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Made in de
Oberleutnant




Germany

So a couple of people think that the Armada system is also better for Star Trek and/or Crossovers can be fun.

While I am still busy making cards myself

I just wanted your Oppionion to some stats, keep in mind that they should be balanced with the Star Wars Armada ships.

R= Red Die (mostly Torpedos)
B= Blue Die (mostly Phasers)
b= black Die (mostly Disruptors or small phasers)

General Rules:
Leaky shields: If the shields are hit, and are level 1 or not their full level, when the attackers rolls 2 or more critical hits, the hull suffers a hull point loss or a critical effect at the choice of the defender.

Wide Arcs: Ships with this rule can never fire more blue dice in total in a round as the Wide Arcs level.

Transporters: Ships in close range may exchange Support Teams and Officers at will, as long as they have no shields up. A ship may never use more upgrades than it can have in a single turn.

Cloak: All ships that can get cloak updates can cloak. Cloaking/Decloaking takes place at activation. Cloaking/staying cloaked results in: removing of shields, gives them 3 Scatter Defense tokens. They may not fire or claim objectices. When decloaking they may make a free move with half their current speed in an direction. They can spend double their engeering score to recharge shields.

Federation:
Sovereign-Class
Hull: 6 Shields: 4/4/4/4
Anti-Figher: 1B
Anti-Cap: 4R,4B/ 4B / 4B / 2R 3B
Defense: 4 Redirect
Speed: 3 (1 click/3clicks/3clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 6

Upgrades: Torpedos, Officers x2, Support Teams, Science, Defensive Modifications
Special Ships: USS Enterprise-D, USS Odysseus

Galaxy-Class
Hull: 7 Shields: 4/4/4/4
Anti-Figher: 1b
Anti-Cap: 3R,3B/ 3B / 3B / 2R 2B
Defense: 3 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 5

Upgrades: Torpedos, Officers x3, Support Teams, Morale, Science
Special Ships: USS Enterprise-D, USS Odysseus

Nebula-Class
Hull: 6 Shields: 4/4/4/3
Anti-Figher: 1b
Anti-Cap: 2R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science, Pods (<-Science, Weapon, Hangar or Scanner pods)
Special Ships: USS Phoenix

Ambassador-Class
Hull: 6 Shields: 4/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 3R,3B/ 3B / 3B / 2R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Enterprise-C

Excelsior-Class
Hull: 5 Shields: 3/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 2R,3B/ 2B / 2B / 1R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Lakota

Akira-Class
Hull: 5 Shields: 3/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 3R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/4clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 5

Upgrades: Torpedos, Officers x2, Support Teams, Hangarbays,
Special Ships: USS Thunderchild

Constitution-Class
Hull: 4 Shields: 2/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R 1B
Defense: 1 Redirect, 2 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Enterprise-A, USS Enterprise-B

Miranda-Class
Hull: 4 Shields: 2/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Reliant, USS Miranda

Intrepid-Class
Hull: 4 Shields: 3/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R,1B
Defense: 3 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers, Support Teams, Science, Recon
Special Ships: USS Voyager (+1 Squadron Point?)

Norway-Class
Hull: 3 Shields: 3/2/2/1
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 2B
Defense: 3 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 1/1/3
Rules: Wide Arcs 3

Upgrades: Torpedos, Officers, Support Teams
Special Ships: USS Budapest

Steamrunner-Class
Hull: 3 Shields: 3/2/2/2
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 3

Upgrades: Torpedos, Officers, Support Teams, Resonance Cascade Modulator (no leaky shields), Makrotorpedos
Special Ships: USS Budapest

Sabre-Class
Hull: 3 Shields: 3/2/2/1
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 3

Upgrades: Torpedos, Officers, Support Teams
Special Ships: USS da Vinci

Defiant-Class
Hull: 3 Shields: 2/2/2/2
Anti-Figher: None
Anti-Cap: 3R,3B/ 1B / 1B / 1B
Defense: 1 Redirect, 1 Brace, 2 Evade
Speed: 4 (1 click/2clicks/3clicks/4clicks)
C/S/E: 1/0/2

Upgrades: Torpedos, Officers, Support Teams, Science, Phasers (<-Pulse Phasers)
Special Ships: USS Defiant (cloak?)

