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Made in gb
Irked Necron Immortal






Alright, so as the title implies, I'm looking to getting into infinity to expand my miniwargaming from 40K (getting kinda tired of constant updates).

the thing I'm struggling with is the armies, I'm looking at combined armies, I think they look pretty darn cool especially the morat and I think I'll probably start with them and the morat aggression force but my question is, is the starter box of that name a good start? and if i want to add shasvastii is there a way or is it like "you can only choose this one force and have to make another army" to add stuff, or can you just make a literal combined army of everything like the avatar shasvastii the witch warriors and say umbra or unidrons? or is something like

-combined army
-Morat
-shasvastii

and you have to stick to those guides?

sorry if this is a painfully obvious question but I honestly know very little about infinity side the fact of a couple batreps here and there and amazing models that caught my eye and kinda hooked me in.

thanks in advance.

Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
Made in fr
Aquatic Kamua






You have sectorial army list (shavastii, morat) and general list

In general list you can fit all the mini you want but you will be restricted in the number of them (no spam of minis)
in sectorial (shavastii, morat) you have access to fireteam: a squad of 3 to 5 minis of the same type

both are competitive, and you can play both in tourney most of the time:
for example: first game with your morat kill team for an "kill everybody mission"
and for the second game a more mixed squad (moraat+shav) to do the objectives, general list tend to be more versatile and Infinity is more about doing the objective than killing everybody
but if you want to, you can play only morat

in fine, play any mini you like Infinity is not about the list but how you play it, and yes the starters are a good place to start !

This message was edited 2 times. Last update was at 2015/05/04 11:13:20


   
Made in nl
Zealous Knight







...except list-building still does matter, there are sectorials (Shasvastii among them) that do horribly in ITS, and the Shasvastii starter is generally regarded as rather poor, from what I gather.

...You know, just to mention things OP might want to know

OTOH, the Morat starter is a good box to start with, and so is the new general Combined Army starter.
The shas will probably get revamped in the next 1-2 years anyway given how dated they are, I guess.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

The starter boxes are definitely a good place to start. Either the Morat starter box or the new Combined Army box (this one http://elementgames.co.uk/sci-fi-miniatures-games/infinity/combined-army/combined-army-starter-pack ) would be a safe choice.

A really good piece of advice (that you will hear time and time again) is that it is possible to use most 'styles' of play with most of the different armies. There are some exceptions to this (don't play Ariadna if you want hackers for example), but by and large it's best to go with the faction that has the aesthetic that appeals to you the most.

There is a pretty good summary of the different factions which might be useful to you on the Wargaming Trader website
http://wargamingtrader.com/infinity/intro1

 Bolognesus wrote:
...except list-building still does matter, there are sectorials (Shasvastii among them) that do horribly in ITS, and the Shasvastii starter is generally regarded as rather poor, from what I gather.
.


Of course list building matters to an extent, that's the same with any wargame that uses a points/force selection system.

I think what Sangarn probably meant is that it matters relatively less than in 40k (which is true! )

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in nl
Zealous Knight







Doesn't change the fact that that tied old platitude ought to be retired already.
Frankly, it's misleading to beginners and if anything getting the 'right' number of units is, of course, even more important than in many other systems, to name but one thing.
   
Made in gb
Irked Necron Immortal






You guys are awesome with the information!

so i think I'll be doing the morat aggression force, and maybe shasvastii later down the line (dont like their appearance as much).

so if I may pester you guys some more, where should I start (i.e. the aggression force starter) then where to go from there?

I've downloaded the N3 rulebook and anything else they've put on for free DL (which is amazing, the more i get into infinity the more I'm liking the free/helpful side without having to buy a rulebook and 8 suppliments).

Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
Made in nl
Zealous Knight







Play a few games with just the starter and figure out what you want from there. Really not so hard once you familiarize yourself with the rules a bit, but it is very much a matter of taste.

...Having said that, if you really want something to start off with I'd say a box of hungries goes particularly well with the MAF starter.

It's safe to say the Morat Vanguard Infantry SWC box is a pretty safe bet as well, both for MAF and CA Vanilla. Daturazi are a tonne of fun to play but four of them seems rather a bit extreme. However, if you like the models you'll likely often find a use for one or two of them.

Let's see, a box of drones works rather well (I'd say build a TR/360V and either a 8pt repeater, or a repeater/sensor bot).

You could also go with the Vanilla starter, if you want to start diversifying a bit.


Seriously though, just play a few games and read some rules/unit profiles and something will present as desirable soon enough.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 ChaosxVoid wrote:
You guys are awesome with the information!

so i think I'll be doing the morat aggression force, and maybe shasvastii later down the line (dont like their appearance as much).

so if I may pester you guys some more, where should I start (i.e. the aggression force starter) then where to go from there?

I've downloaded the N3 rulebook and anything else they've put on for free DL (which is amazing, the more i get into infinity the more I'm liking the free/helpful side without having to buy a rulebook and 8 suppliments).


