Switch Theme:

Played first Battlefleet Gothic game this weekend  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ork Boy Hangin' off a Trukk





Silicon Valley, CA

Hi everyone,

Played our first Battlefleet Gothic game this weekend.

Was really quite a lot of fun. Seems that the "broadside" type rules make the tactics much different than playing X-Wing -- where the "angle on the bow" of the enemy ship doesn't even matter....

We played Orks -- our friend played Imperial Navy. Some good lessons for us. (And, it was a little hard to find affordable Orks - but finally did find enough ships to put together a list....)

Here's a quick write-up with photos:
http://battlegaming1.blogspot.com/2015/05/playing-battlefleet-gothic-orks-vs.html

Thanks
   
Made in gb
Regular Dakkanaut





the Kepellan league

Really enjoyed that battlerep!
Please post more as I'm sitting on battlefleet gothic and it pushes me to finally have a game!
Cheers


Automatically Appended Next Post:
Really enjoyed that battlerep!
Please post more as I'm sitting on battlefleet gothic and it pushes me to finally have a game!
Cheers


Automatically Appended Next Post:
Really enjoyed that battlerep!
Please post more as I'm sitting on battlefleet gothic and it pushes me to finally have a game!
Cheers

This message was edited 2 times. Last update was at 2015/05/20 21:03:49


'an open mind is like a fortress with its gate unbarred.'  
   
Made in nl
Fighter Ace






Good lessons at the end.

And Ork can be the cheapest of all:
buy foam. have bits. Build a fleet of Roks and a Hulk. With some luck you'll manage it under 20 dollar for 1500pts.

   
Made in jp
Fixture of Dakka





Japan

Nice report, with orks get as close as possible as fast as possible!

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
1st Lieutenant





Klamath Falls, OR

Keep in mind with orks is extremely easy to build their ships. Just dive into your bitz box & start gluing stuff together with the approximate size & armament of the target ship in mind.

   
Made in gb
Battleship Captain




Glad you enjoyed it.

Learning to use orks is a bit of a tactical challenge - daft as that sounds - because tough as their forward armour is, their rear hull is made of rust and duct tape, and they have serious difficulty coming about.

Ork escorts also suffer from a narrow arc of fire and sustantially less manouvrability than most people's destroyers and frigates.

Getting behind the imperials was good flying - splitting into two groups and coming in from the corners is generally worthwhile, as your group doesn't have to worry about being flanked on one side, and once they turn inwards, each group covers the other's rear with its forward gunz.

You're quite right that orks can't fight broadside on. If you're up close and personal, broadside eavy gunz may help, but ultimately you must keep the forward armament aimed at something if you want to do meaningful damage.

Terror ships are incredibly cheap, tough carriers, but as noted you need support to pass command checks. Warlords are cheap and give rerolls - you should consider having plenty in your fleet for this reason alone, quite seperately from upgrades like powerfields or manic gunners.

And yes, there is some argument for pairing a Terror ship up with another ship with better leadership. However - in a smallish game, pairing up two ships requires both to use the same special order.... which if you want to do reload ordnance isn't much use if the other ship isn't a carrier.

Equally, pairing up your two terror ships into a squadron improves the odds of getting a decent leadership, but you can find yourself suffering more (a) from blast marker penalties, (b) from having all your launch capacity on one side of the board, or (c) being forced to Brace For Impact! locking down all the launch bays in your fleet....

Also - for orks - don't forget that if your opponent has anyone on special orders, you get +1 on command checks yourself.

Finally, always, always concentrate fire. On average it requires 2+ ships of the same class firing main batteries on a target to put any lasting damage on it.

Termagants expended for the Hive Mind: ~2835
 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: