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Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

So, are they worth it? They can't embark on a transport, they can't shoot, and they're vulnerable for a turn after DS-ing. Is it worth it to buy a few, or should I stick with Raptors?

To Valhall! ~2800 points

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Made in ru
!!Goffik Rocker!!






Daemonkin don't lack ap3.

Get a min squad of them if you want to run a heldrake formation.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Well yeah, AP3, but aren't they too vulnerable?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in ca
Krazed Killa Kan




Claremont, ON

I've used them before in the formation. I didn't bother deep striking them since my daemonkin list has majority of things moving 12" first turn and there are a lot of other targets that the enemy needs to deal with first so the talons were ignored.
They performed rather well in the game and actually put a few wounds on a wraithknight since they have furious charge and a lot of AP3 attacks. The formation gives them decent S HOW attacks too. Shred is quite useful.

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Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

Vulnerability is less an issue than cost IMHO. Unless they're cheaper in Daemonkin (I doubt) you're looking at burning 160 points for a unit that's only marginally better than raptors with a lot less versatility.

They don't come with grenades, you can't give the Champion anything crazier to give them more punch. Ultimately they're great at shredding infantry with 3+ saves, and putting a hurting on MC's that have 3+, but ultimately, they're a pretty big point sink in relation to payback.

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Made in us
Dakka Veteran






What you get for daemonkin is 4 strength 6 attacks per model on the charge (ap3 shred of course). Getting both mark of khorne and daemon of khorne is a nice little bonus. If you take a few gorepacks or maulerfiends to run up with them and support them, I think they're worth it. If you don't have a lot of other units moving up 12" with them, they'll get taken out before they accomplish anything.
   
Made in ru
!!Goffik Rocker!!






str5
   
Made in us
Dakka Veteran






Whoops, quite right. Only the possessed hit strength 6.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

I think what the designers intended is that they are supposed to deep strike in with the raptors if possible and hopefully give them all some Blind protection on the first turn in whch they cannot assault.

This message was edited 1 time. Last update was at 2015/05/13 19:42:52


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Alcibiades wrote:
I think what the designers intended is that they are supposed to deep strike in with the raptors if possible and hopefully give them all some Blind protection on the first turn in whch they cannot assault.


I think the designers imagine a world without cover where you DS in and dont get shot and then charge in without going through cover and wrecking face using your 250 point unit to shred an 80 point MSU squad and yet you are happy because it is cinematic.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in lu
Rampaging Khorne Dreadnought






You forgot the part where you deepstrike 6 inch next to the unit and don't faceplant into a mishap. Without using the thrusters because your daemonic fortitude will break the fall just fine.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Exergy wrote:
Alcibiades wrote:
I think what the designers intended is that they are supposed to deep strike in with the raptors if possible and hopefully give them all some Blind protection on the first turn in whch they cannot assault.


I think the designers imagine a world without cover where you DS in and dont get shot and then charge in without going through cover and wrecking face using your 250 point unit to shred an 80 point MSU squad and yet you are happy because it is cinematic.


The Blind stuff is there to keep you from getting shot up, no? And as I said I think they thought you were going to DS more than one unit at once (at least in Khorne Daemonkin)..

I am not saying that the designers actially implemented the idea effectively.

This message was edited 1 time. Last update was at 2015/05/14 02:44:18


 
   
Made in gb
Longtime Dakkanaut




At least daemonkin has icons and instruments , so you can deep strike talons reliably and accurately.

DFTT 
   
Made in gb
Longtime Dakkanaut




They're a jump unit, they have zero reason to ever Deep Strike. The blinding power is honestly a red herring with no bearing on how good or bad they are.
   
Made in us
Decrepit Dakkanaut




changemod wrote:
They're a jump unit, they have zero reason to ever Deep Strike. The blinding power is honestly a red herring with no bearing on how good or bad they are.

