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![[Post New]](/s/i/i.gif) 2015/05/03 04:37:41
Subject: [1750] - Eldar - Would you play against this list?
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Screaming Shining Spear
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After finally getting the codex in hand, and reading through and accepting it for what it is, I have come up with the following list for use in pickup games and semi-competitive play. Keep in mind that these are just my initial ideas, and I don't yet have all the models to field this list (yet!).
CORE DETACHMENT: Guardian Battlehost (945 points)
Farseer: 120 points
-Warlord
-Singing Spear
-The Spirit Stone of Anath'lan
Warlock Conclave: 105 points
3x Warlocks
1x Singing Spear
Guardian Defenders: 90 points
-Starcannon Weapon Platform
Guardian Defenders: 90 points
-Starcannon Weapon Platform
Guardian Defenders: 90 points
-Starcannon Weapon Platform
Vyper Squadron: 150 points
2x Vypers
-Shuriken Cannon
-Bright Lance
-Holo Fields
Vaul's Wrath Support Battery: 60 points
2x Shadow Weaver
War Walker Squadron: 240 points
3x War Walkers
-Bright Lance
-Eldar Missile Launcher
AUXILIARY DETACHMENT: Aspect Host (685 points)
Dire Avengers: 160 points
10x Dire Avengers
-Exarch with power weapon and shimmershield
Wave Serpent Dedicated Transport: 140 points
-TL Scatter Laser
-Shuriken Cannon
-Holo Fields
Fire Dragons: 135 points
5x Fire Dragons
-Exarch with Firepike
Wave Serpent Dedicated Transport: 140 points
-TL Scatter Laser
-Shuriken Cannon
-Holo Fields
Warp Spiders: 110 points
5x Warp Spiders
-Exarch with TL Death Spinner
AUXILIARY DETACHMENT: Outcasts (120 points)
10x Rangers
TOTAL: 1750 points
Overall Strategy and Tactics:
The Farseer with join the Warlock Conclave for psychic shenanigans and support.
The Guardians will sit back and score objectives, and use their Starcannons on any infantry or light vehicles that present themselves.
The Vaul's Wrath will sit back out of sight and hunt infantry and light vehicles.
The Vypers will move to flank to get good side shots with their Bright Lances.
The War Walkers can hang back for Anti-Tank and AA or outflank to get side shots.
The Dire Avengers will advance into the midfield in their Wave Serpent to score objectives.
The Fire Dragons will advance in their Wave Serpent to hunt heavy armor and MC's.
The Warp Spiders will deep-strike in to target enemy scoring units or particularly nasty units that happen to suffer from a lack of initiative.
The Rangers will infiltrate into a good position to either score or to get good shots on enemy units.
This list is built to grab objectives while dealing with priority targets and bladestorming to death anything that gets too close.
I avoided the cheese units intentionally. I'm trying to build a decent list that is somewhat competitive while also not being totally overpowered or convincing people not to play against me.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/05/03 04:57:48
Subject: [1750] - Eldar - Would you play against this list?
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Roarin' Runtherd
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If people won't play against you because you fielded a particular unit or model that you LIKE then you probably wouldn't have enjoyed playing them anyway. It is very good of you to be concerned that your opponent is having a fun time by not curb-stomping them until they bleed, but if compromising for someone means giving up all fun you may have had, then they are not doing their part by compromising for you
That aside, this looks like a very decent list able to have noticeable threats from all corners at all times
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Painted Armies
1350 With DreadMob budz
1100 BloodRavens |
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![[Post New]](/s/i/i.gif) 2015/05/03 06:14:04
Subject: [1750] - Eldar - Would you play against this list?
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Ladies Love the Vibro-Cannon Operator
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Well, looks semi competitive.
As an Eldar and Necron player, I'd battle this army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/05/03 06:29:19
Subject: [1750] - Eldar - Would you play against this list?
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Agile Revenant Titan
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I honestly think there's sub optimal builds all over this list.
