Not sure which forum I should put this in, since it will contain questions that I could see fit into 3 separate forums (general,
YMDC, tactics), but since tactics is the main component I figure here is best.
Quick introduction: not played at all since 5th, been looking over the different 7th codices of factions I played or been interested in playing (Eldar,
DE, harlequins, Orks) and just not really felt super excited about any list I've come up with (Harlequin codex is
soooo restrictive,
DE codex feels very shallow unless going for the coven stuff which I'm not super interested in, Eldar codex is solid and seems to allow a lot of builds, but I enjoy being a special snowflake and I've never liked the Eldar vehicle aesthetic overly much, preferring the slick
DE style). Overarchingly I've felt an annoyance at how streamlined a lot of unit entries have gotten.
Anyway, I finally stumbled across Corsairs. They existed when I last played, I think, but the attitude towards
FW back then was really dismissive compared to now so I never really looked at them...
... But holy gak this is exactly what I want from a
40k army! As sleek, fragile and predatorily hardhitting as the
DE, tonnes of options for customization and sweet as hell jetpack models.
OK, so questions:
Rules:
1) Most up to date rules?
IA11 +
FAQs? Do I use the updated vehicle options from
IA:A 2013 or the ones in
IA11? Been checking out the rules from various sources but would like to know which ones are actually current before I buy a ton of books that turn out to be not the latest set of rules.
2) When something refers to Codex: Eldar (for example it says I need codex: eldar to use them right at the very start of their rules), does that mean I need to use the 6th edition codex, or do I just use the new Eldar Craftworlds book?
IIRC this is a similar rules issue to the Iyanden supplement, no? Does that mean technically corsairs aren't even legal anymore? Tried searching for this but nothing has come up (presumably because they are a really niche army).
3) Does this mean if I take a unit of harlequins from this book, they would have the old automatic Veil with a
SS?
Unit selection/composition
The prince is quite expensive, I wonder if in a list with so much inherent access to deepstrike (now that all jetpack/jump stuff can do it), for smaller points games he might not be worth it? Still, void strike is sweet and lots of options.
Retinue seems not great? Fusion pistols just mean they'll blow themselves up with the vehicle, and they can't really take anything that seems scary in
HTH or at range, cant assault after deepstrike so cant even hide in combat... Missing anything?
Voidstorm Squad: 6x with double fusion guns and jetpacks seems like an OK use for them? Melta bombs or
hw grenades? (102 pts, 117 if you take melta/
hw grenades) Might it be that taking a unit of firedragons from the Outcast 0-1 selection option and nominating them for deepstrike via the prince is more reliable thanks to battlefocus?
Corsair Squad
So many options available to the basic corsair squad.... 5 man w jetpack and up to 1 flamer or fusion gun and 1
EML or
SC... 10 man with up to twice that. In a dedicated venom, or a dedicated falcon..... Given that the cost of upgrading them with jetpacks is static (25 pts for the squad regardless of size), it would seem that if we take them with jetpacks we get a bigger return on our investment the bigger the squad is. However it's still a really fragile squad, I worry that if its that big it might have a hard time efficiently hiding?
Not feeling the venoms, feels like its either between small squad in a
DT Falcon, with a fusion gun, or bigger squad with jetpacks and SCannon? Comparing their output to Windriders they obv fall short, but it's still not a bad bit of dakka on a mobile troop choice :x
Since they don't get the new assault 3 lasblasters (assault 2 instead), I guess it's a bit closer between whether we want to trade them in for a shuriken catapult or not? I feel like they don't really want to get within 12" of most enemy units even with their
2d6 jetpack movement.
Wasps - scatterlasers or shuriken cannons? 10 pts for 2 shuriken cannons is pretty damn cheap (180 pts for 18 s6 ap5 bladestorm shots vs 255 for 24 s6 ap6 with scatterlasers). They seem like a really solid troops choice, to the point that it makes me wonder if 5 man corsairs isnt the way to go even with jetpacks just to unlock additional wasps.
Hornets loadout I guess depends a lot on whether I get to use the
IA11 pointvalues or the
IA:A ones... If it's the latter, 10 pts for 2 pulse lasers seems really hard to beat, otherwise scatterlasers? I assume we aren't sticking 35 point holofields on them, or is that incorrect? Feels like they start getting expensive for their fragility quite fast.
This is getting quite long and I could just keep asking questions because all the remaining units I've got like no idea about, but I think I'll leave it here for now and hope some people who are either just more
40k experienced than myself (shouldn't be hard to find

) or Corsair players themselves, stop by and drop some knowledge.
Finding these guys is like christmas come early, it's 100% what I want out of this game in both modelling, fluff and gameplay terms