Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/05/18 05:12:31
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Dakka Veteran
|
Hey mates, currently I am debating on going a Xenos race instead of the Space Marines when they come out, and currently I am debating between the Farsight Tau Battle Suit List or running an Orc army. Speaking of the Orks, I actually found a list that is very tempting to say the least. While browsing Forgeworld, I was reminded that recently at a huge tournament where 56 players played, it was Orcs that took 1st and from looking into it, I discovered that it was a list where the player took Zhadsnark 'Da Rippa' and ran a list with a ton of warbikes, and then an allied detachment of the Great Waagh with 6x Elite Choices of Rokkit Boys in trucks. Granted, I have always been tempted to run a Space Marine Bike list but since the Orcs can do it as well this definitely becomes a good possibility. Is this any good and if so has anyone had success running it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/18 05:31:50
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Battlefortress Driver with Krusha Wheel
|
He is good because you can take useful troops in the form of bikers. The problem is he is forgeworld, so some may not let you play him, or tournaments around your area. Another problem is I think IA8 the book he is in is due for an update and I doubt he will keep his bikes to troops or may not even exist anymore afterwards.
|
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 00:09:28
Subject: Re:Zhadsnark 'Da Rippa Thoughts?
|
 |
Trustworthy Shas'vre
california
|
Just wanna correct, forgeworld said themselves I8 will not get any soon updates as it's gonna take awhile. They said they have to redo the entire book as it's a few updates old
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 12:09:40
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Flashy Flashgitz
|
I have used him in several games.
I ran him with a unit of biker nobz and 3x15 units of biker boyz covered by artillery support.
the jink (and his dust cloud) saved my boyz long enough to take out 3 knights while the regular biker boyz took objectives.
the PDF list on FW website has hiim updated (he is on the last page of the dread mob PDF)
and if you encounter a group that says you cant play Him then find different players.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 12:16:48
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Shas'la with Pulse Carbine
|
He's good, ork biker armies are very competitive.
|
Down with Allies, Solo 2016! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 15:04:26
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Dakka Veteran
|
tenebre wrote:I have used him in several games.
I ran him with a unit of biker nobz and 3x15 units of biker boyz covered by artillery support.
His biker boss rules prevent you from taking big gunz in your army. I thought this mean you could not have "artillery support", or were you using something other than big gunz for that?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 18:12:06
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Dakka Veteran
|
Loborocket wrote: tenebre wrote:I have used him in several games.
I ran him with a unit of biker nobz and 3x15 units of biker boyz covered by artillery support.
His biker boss rules prevent you from taking big gunz in your army. I thought this mean you could not have "artillery support", or were you using something other than big gunz for that?
That's what I thought as well. Plus besides running him and the units of bikes,.I was planning on combining him with the Great Waagh Detachment where I can field 6x elite slots and run Rokkit Boyz in Trucks. Would this be effective? And is there a link to his most current rules that I could take a look at.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 18:32:56
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Flashy Flashgitz
|
Big trakks  haha and Battlewagons. that was the Arty i was referring to.
So MOBILE artillery
yes you are correct.. nothing slow
His rules are in here
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 22:21:54
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
|
The one downside is the he only has a 6+ armor for CC. But the at Int PK is really nice
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/19 22:25:35
Subject: Zhadsnark 'Da Rippa Thoughts?
|
 |
Tough-as-Nails Ork Boy
|
Another good side is that his 'Rippa' arm actually strikes at his initiative level. Useful if you're up against other unwieldy power weapons wielding baddies and he gets to hit before they do, especially in challenges.
|
|
|
 |
 |
|