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![[Post New]](/s/i/i.gif) 2015/06/12 14:10:45
Subject: [1850] - New Marines - Single CAD Ironhands
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Ultramarine Chaplain with Hate to Spare
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Codex arrived this morning. Lots of changes, scouts where already better than tac marines so they get a further buff because GW just wants us to stop buying tac marines... Here's the list:
CAD
Libby: lvl2: 90
Libby: lvl2: 90
Scouts: Vet/power maul; LSS/HF 120
Scouts: Vet/power maul; LSS/HF 120
Scouts: Vet/power maul; LSS/HF 120
Scouts: Vet/power maul; LSS/HF 120
Scouts: Vet/power axe; LSS/HF 120
Scouts: Vet/power axe; LSS/HF 120
Drop Pod: 35
Drop Pod: 35
Drop Pod: 35
Grav Cents: Omniscope 250
Grav Cents: Omniscope 250
3 Hybrid Preds: 345
Libbies go with cents and take Prescience and Shriek most times (yay for divination). 12 ObSec back that up and some tank huntng Preds. What do you think?
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![[Post New]](/s/i/i.gif) 2015/06/12 15:43:15
Subject: [1850] - New Marines - Single CAD Ironhands
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Rampaging Carnifex
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What are the other weapon options for the landspeeder? A heavy flamer won't be usable if you need to jink. Is that just the cheapest option or did you choose that for anti-horde?
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![[Post New]](/s/i/i.gif) 2015/06/12 16:03:04
Subject: [1850] - New Marines - Single CAD Ironhands
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Ultramarine Chaplain with Hate to Spare
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Chosen for anti horde. Though now at Bs4 the Heavy Bolter is as bad an option. Just habbit... Automatically Appended Next Post: Just noticed they can take AssCanns now! That neatly changes things:
CAD
Libby: lvl2: 90
Scouts: Vet/power maul; LSS/AssCann 135
Scouts: Vet/power maul; LSS/AssCann 135
Scouts: Vet/power maul; LSS/AssCann 135
Scouts: Vet/power maul; LSS/AssCann 135
Scouts: Vet/power axe; LSS/AssCann 135
Scouts: Vet/power axe; LSS/AssCann 135
Drop Pod: 35
Drop Pod: 35
Drop Pod: 35
Grav Cents: Omniscope 250
Grav Cents: Omniscope 250
3 Hybrid Preds: 345
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This message was edited 1 time. Last update was at 2015/06/12 16:46:52
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![[Post New]](/s/i/i.gif) 2015/06/12 16:53:58
Subject: [1850] - New Marines - Single CAD Ironhands
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Rampaging Carnifex
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Very good. I like the change. It makes them much more of a threat and not useless when jinking. Automatically Appended Next Post: Just curious since I don't have the book yet. What exactly is the chapter tactics for Ironhands? I assume scouts benefit from it too right?
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This message was edited 1 time. Last update was at 2015/06/12 17:13:09
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![[Post New]](/s/i/i.gif) 2015/06/12 17:18:23
Subject: [1850] - New Marines - Single CAD Ironhands
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Ultramarine Chaplain with Hate to Spare
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Pretty much the same as before (+1 FnP, or 6+ FnP if you have none). Automatically Appended Next Post: And all the vehicles have IWND.
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This message was edited 1 time. Last update was at 2015/06/12 17:19:21
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