Nova-Class
Hull: 3 Shields: 2/2/2/1
Anti-Figher: 1 Black
Anti-Cap: 1R,1B/ 1B / 1B /
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/3clicks/4clicks/3clicks)
C/S/E: 1/0/1
Rules: Wide Arcs 2

Upgrades: Torpedos, Officers, Support Teams


Peregrine Class
Hull: 5 Speed 3
Anti-Figher: 4B
Anti-Cap: 1 B
Bomber


Klingons:

Neg`Var
Hull: 7 Shields: 3/3/3/2
Anti-Figher: 1b
Anti-Cap: 4R,4b/ 2b / 2b / 2R 2b
Defense: 1 Redirect, 2 Brace, 1 Contain
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/3

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak

Vor`cha
Hull: 5 Shields: 3/2/2/2
Anti-Figher: 1B
Anti-Cap: 3R,3b/ 1b / 1b / 2R 1b
Defense: 1 Redirect, 1 Brace, 1 Contain
Speed: 3 (1 click/3clicks/3clicks)
C/S/E: 2/0/3

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Disruptors (<-Large Front disruptor), Cloak

K`Vort
Hull: 5 Shields: 3/2/2/1
Anti-Figher: -
Anti-Cap: 3R,3b/ - / - / 1R 1b
Defense: 1 Evade, 1 Brace, 1 Redirect
Speed: 4 (1 click/3clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak

B`rel
Hull: 3 Shields: 2/1/1/1
Anti-Figher: -
Anti-Cap: 1R,1b/ - / - / 1R
Defense: 2 Evade, 1 Brace,
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding, Cloak



K`tinga
Hull: 4 Shields: 2/2/2/1
Anti-Figher: 1b
Anti-Cap: 2R,2B/ 1B / 1B / 1R 1B
Defense: 2 Brace, 1 Contain
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Boarding,

Romulan Star Empire:
Valdore
Hull: 7 Shields: 4/4/4/2
Anti-Figher: 1B
Anti-Cap: 3R 1B 4b/ 1B 3b / 1B 3b / 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/3
Rules: Wide Arcs 2

Upgrades: Torpedos, Plasmaweapons, Officers, Support Teams, Intelligence, Cloak

D`Deridex
Hull: 9 Shields: 4/4/4/2
Anti-Figher: 1B
Anti-Cap: 2R 1B 3b/ 1B 3b / 1B 3b / 1R 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/4
Rules: Wide Arcs 2

Upgrades: Torpedos, Plasmaweapons, Officers, Support Teams, Science, Intelligence, Cloak

Apnex
Hull: 4 Shields: 3/3/3/2
Anti-Figher: 1B
Anti-Cap: 1B 3b/ 1b / 1b / 1B 1b
Defense: 3 Redirect
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 1

Upgrades: Plasmaweapons, Officers, Science, Intelligence, Cloak

Talos
Hull: 2 Shields: 2/2/2/1
Anti-Figher: 1B
Anti-Cap: 1b/ 1b / 1b / 1b
Defense: 2 Evade
Speed: 4 (1 click/2clicks/4clicks/5clicks)
C/S/E: 1/0/1

Upgrades: Plasmaweapons, Officers, Science, Intelligence, Cloak, Recon

Dominion
Jem`Hadar Battleship
Hull: 10 Shields: 4/3/3/3
Anti-Figher: 1B
Anti-Cap: 4R,4b/ 5b / 5b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/2clicks/2clicks)
C/S/E: 2/0/3

Upgrades: Offensive Modifications, Boarding, Polaron (<-Shield piercing), Infiltrators

Jem`Hadar Battlecruiser
Hull: 7 Shields: 3/3/3/1
Anti-Figher: 1B
Anti-Cap: 1R,3b/ 3b / 3b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/3clicks/3clicks)
C/S/E: 1/0/2

