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Arkcruiser Music of Mars, orbiting Cottman 2141-Beta

...and here I was starting to feel guilty about wanting to use my 'exclusive' Cohort Mechanicus Formation.

At least the Skyhammer one is more point friendly. Almost makes me wish I waited another few months to get back into the hobby. I'd be building Space Marines instead of AdMech.

 Talys wrote:
Anyway, if we can get back on the topic of the formation rather than whether you need to buy the web bundle to use it (since that will just go in circles)... what do you guys think of the formation?

I think it's insane. I mean, way, way too powerful. I dare say, from a theorycrafting perspective, "unbeatable" as you can deep strike units that are perfectly points efficient (no waste) that can be tailored to kill any sort of enemy that you choose with no fear of retaliation. By the time the turn rolls around, you'll have killed way more than your own points worth of enemy.

My 'Armchair General's seat' hasn't been comfortably broken in yet, but it can't be such a clear cut auto-victory. Dropping units in can't be that smooth. There's how the opponent's units are set up, even the board with its terrain etc... I can't see anything being THAT good. If it looks to good to be true...

On a side note, I didn't think we could post rules such as these online. It's what has kept me from posting anything about the AdMech formation.

This message was edited 2 times. Last update was at 2015/06/14 01:06:02


 
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Arkcruiser Music of Mars, orbiting Cottman 2141-Beta

Talys wrote:Being able to call exactly when you want to deep strike (and being able to call Turn 1) and not being limited to half your force eliminates the biggest problem on deep strike. Plus, you have your choice of plasma or grav heavy weapons with relentless on a cheap unit. A 4 grav dev team costs 35 points x 4 + 70 = 210 points, add 5 points if you want the freaky angel. With relentless and a bucket of rerolls -- 20 dice shots with grav amps and doctrine against armor saves -- you'll remove anything in the game that you can shoot that's even twice as expensive.

Those ASM -- that can jump TWICE and can't be overwatched -- will be stupidly annoying to get rid of once they lock units into a tarpit, too (because you can't shoot into it with your other units).

I dunno man. We haven't played this yet, but I just don't see how a lot of armies could deal with the formation and have a 50/50 chance of winning.

Hmm, I see your point. Looking forward to hearing updates when people play this.

j31c3n wrote:Can this be used as a part of a Gladius?

The Gladius Strike Force is comprised of specific Formations, none of which are the Skyhammer one. Small consolation I suppose. No sense in overkilling the overkill?
 
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