Hey there guys, while putting together my
SM army, I've been thinking of various tactical concepts. I want to see if anyone uses similar tactics, or if you can think of a way to improve it whilst still holding true to the concept.
I thought of a variation of Steel Rain, which is basically:
Ground Support - 2
WW, 2 10 man tacts in Rhinos, 1 Thunderfire - The Artillery thins hordes and/or chips away light vehicles,
Tac squads converge on Objective points or secure lines
Reserves - 2 Deathwind
DP with Ironclads; Ironclads are immune to Deathstorm Missiles, should one go off target, and the shock and awe factor of 2 of them sounds good (on paper)
1/2 Stormraven/Talon Escort with either flavour of Veterans (I love Gunslinging Vanguards
atm), giving tremendous anti-air and anti-armour, and more shock troops.
2 more
DPs with
tac squads to re-enforce lines, nab objectives and generally harass.
Generally with
HQ's, I'll use the most barebones possible but ones that also buff units around them (
MotF in a SR or a Chaplain for Zealot in Vets), keeping my
HQ tax down, and maximising other units.
Creating this I had two army types I wanted to combat - Fast Elites (Eldar/DEldar) and Really Big things (Knights/Nidzilla)
I figured Drop Pods give me an effective range of the entire battlefield, allowing me to clean up problem units swiftly or tie them up. Speed means nothing when I can appear right behind you.
Combating Big things is an issue, Knights and similar models will make mincemeat out of most things, so I figured two Ironclads, and fliers would give an edge in that respect. Drop pods keep them out of range and safe for a while.
Admittedly, this is based on my tactics playing Dawn of War: Dark Crusade (sans Fliers).
What do you think? Effective, Inneffective, do you use similar or do you see a better way to use this tactic? I know generally its better to go all Drop Pods or none, and that Sternguard are better in
DP's, but I'd like to get a discussion going