Upgrades: Offensive Modifications, Boarding, Polaron (<-Shield piercing), Infiltrators

Jem`Hadar Attack ship
Hull: 3 Shields: 2/2/1/1
Anti-Figher: -
Anti-Cap: 3b/ 1b / 1b / -
Defense: 2 Evade
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1

Upgrades: Torpedobays, Offensive Modifications, Boarding, Polaron (<-Shield piercing)

Others
Breen Cruiser
Hull: 5 Shields: 3/4/4/3
Anti-Figher: 1 B
Anti-Cap: 5R/ 1B / 1B / 2R 1B
Defense: 2 Redirect, 1 Evade
Speed: 3 (1 click/4clicks/5clicks)
C/S/E: 2/0/5
Rules: Wide Arcs 2

Upgrades: Torpedos, Officers, Support Teams, Energy Dissipator, Organic Systems

Breen Destroyer (no source for it)
Hull: 3 Shields: 2/3/3/2
Anti-Figher: 1 B
Anti-Cap: 3R/ 1B / 1B / 1R
Defense: 1 Redirect, 2 Evade
Speed: 4 (1 click/4clicks/5clicks/6clicks)
C/S/E: 1/0/3
Rules: Wide Arcs 1

Upgrades: Torpedos, Officers, Support Teams, Energy Dissipator, Organic Systems

Ferengi D`Kora
Hull: 5 Shields: 3/2/2/2
Anti-Figher: 1B
Anti-Cap: 2R,1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Contain
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/2

Upgrades: Torpedos, Officers, Support Teams, Electormagnetic Pulse, Missles

Ferengi Destroyer
Hull: 3 Shields: 2/1/1/1
Anti-Figher: 1B
Anti-Cap: 1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Officers, Support Teams, Electormagnetic Pulse, Missles

Cardassian Galor
Hull: 5 Shields: 3/3/3/3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 1 Evade, 2 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Spiral wave disruptors

Cardassian Keldon
Hull: 6 Shields: 3/3/3/3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/1/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Spiral wave disruptors

Cardassian Hideki
Hull: 6 Speed 3
Anti-Figher: 3B
Anti-Cap: 1 black
Bomber, Heavy
















 
   
Made in us
Douglas Bader






Here's a more fluff-accurate version:

Big ship
Hull: 0 Shields: 1/1/1/1
Anti-Figher: 1B, may only target one fighter at a time and must re-roll all successes
Anti-Cap: 0
Defense: none
Speed: 1 (1 click)
C/S/E: 2/0/5
Rules: Wide Arcs 6

Small ship
Hull: 0 Shields: 1/1/1/1
Anti-Figher: 0
Anti-Cap: 0
Defense: none
Speed: 2 (1 click)
C/S/E: 2/0/5
Rules: Wide Arcs 6

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

^I feel like theres a joke there that Im not getting....

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Hauptmann




NJ

It defiantly seems a better system for it to me, the flight-path system always seemed to feel too much like a dogfight even for Star Trek ships...

chaos0xomega wrote:
^I feel like theres a joke there that Im not getting....


The animosity between Star Wars and Star Trek fans, maybe?

Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie

 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Size isn't everything, ST ships are more technologically advanced and Faster. The sovereign should have at least double stats of a star destroyer. And move quicker.

 
   
Made in us
Douglas Bader






chaos0xomega wrote:
^I feel like theres a joke there that Im not getting....


Star Wars ships have orders of magnitude better firepower and defense, so no Star Trek ship would have game stats above the absolute minimum. TBH giving Star Trek ships Armada stats at all is kind of generous from a fluff perspective, they should be treated as "unarmed civilian ship" objective markers that may not attack and are automatically removed when attacked. To make an interesting game you'd have to ignore the fluff and boost the Star Trek ships to rough parity with everything else.

 PlaguelordHobbyServices wrote:
Size isn't everything, ST ships are more technologically advanced and Faster. The sovereign should have at least double stats of a star destroyer. And move quicker.


