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Made in gb
Shas'ui with Bonding Knife




What would you change about different unit types?

My proposed changes are:

Walkers

Walkers have a single armour value, for example Dreadnought have armour 12, sentinels have armour 10 and armoured sentinels have armour 11 (as 12 would be too high).

They also ignore the vehicle damage table and can only lose a hull point to a penetrating hit, however open topped vehicles lose hull points to glancing hits as well.

Walkers also come base with ap2 in close combat

These changes will make them more along the lines of monstrous creatures but with an armour value rather than a toughness value.


Bikes

Bikes lose +1T.

Bikes charge d6" + 6"

Bikes gain Hit and Run

These changes will make bikes more maneuvable rather than tougher and faster.
I don't see why only White Scars can use hit and run tactics when surely that is the point of a bike unit.


JumpPack Infantry

Units shooting at a unit composed entirely of jump pack infantry must do so with a -1 to their Bs.

This is because Jump infantry are jumping around the battlefield and should therefore be harder to hit.


[/b]Jet Pack Infantry[/b]

Their shunt move is d6"

This is because shunting 2d6" is a bit too far for an extra move.


Non-Walker Vehicles

Two glancing hits are needed to remove a hull point.

This makes hull point stripping harder to do as autocannons and their equivalents should not be better at anti-tank than anti-tank guns.



What are your thoughts? Do you like the changes and do you have any ideas of changes to other unit types?
   
Made in us
Ruthless Interrogator





I actually like all of these. Your proposed rules for the bikes is good, but instead of giving them hit and run rule, just give the -1bs modifier like on the jump packs.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

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