It IS part of the reason they're expensive though. So at least you can more reliably pull it off...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

It doesn't help them with deep-strike at all. 6'' blind radius on a unit that will be scattering 7'' away from their intended drop location on average is utterly useless. Even if you drop on target it's likely you'll hit only one unit due to its small radius, thus you'll still get shot up by anything else in the area for a turn, on top of having to eat overwatch the round they charge.

I'd rather just run them up the board and hide in cover/BLOS.

This message was edited 2 times. Last update was at 2015/05/14 18:32:13


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

The expected scatter on a deep strike is 2/3*7" = 4 and 2/3". You can't discount the hit. Warp talons are still worthless.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't think the probability of how often it scatters versus not scattering is related to the scatter distance average.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

When you deep strike, you will either scatter 0" 1/3rd the time, 1" 0% of the time, 2" 1/54th of the time, etc. The 0" is definitely factored into the average. There's no reason to assume you rolled an arrow.
   
Made in gb
Longtime Dakkanaut




Or you scatter zero" if you use an icon.

Not saying its a good strategy. Just marginally better than they were before. still pretty bad.

The fact they are daemons of khorne now means they combo with the legacy of 1st war of armageddon... if anyone can make a tactic out of that.

DFTT 
   
Made in us
Decrepit Dakkanaut




Captyn_Bob wrote:
Or you scatter zero" if you use an icon.

Not saying its a good strategy. Just marginally better than they were before. still pretty bad.

The fact they are daemons of khorne now means they combo with the legacy of 1st war of armageddon... if anyone can make a tactic out of that.

I would rather still use Possessed since they're cheaper. That isn't saying much though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






Captyn_Bob wrote:
Or you scatter zero" if you use an icon.

Not saying its a good strategy. Just marginally better than they were before. still pretty bad.

The fact they are daemons of khorne now means they combo with the legacy of 1st war of armageddon... if anyone can make a tactic out of that.


Maybe not so much for khorne, but if tzeentch daemonkin become a thing this could be really really nasty, but with a grimoire instead. And you know GW won't care about that, assuming they'll even consider it. Suddenly you have a nigh unkillable jump unit that is ap3 and shred and will blind stuff if you happen to have an icon near. Then again, with all the D flying around these days, unkillable becomes a relative term.
   
Made in us
Longtime Dakkanaut





Eye of Terror

I have used an eight man squad with some success. I use them as a third wave to clean up and assist other units. They are fairly easy to hide. They are another mobile unit which fits into the army quite well. The combination of DoK and MoK is a nice little bonus.

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Made in ru
!!Goffik Rocker!!






Roknar wrote:
Captyn_Bob wrote:
Or you scatter zero" if you use an icon.

Not saying its a good strategy. Just marginally better than they were before. still pretty bad.

The fact they are daemons of khorne now means they combo with the legacy of 1st war of armageddon... if anyone can make a tactic out of that.


Maybe not so much for khorne, but if tzeentch daemonkin become a thing this could be really really nasty, but with a grimoire instead. And you know GW won't care about that, assuming they'll even consider it. Suddenly you have a nigh unkillable jump unit that is ap3 and shred and will blind stuff if you happen to have an icon near. Then again, with all the D flying around these days, unkillable becomes a relative term.


Mark of Tzeench limits invul at 3++. Can't get better. However, even 3+/4++ with rerolling 1-s is allrady quite fine. Another thing is how much they'd cost...

This message was edited 3 times. Last update was at 2015/05/15 06:11:57


 
   
Made in lu
Rampaging Khorne Dreadnought






That depends on who you ask. From what I can tell, there seems to be a 50/50 split on whether or not to allow a 2++. I am in the 2++ camp. But even without that, it would still be a 3+/3++, which is still pretty nice.if your in the 3++ camp you wouldn't even need the grimoire.
   
Made in us
Longtime Dakkanaut




The better thing is being able to mix in heralds, so you can get cursed earth easy, also being able to join chaos lords to screamers.... I want to be able to do that!

DFTT 
   
 
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