Lol no. A Star Trek ship is a guy in a rowboat with a child's BB gun. A Star Wars ship is an Iowa-class battleship.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Multispectral Nisse




Luton, UK

 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

While I agree that Star Wars outclasses Trek by... well... a few orders of magnitude, I understood the thread to be statting ships for use as an alternative to Attack Wing rather than for use against Star Wars ships.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Douglas Bader






chaos0xomega wrote:
While I agree that Star Wars outclasses Trek by... well... a few orders of magnitude, I understood the thread to be statting ships for use as an alternative to Attack Wing rather than for use against Star Wars ships.


From the OP:

So a couple of people think that the Armada system is also better for Star Trek and/or Crossovers can be fun.

...

I just wanted your Oppionion to some stats, keep in mind that they should be balanced with the Star Wars Armada ships.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

oh, yeah not going to happen.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in de
Been Around the Block




 Peregrine wrote:
chaos0xomega wrote:
^I feel like theres a joke there that Im not getting....


Star Wars ships have orders of magnitude better firepower and defense, so no Star Trek ship would have game stats above the absolute minimum. TBH giving Star Trek ships Armada stats at all is kind of generous from a fluff perspective, they should be treated as "unarmed civilian ship" objective markers that may not attack and are automatically removed when attacked. To make an interesting game you'd have to ignore the fluff and boost the Star Trek ships to rough parity with everything else.

 PlaguelordHobbyServices wrote:
Size isn't everything, ST ships are more technologically advanced and Faster. The sovereign should have at least double stats of a star destroyer. And move quicker.


Lol no. A Star Trek ship is a guy in a rowboat with a child's BB gun. A Star Wars ship is an Iowa-class battleship.


It seems like you don't even have the slightest idea of the "fluff", especially the established tech behind it, from either universe...read up, come back and perhaps you're able to come up with something more constructive than your obvious troll posts.

This message was edited 1 time. Last update was at 2015/05/20 20:27:41


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

BRB, he's actually correct. Thanks to certain websites (specifically the ones where actual astrophysicists took the time to calculate the required energy outputs for various weapons and other pieces of tech witnessed on screen in the films) out there we know that Star Wars is (generally speaking) far and beyond anything that the majority of factions in Star Trek could manage. I mean, a 70 year journey across the Delta Quadrant in Star Trek Voyager would be only a couple weeks travel in Star Wars. The weapon packed by the average laser cannon or turbolaser cannon is far and away in excess of any disruptor, phaser, or photon torpedo in Star Trek. The two aren't even remotely comparable.

This message was edited 1 time. Last update was at 2015/05/20 20:36:59


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in de
Oberleutnant




Germany

I just was under the impression (I read the calculations too), that Star Trek is a bit more advanced, but only a bit, and Star Wars has mostly more resources and therefor more powerful ships. In the end nobody can say how the Technology compares and you just need a point whit satisfies everybody the most.

I got a lot of positive feedback for:

[q="DarkScipio"]So I am planning to play Aramda with some other settings. Other threads indicate that I am not alone. Star Trek and BSG thread/rules are already underway. However I wonder how to balance the different settings.

First my Impression of the Settings:

Star Wars:
General:
Pro:
Good fighters
Heavy ships
Solid shields

Main Weapon: Blasters, Turbolaser
Secondary Weapons: Ioncannon, Proton Torpedos

Contra:
Hyperspacejump
Lack of large, heavy Capital weapons

Imperium:
Shields: 7/10
Maneuverability: 5/10
Main Weapon: 7/10(Blasters, Turbolasers)
Secondary Weapons: 6/10
Targeting/Computers: 5/10
Point defense: 6/10
Fighters: 8/10
Hulls: 8/10
Speed: 4/10
Troops: 8/10

Alliance:
Shields: 7/10
Maneuverability: 6/10
Main Weapon: 6/10(Blasters, Turbolasers)
Secondary Weapons: 6/10
Targeting/Computers: 5/10
Point defense: 7/10
Fighters: 9/10
Hulls: 7/10
Speed: 5/10
Troops: 5/10

Star Trek:
General:
PRO:
Good Targeting
Fast
Powerful, but leaky shields
Good Anticaptial ship weapons for their size
Cloakers
Warp
Transporters

