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