Foot seer and warlocks aren't great. The psychic powers are mostly short range, so the need mobility. Especially if you get powers like doom. Can you put them on bikes in the guardian host?
The guardians are a waste sitting on objectives. Their weapons platforms are relentless and in the battle host they're guaranteed a 6" run with battle focus. They should be pushing on and making use of those 12" catapults. I'm not sold on star cannons being the best choice, but it's certainly not the worst.
The war walkers and vypers are a mess. The vypers have an anti tank and an anti infantry weapon. They're better off with two cannons or a cannon and a star cannon. That tends to synergise better and you'll find that both weapons can be effective against your chosen target.
The walkers can then become your anti tank. Bang dual lances on them. The EML is just terrible for its points. Almost any other selection is better. If anti air is what you're after the use the vypers with dual cannons or a cannon and scatter laser. They actually have a better mathematical chance of doing damage to a flier than the EML. Then your walkers can focus on lancing anything big and nasty.
The aspect host looks relatively sound. But I'd want more spiders. And the place to get the points from is the rangers. These guys are just garbage. Snipers haven't been great for a very long time, and these are no exception. They're cheap, but they're not a great choice when you could be taking more spiders. And I'd assume that your aspect host will be given +1 BS so more spiders would be awesome. Drop in and obliterate that riptide!
Hope that helps.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/05/03 06:47:12
Subject: [1750] - Eldar - Would you play against this list?
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Tunneling Trygon
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I know firsthand how difficult killing a Ranger squad with Shrouded is from the previous codex. But I still kinda agree with Wrath about them, because they really they do have the crappiest damage output. And I played Eldar Snipers for nearly the entire time I played Eldar before this update. Rangers don't really have a way to get good (useful) again right now so you should only be taking them if you LOVE the concept and even then, only five. You might get lucky and kill the Plasma Gun guy you need to once every three games. They can camp an Objective, and I do see some use out of that since most of this list is foot soldiers. Good Turn 1 advantage but again, only with five.
Add another Warlock to turn the Conclave into ML2. I might be wrong, but I think you get to pick the power you lose when it drops a Warlock and ML level? So you have the early option of three powers (Primaris included) from the Warlocks and the buffer of having an extra power to lose when someone dies. Warp Charges shouldn't be too big an issue there and you'll need the support for the Guardians to survive on foot.
I'm still not liking the Scatter Lasers on the Wave Serpents and I look forward to playing some games in that configuration and dual Shuriken Cannon configuration that I have been liking the look of more. Losing the one shot and the 12" for a chance of more Bladestorm seems like a good choice for the Dire Avenger squad, since they will deploy when you're within 24" if you play aggressively anyway.
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![[Post New]](/s/i/i.gif) 2015/05/03 06:57:06
Subject: [1750] - Eldar - Would you play against this list?
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Screaming Shining Spear
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Khaine's Wrath wrote:I honestly think there's sub optimal builds all over this list.
Foot seer and warlocks aren't great. The psychic powers are mostly short range, so the need mobility. Especially if you get powers like doom. Can you put them on bikes in the guardian host?
The guardians are a waste sitting on objectives. Their weapons platforms are relentless and in the battle host they're guaranteed a 6" run with battle focus. They should be pushing on and making use of those 12" catapults. I'm not sold on star cannons being the best choice, but it's certainly not the worst.
The war walkers and vypers are a mess. The vypers have an anti tank and an anti infantry weapon. They're better off with two cannons or a cannon and a star cannon. That tends to synergise better and you'll find that both weapons can be effective against your chosen target.
The walkers can then become your anti tank. Bang dual lances on them. The EML is just terrible for its points. Almost any other selection is better. If anti air is what you're after the use the vypers with dual cannons or a cannon and scatter laser. They actually have a better mathematical chance of doing damage to a flier than the EML. Then your walkers can focus on lancing anything big and nasty.