Main Weapon: Phasers, Disruptors
Secondary Weapons: Photon Torpedos

CONTRA:
Leaky Shields
Almost no fighters
No dedicated Point Defense
mostly light ships


Federation:
Shields: 9/10
Maneuverability: 7/10
Main Weapon: 6/10(Phasers)
Secondary Weapons: 7/10
Targeting/Computers: 9/10
Point defense: 4/10
Fighters: 2/10
Hulls: 4/10
Speed: 6/10
Troops: 4/10

Romulans:
Shields: 7/10
Maneuverability: 6/10
Main Weapon: 7/10(Disruptors)
Secondary Weapons: 7/10
Targeting/Computers: 8/10
Point defense: 4/10
Fighters: 0/10
Hulls: 7/10
Speed: 5/10
Troops: 5/10

Klingons:
Shields: 7/10
Maneuverability: 7/10
Main Weapon: 8/10(Disruptors)
Secondary Weapons: 8/10
Targeting/Computers: 7/10
Point defense: 2/10
Fighters: 0/10
Hulls: 4/10
Speed: 6/10
Troops: 8/10

Battlestar Galactica:
General:
Pro:
Very Good fighters
FTL
Armour (as a replacement/balance to shields)

Main Weapon: Kinetic energy weapon, missles
Secondary Weapons: Nuclear Warheads

Contra:
No shields
No Energy weapons

Colonies:
Shields: 0/10
Maneuverability: 3/10
Main Weapon: 5/10(Kinetic energy weapons, mostly kinetic)
Secondary Weapons: 4/10
Targeting/Computers: 5/10
Point defense: 9/10
Fighters: 9/10
Hulls: 9/10
Speed: 4/10
Troops: 4/10

Cylons:
Shields: 0/10
Maneuverability: 4/10
Main Weapon: 3/10(missles)
Secondary Weapons: 4/10
Targeting/Computers: 5/10
Point defense: 2/10
Fighters: 9/10
Hulls: 7/10
Speed: 4/10
Troops: 6/10

Babylon 5:
General:

Pro:
Armour?
Large, heavy ships
strong main weapon

Main Weapon: Lasers, Plasma
Secondary Weapons: Mass Drivers

Contra:
No shields
average fighters
Hyperjump

Earth Alliance:
Shields: 0/10
Maneuverability: 4/10
Main Weapon: 5/10(Plasma Pulse)
Secondary Weapons: 0/10
Targeting/Computers: 5/10
Point defense: 2/10
Fighters: 4/10
Hulls: 9/10
Speed: 4/10
Troops: 5/10

Warhammer 40k:
General:
Pro:
Immense Heavy ships
Powerful weapons
Teleporters

Main Weapon: Laser, Kinetic, Plasma
Secondary Weapons: Torpedos

Contra:
Average fighters
poor Targeting/Computers
Warptravel
Poor Shields
Poor Maneuverability

Imperium of Mankind:
Shields: 2/10
Maneuverability: 1/10
Main Weapon: 6/10(Laser, Kinetic, Plasma)
Secondary Weapons: 2/10
Targeting/Computers: 2/10
Point defense: 4/10
Fighters: 4/10
Hulls: 10/10
Speed: 2/10
Troops: 7/10

Tyranids:
Shields: 1/10
Maneuverability: 2/10
Main Weapon: 2/10(Bioweapons)
Secondary Weapons: 1/10
Targeting/Computers: 2/10
Point defense: 2/10
Fighters: 3/10
Hulls: 6/10
Speed: 3/10
Troops: 8/10

Orks:
Shields: 1/10
Maneuverability: 2/10
Main Weapon: 4/10(Everything that shoots)
Secondary Weapons: 3/10
Targeting/Computers: 1/10
Point defense: 3/10
Fighters: 1/10
Hulls: 6/10
Speed: 4/10
Troops: 8/10



While I see a good balancing and interesting battles possible between ST, SW and BSG, Babylon 5 or Warhammer 40k looksmore complicated.

