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3 things i never understood so i made rules for them check them out.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Storming Storm Guardian




England

Units behind another unit getting cover save's so why don't the unit in front take save tests also?
My house rules : The target unit takes cover saves of 4+ behind another unit but if any of these saves are passed the unit in front takes a wound for each save.
Designer note : if you are in a building with a AV or behind a tank when receiving cover saves from them take the facing from the direction they are being shot from.

Units in front of another unit if the bullets do not hit them why don't the stray bullets carry over to the unit behind till it hits its max range?
My house rules : When rolling for whether the shot hits if it is a miss the shot carry's on to the unit behind role to see to hit if it fails keep doing it to the following units behind that unit it till it hits its full range (if using rapid fire use what it would hit as its max range example 12" for a boltgun)
Designer notes : yes this does also apply to over watch as well when using over watch the same rule applies as above but with the current modifier's so BS1

Units that stand there when there fearless getting charged why don't they counter charge after all there fearless?
My house rules : Units with fearless get to choose whether to over watch or counter charge when counter charging both sides roll off to see who gets the highest out of the two d6's
Counter charge fail's if you score lower then the person charging.
Counter charge passed if you roll higher and you are counted as the one charging into combat.
Once all this is done you move both side of models into base combat about half the range from each unit so for example if your both about 12" move both sides in by 6" when they meet up.

This message was edited 3 times. Last update was at 2015/05/24 07:40:45


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





40k, but let's roll EVEN MORE dice.

Brilliant.
   
Made in us
Fixture of Dakka





San Jose, CA

One thing to keep in mind is that in game design, usually simpler is better. There are already a lot of things/units/codices to keep track of. Piling up layers and layers of extra rules only work to bog down the game, slow down the action, and cause people to make mistakes.

If your regular playing friends are ok with your houserules, then have fun by all means. But IMO, trying to make the game more "realistic" just ends up making it more tedious with all the extra bookkeeping you need to take.

If you want to add a little more realism, just try to keep it simple. For example, your own units block your LOS to an enemy unit. This makes sense as you don't want to risk hitting your own unit in order to fire at an enemy unit behind them.




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Made in nz
Disguised Speculo





I would love to see that rule, though swinging both ways.

Games are usually about distance or line of sight. In 40k everything can shoot everywhere, so its about LoS, but theres virtually no way to deny LoS to the enemy on your typical board.

Not being able to shoot through a unit of the same abstracted height would be a step in the right direction.

Seriously, feth true line of sight.
   
Made in gb
Storming Storm Guardian




England

Game length mostly extends based on odd rules that are not used normally like for instance soul blaze the amount of times we have forgot to role for it or just go into the rules because we rarely use it that is what takes up time having a point where your doing shooting always happens in the game so you would simply get used to it the hole over watch/counter charge is more for the factor it just seems odd they stand there and look into space at as a blood lusted fearless war crazed unit realistically there more likely to just charge into the fray.

It just feels odd when a unit fires his gun into say a horde of 40 nids and missis when realistically the more targets clustered together would mean a higher probability of hitting them at the moment it just looks like he shot into the air lol

This message was edited 3 times. Last update was at 2015/05/27 10:09:22


 
   
Made in us
Fresh-Faced New User





Units behind another unit getting cover save's so why don't the unit in front take save tests also?
My house rules : The target unit takes cover saves of 4+ behind another unit but if any of these saves are passed the unit in front takes a wound for each save.
Designer note : if you are in a building with a AV or behind a tank when receiving cover saves from them take the facing from the direction they are being shot from.


I like this one and if you dont mind me stealing it i'll bring it up to my local gaming group and see about working it into our house rules, however i do agree with the others
on the countercharge and "stray bullets" special rules they seem a tad bit more tedious than this one. The idea of 40k i believe is that everything that is happening in a turn is supposed
to be simultaneous. It is split into turns and phases so it is fair and easier for the players to understand. So if you shoot with a unit and then charge and do close combat on your turn and then
on the enemies turn he has a unit deep strike in and shoot up a different unit of yours in "game time" all those things happened at once. Just like if you watch any video for 40k for any of the
games they have created bolters are automatic weapons, I spent 5 years in the army as an infantrymen and i can promise you ive never seen an automatic weapon shoot just two rounds. They
do it to cut down on die rolls. I can understand where your are coming from and your rules are nice. I just think they add an extra layer to the game thats not needed as mentioned before.
The cover rule though thats something that can be done fairly quickly and i will give that a shot in my local games.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

Your free to make up your own rules because its a game but i like to keep it to the book. When playing someone at a different location may screw up the tactics since your use to playing one way. 40k games take long enough... i dont need to roll more dice lol

 
   
 
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