The aspect host looks relatively sound. But I'd want more spiders. And the place to get the points from is the rangers. These guys are just garbage. Snipers haven't been great for a very long time, and these are no exception. They're cheap, but they're not a great choice when you could be taking more spiders. And I'd assume that your aspect host will be given +1 BS so more spiders would be awesome. Drop in and obliterate that riptide!
Hope that helps.
Thanks for the feedback.
I don't see a problem with the mobility of the Footseer and Warlocks. They get the 6'' Battle Focus like everyone else. Plus, while you can do it, adding jetbikes to everyone significantly increases their points costs.
As far as the Guardians, I agree about running them forward. The only problem is their lack of durability. They are a unit that will primarily be fighting infantry, and the Starcannon is great at hurting infantry, MC's, and light vehicles.
I haven't used Vypers before, so I was unsure about their optimal loadout. Cannon and Scatter Laser does seem like the best option. I disagree about the War Walkers; this list is in desperate need of AAA, and now that the skyfire missiles are free I feel the EML is well worth its points cost.
Rangers have worked well with me before in small units, but adding more Warp Spiders is probably the better option.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/05/03 06:59:09
Subject: [1750] - Eldar - Would you play against this list?
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Fresh-Faced New User
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My understanding is the EML are better than Starcannon platforms due to the free point cost when in a warhost, but im too new to really know.
I saved this list as I may build a very similar one myself. I would rob yourself from a Wraithknight to be honest, maybe cut the rangers out and the warlock concave + add more spiders.
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This message was edited 1 time. Last update was at 2015/05/03 07:00:19
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![[Post New]](/s/i/i.gif) 2015/05/03 07:02:22
Subject: [1750] - Eldar - Would you play against this list?
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Screaming Shining Spear
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SharkoutofWata wrote:I know firsthand how difficult killing a Ranger squad with Shrouded is from the previous codex. But I still kinda agree with Wrath about them, because they really they do have the crappiest damage output. And I played Eldar Snipers for nearly the entire time I played Eldar before this update. Rangers don't really have a way to get good (useful) again right now so you should only be taking them if you LOVE the concept and even then, only five. You might get lucky and kill the Plasma Gun guy you need to once every three games. They can camp an Objective, and I do see some use out of that since most of this list is foot soldiers. Good Turn 1 advantage but again, only with five.
Add another Warlock to turn the Conclave into ML2. I might be wrong, but I think you get to pick the power you lose when it drops a Warlock and ML level? So you have the early option of three powers (Primaris included) from the Warlocks and the buffer of having an extra power to lose when someone dies. Warp Charges shouldn't be too big an issue there and you'll need the support for the Guardians to survive on foot.
I'm still not liking the Scatter Lasers on the Wave Serpents and I look forward to playing some games in that configuration and dual Shuriken Cannon configuration that I have been liking the look of more. Losing the one shot and the 12" for a chance of more Bladestorm seems like a good choice for the Dire Avenger squad, since they will deploy when you're within 24" if you play aggressively anyway.
I'm afraid you're wrong. The codex specifies that the power lost is randomly determined.
More Warlocks are an option. The problem is that they're quite expensive for what they do. And I feel that a guaranteed six warp charges a turn is more than enough.
The big thing with Scatter Lasers is the extra shot and the range. 12'' more range is huge when it comes to targeting a unit.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/05/03 07:29:44
Subject: [1750] - Eldar - Would you play against this list?
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Killer Klaivex
Oceanside, CA
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You might want to re-read conclave.
When brought below the model count for psyker mastery, select 1 power, that power is lost.
You do indeed choose which is lost.
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![[Post New]](/s/i/i.gif) 2015/05/03 07:34:35
Subject: [1750] - Eldar - Would you play against this list?
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Agile Revenant Titan
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Put EML's on the guardian platforms for free if you're that worries about AA. But they're really not great. A Scatter laser beats an EML hands down for AA mathematically. On everything armour 11 and bellow. Armour 12 and they're about even. But the lasers are significantly cheaper. And with a seers guide the lasers outclass them for AA.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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