[ImageID=2472325]

What is your oppionon about that?[/q]


 
   
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chaos0xomega wrote:
BRB, he's actually correct. Thanks to certain websites (specifically the ones where actual astrophysicists took the time to calculate the required energy outputs for various weapons and other pieces of tech witnessed on screen in the films) out there we know that Star Wars is (generally speaking) far and beyond anything that the majority of factions in Star Trek could manage. I mean, a 70 year journey across the Delta Quadrant in Star Trek Voyager would be only a couple weeks travel in Star Wars. The weapon packed by the average laser cannon or turbolaser cannon is far and away in excess of any disruptor, phaser, or photon torpedo in Star Trek. The two aren't even remotely comparable.
This is fun: http://www.slate.com/articles/arts/map_of_the_week/2013/05/star_trek_enterprise_vs_star_wars_millennium_falcon_which_ship_is_fastest.html

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Here's this.
http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html

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 Riquende wrote:
 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.


I see what your saying Plague lord but I really feel there is no real way to compare these genres. Riquende what evidence could possibly prove that Star Wars was any more advanced? Death Star maybe, however they had several planet destroying/creating technologys in Star trek. The two generes are way too different to compare.

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 Rune Stonegrinder wrote:
 Riquende wrote:
 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.


I see what your saying Plague lord but I really feel there is no real way to compare these genres. Riquende what evidence could possibly prove that Star Wars was any more advanced? Death Star maybe, however they had several planet destroying/creating technologys in Star trek. The two generes are way too different to compare.


Going off of what has been published in books, as this website references, there is a lot of info.
http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html

Quoted from the link: Simply grab figures from the official publications. Of all the voluminous Star Wars and Star Trek publications out there, only one for each series gives meaningful specifications in real-world units: Star Wars Episode II Incredible Cross-Sections (SW2ICS) and the Star Trek Next Generation Technical Manual (TNG TM).

This message was edited 2 times. Last update was at 2015/05/27 15:07:55


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 ProtoClone wrote:
 Rune Stonegrinder wrote:
 Riquende wrote:
 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.


I see what your saying Plague lord but I really feel there is no real way to compare these genres. Riquende what evidence could possibly prove that Star Wars was any more advanced? Death Star maybe, however they had several planet destroying/creating technologys in Star trek. The two generes are way too different to compare.


Going off of what has been published in books, as this website references, there is a lot of info.
http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html

Quoted from the link: Simply grab figures from the official publications. Of all the voluminous Star Wars and Star Trek publications out there, only one for each series gives meaningful specifications in real-world units: Star Wars Episode II Incredible Cross-Sections (SW2ICS) and the Star Trek Next Generation Technical Manual (TNG TM).


Good reference I like the way he reports the facts from the publications. The Author also states its impossible to truly compare. "...debate becomes impossible because the answer is subjective." Subjective the keyword. Why is it subjective its all imaginary.

All those map and cross sections and ship specifications are all Imaginary. they could have easily stated x ship from y genre has 3 million gigawatt of power output in a single cannon/laser/phaser. Weither or not it is possilbe for any advanced technology to ever focus that amount of energy is impossible to tell. We do not yet have the tecnological reference frame to know that. So all those ship specifications is nothing but the Imagination of the writer.

They could never truly be compared, its all up to your imagination that it is possible. You might as well compare Dogs to Apples. Sure both are carbon based life and both have a few more similarties but they are different enough that comparison is kinda useless.

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 Rune Stonegrinder wrote:
 ProtoClone wrote:
 Rune Stonegrinder wrote:
 Riquende wrote:
 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.


I see what your saying Plague lord but I really feel there is no real way to compare these genres. Riquende what evidence could possibly prove that Star Wars was any more advanced? Death Star maybe, however they had several planet destroying/creating technologys in Star trek. The two generes are way too different to compare.


Going off of what has been published in books, as this website references, there is a lot of info.
http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html

Quoted from the link: Simply grab figures from the official publications. Of all the voluminous Star Wars and Star Trek publications out there, only one for each series gives meaningful specifications in real-world units: Star Wars Episode II Incredible Cross-Sections (SW2ICS) and the Star Trek Next Generation Technical Manual (TNG TM).