Actually, a friend of mine has just started Morats. In addition to the starter set he got these guys - have to say I'm not a massive expert on CA though so not sure how effective they will be, other than they follow the rule of having some of these guys in your army list! (i.e. it can be useful to have a sniper, a drop trooper, a group of snarling giants with red skin and two-ended blades)





And these Witch Soldiers, just because they looked cool! Although checking their stats they look like they could be effective

This message was edited 1 time. Last update was at 2015/05/04 23:18:49


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Irked Necron Immortal






You guys are so awesome! this is exactly what I was looking for to get me started and clear up things, Ill be getting these pretty much within the week (hopefully).

thanks for all the help (:

Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
Made in nl
Zealous Knight







The Rasyat is an AD unit. If anything, that's what I'd suggest beginners shy away from for a little while until they get a decent grip on the game (particularly with equally inexperienced opponents, but even if that's not the case it's just messy and complicated at the start).

The Zerat will certainly help a bunch, though
   
Made in si
Charging Dragon Prince





Morat don't have any camouflage, still, infiltrator specialists are invaluable in certain missions. Otherwise Kurgat MK 12 are brilliant specialists. Medchanoid is another profile that you should include in the initial purchase. Kurgat and Medchanoid are not so useful at the start but become very valuable once you start playing objectives.

Some Morat players like Daturazi, zero-v smoke, link team and various weapons make them potent spearhead. As opponent I still find Preta more threatening, negligible point cost, AoE, stupidly fast and mobile. All this puts them in a position where it's very easy to get your investment back and not sacrificing anything important, apart from the link team.

This message was edited 3 times. Last update was at 2015/05/05 13:46:36


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Bolognesus wrote:
The Rasyat is an AD unit. If anything, that's what I'd suggest beginners shy away from for a little while until they get a decent grip on the game (particularly with equally inexperienced opponents, but even if that's not the case it's just messy and complicated at the start).

The Zerat will certainly help a bunch, though


Compared to a lot of the special rules AD is pretty straightforward!

It might make a nice 'extra mission' after you have finished all of the ones from Operation Icestorm (although I agree, probably not a good thing to use in the first few games)

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

I was thinking the same thing, earlier. The AD rules get introduced in mission 3 of Icestorm and they're pretty close to the full thing. The things that aren't in there are pretty simple.

Compare this to Hacking - I'm still trying to get my head around it.

TL;DR Get the jump troop model - you'll be fine, even if you are alien scum :-)
   
Made in nl
Zealous Knight







Seriously? Huh, okay then.
I generally go basic>TO (and hidden deployment, and infiltration)>TAGs>link teams>AD.

Mostly because of all the tools in the kit, AD tends to be the most merciless way to exploit poor deployment etc.; The rules are doable, coping with it tends to be the hardest for beginners, especially in a rookie group (and if they're asking here, it's usually all beginners; otherwise they'd usually be helping each other out already).
To each his own, though. The rules are doable, I see that (now ).
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

I guess it depends on the rules vs the implementation and use of them.

The AD rules, I think are relatively simple, but yeah, you're right; the sound use of them on the table is a bit more tricky.
   
Made in us
Zealous Sin-Eater



Chico, CA

Yeah, AD is pretty easy.

Lv1 choose table edge to walk on from as long as it not a edge in the enemy deployment zone. Mmust write down what edge they want to come in at Deployment Phase.

Lv2 same asLv1 but can pick during the game when you bring the model on.

Lv3 as Lv2 or place a CD size templete place model anywhere on templete roll PH. If pass place model if fall you figure out dispersion.

Not much else to it.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in nl
Zealous Knight







Then there's hacking AD, and the many ways in which it complicates the tactical situation.

Oh well, not going to change any minds here, I see
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

Hacking AD resides in that swirling maelstrom of chaos and insane part of my mind that hacking goes in.

I don't blame AD for it, I blame hacking.
   
Made in us
Zealous Sin-Eater



Chico, CA

 Chillreaper wrote:
Hacking AD resides in that swirling maelstrom of chaos and insane part of my mind that hacking goes in.

I don't blame AD for it, I blame hacking.


This you can't blame AD for what Hacking can do. That's like saying Comms Equipment are hard to use because Blackout.

This message was edited 1 time. Last update was at 2015/05/05 21:21:58


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Bolognesus wrote:
Then there's hacking AD, and the many ways in which it complicates the tactical situation.

Oh well, not going to change any minds here, I see


I think we are talking at cross-purposes. I said that it's not that complex a rule, but you then commented that it can teach a hard lesson (and seem overpowered?) when it is used.. (which is absolutely correct)

I'm of the mind that at some point you are going to have to learn about miniature facing.. usually that comes when someone ADs in behind your guys and machine guns them all. Better to get that game out of the way early!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in si
Charging Dragon Prince





N2 placed greater value on facing. Now with dodge being always an option, it's somewhat easier for most of the profiles to move out of the way. Pragmatically, it's hard to always have your angles covered or the terrain will be distributed in such a way that that there's nothing you can do to prevent an AD specialist to walk from table edge and capture the objective.

This message was edited 2 times. Last update was at 2015/05/06 07:38:28


 
   
 
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