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Made in ca
Regular Dakkanaut





Hello, straight to the point!

If you have a seer council formation with 2 farseers and a group of warlocks lets say 8 and a 3rd farseer to bring a CAD, grouped with a unit of wind riders. Which group should you give the spirit stone to, mathematically speaking, if both farseers were taking telepathy.

Alternatively, should I give it to a runes of fate seer, and should that seer be in the seer council or the windrider squad.. Assuming that out of the 3 farseers 2 will likely be telepathy.


Thanks for any discussion/Math you guys can conjure up to help me decide.
   
Made in us
Dakka Veteran





I'd give it to the runes of fate farseer, and have that farseer be a member of the council. I'd do this for 2 main reasons:

1. Runes of fate has 5 out of 7 powers that are 2+ warp charges, and the spirit stone lowers the warp charge requirement of ALL powers he manifests that round, not just 1.

-and-

2. Eldritch Storm. If you happen to get this power, it's either warp charge 3 or 4, making it either large blast(3) or apocalyptic blast(4). The difference between large blast and apoc blast is huge. The latter is basically able to guarantee that you hit whatever the center is over with a farseer's BS. Further, you can prevent a psychically powerful target from denying the witch against you by targeting a nearby unit instead, while still covering the psychic unit, that cannot deny because they are not the primary target. With being able to lower the warp charge 4 version down to 3, and scoring psychic successes on a 3+ instead of the usual 4+, your chances of successfully manifesting the power at full strength increase dramatically

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
2500
3400
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3300 
   
Made in us
Killer Klaivex




Oceanside, CA

As BetrayTheWorld pointed out, take it on a Fate Seer. Telepathy only has 2 out of 7 powers that could benefit at all, and one of those powers is pretty terrible.
Divination has a 3rd power, but rally, it's all about Fate.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Regular Dakkanaut





seems like solid problem solving that i should have been able to come up with had i actually thought to see how many powers cost 2 or more in each discipline.. Thanks again guys
   
 
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