Good reference I like the way he reports the facts from the publications. The Author also states its impossible to truly compare. "...debate becomes impossible because the answer is subjective." Subjective the keyword. Why is it subjective its all imaginary.

All those map and cross sections and ship specifications are all Imaginary. they could have easily stated x ship from y genre has 3 million gigawatt of power output in a single cannon/laser/phaser. Weither or not it is possilbe for any advanced technology to ever focus that amount of energy is impossible to tell. We do not yet have the tecnological reference frame to know that. So all those ship specifications is nothing but the Imagination of the writer.

They could never truly be compared, its all up to your imagination that it is possible. You might as well compare Dogs to Apples. Sure both are carbon based life and both have a few more similarties but they are different enough that comparison is kinda useless.


Exactly, it really is hard to compare the two because it is all subjective. But according to those books, that is a breakdown for what it's worth.


Automatically Appended Next Post:
To bring this back on track though, if the OP thinks he can make it work I say GREAT! I think it would have a huge following to have Star Wars and Star Trek fighting against each other, or together, on the same field.

This message was edited 1 time. Last update was at 2015/05/27 17:04:11


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 Rune Stonegrinder wrote:
 ProtoClone wrote:
 Rune Stonegrinder wrote:
 Riquende wrote:
 PlaguelordHobbyServices wrote:
ST ships are more technologically advanced and Faster.


Citation needed, because there's a large body of evidence says you're wrong.


I see what your saying Plague lord but I really feel there is no real way to compare these genres. Riquende what evidence could possibly prove that Star Wars was any more advanced? Death Star maybe, however they had several planet destroying/creating technologys in Star trek. The two generes are way too different to compare.


Going off of what has been published in books, as this website references, there is a lot of info.
http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html

Quoted from the link: Simply grab figures from the official publications. Of all the voluminous Star Wars and Star Trek publications out there, only one for each series gives meaningful specifications in real-world units: Star Wars Episode II Incredible Cross-Sections (SW2ICS) and the Star Trek Next Generation Technical Manual (TNG TM).


Good reference I like the way he reports the facts from the publications. The Author also states its impossible to truly compare. "...debate becomes impossible because the answer is subjective." Subjective the keyword. Why is it subjective its all imaginary.

All those map and cross sections and ship specifications are all Imaginary. they could have easily stated x ship from y genre has 3 million gigawatt of power output in a single cannon/laser/phaser. Weither or not it is possilbe for any advanced technology to ever focus that amount of energy is impossible to tell. We do not yet have the tecnological reference frame to know that. So all those ship specifications is nothing but the Imagination of the writer.

They could never truly be compared, its all up to your imagination that it is possible. You might as well compare Dogs to Apples. Sure both are carbon based life and both have a few more similarties but they are different enough that comparison is kinda useless.


But they didn't publish that x ship from y genre has 3 million gigawatts of power. They published what they did, and when attempting to create a 'fluff accurate' comparison of one setting to the other, that is what you will have to go by, and by doing so, one finds that Star Trek and Star Wars dont belong in the same setting.

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my point was that ship x in y genere is imaginary and as fluff means absolutely nothing

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 Rune Stonegrinder wrote:
my point was that ship x in y genere is imaginary and as fluff means absolutely nothing


Then why are you posting here, if it's all imaginary and means nothing?

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Because I accept the fact that fluff is a product of the imagination and I enjoy war games. I just feel comparing 2 genres with such dimeterric opposite ideas on how space battles and fleet composition would occur is pointless. Oh I also find a good arguement stimulating.

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I had the same feeling that Armada would be a much better capital ship crossover. It would allow so many different genres to be played. Battlestar Galactica, Babylonia 5, and Star Trek. So keep up the good work.


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 thesilverback wrote:
I had the same feeling that Armada would be a much better capital ship crossover. It would allow so many different genres to be played. Battlestar Galactica, Babylonia 5, and Star Trek. So keep up the good work.


Oh positive feedback. Thanks.

I will keep up the work and do cards next.


 
   
 
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