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Made in us
Slashing Veteran Sword Bretheren






So the Black Templar tactic that reads "if a unit suffers one or more casualties in the shooting phase, or as a result of overwatch, then that unit gains rage and counterattack special rules until the end of the turn"

So lets say you are Black Templar and it's turn 1 and you go first. You do your marine drop pod list and line everyone up firing away at the tau gunline. bottom of turn 1 they light up your squads and cause casualties to each unit in the shooting phase. Boom your chapter tactics kick in, the initiates get Rage and Counter-Attack until the end of the turn. But wait a minute, what's this? That was the bottom of turn 1, so when you go again, it is now turn 2, as per RAW wouldn't you lose Rage and Counter-Attack? Doesn't this seem like a silly wording that would only benefit the BT if they go 2nd at the beginning of the game. Shouldnt it say until the end of the the following turn?

This message was edited 1 time. Last update was at 2015/06/15 22:00:27


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Unless otherwise stated, Turn refers to Player turn, not Game Turn. So even if the Templars went second, by the time they can charge in, they've already lost the bonus.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Made in gb
Land Raider Pilot on Cruise Control





Englandia

 Icculus wrote:
So the Black Templar tactic that reads "if a unit suffers one or more casualties in the shooting phase, or as a result of overwatch, then that unit gains rage and counterattack special rules until the end of the turn"

So lets say you are Black Templar and it's turn 1 and you go first. You do your marine drop pod list and line everyone up firing away at the tau gunline. bottom of turn 1 they light up your squads and cause casualties to each unit in the shooting phase. Boom your chapter tactics kick in, the initiates get Rage and Counter-Attack until the end of the turn. But wait a minute, what's this? That was the bottom of turn 1, so when you go again, it is now turn 2, as per RAW wouldn't you lose Rage and Counter-Attack? Doesn't this seem like a silly wording that would only benefit the BT if they go 2nd at the beginning of the game.


Not really. If you get shot up, take a casualty, and then they charged you, you'd benefit from Counter-Attack.
On turn 2, when you go to charge, you take a casualty from overwatch and gain Rage because of it.

I know you get both, but only one is ever really useful since counter attack is for getting charged and rage is for charging.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ca
Longtime Dakkanaut





Yeah, that seems almost tailor-made to only help you against Overwatch and against being shot & charged. Getting shot in one turn, then charging in another, doesn't seem to do diddly.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Hellacious Havoc




Kansas, USA

With that wording, yes. Going 2nd is more beneficial to a Black Templar player. It does say that you also get rage and counterattack if you take a casualty while you get overwatched. So it's not useless if you go first. Just only half as useful.

I think this is a RAW vs RAI issue. All they need to do is change the rule wording from "until the end of the turn" to "until the end of their turn". That would fix the issue me-thinks.

"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.

The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.

That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn  
   
Made in us
Slashing Veteran Sword Bretheren






well if turn refers to player turn, then the only way to benefit from Rage is to shoot yourself in your own shooting phase.

And oddly enough in the very first game I played using the new rules I did this. I shot a tank, it exploded and killed a nearby marine. Since per RAW, i suffered a casualty during the shooting phase, the nearby squad gained Rage.

So I really hope that isnt the only way to benefit from Rage.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Decrepit Dakkanaut




If they over watch and you take a casualty you get rage. So not the only way after all...
   
Made in us
Longtime Dakkanaut






 Mr_Piddlez wrote:
With that wording, yes. Going 2nd is more beneficial to a Black Templar player. It does say that you also get rage and counterattack if you take a casualty while you get overwatched. So it's not useless if you go first. Just only half as useful.

I think this is a RAW vs RAI issue. All they need to do is change the rule wording from "until the end of the turn" to "until the end of their turn". That would fix the issue me-thinks.


Its not an RAI issue at all. The rules are black and white about this (pun intended) and Happyjew nailed it right away.

 Happyjew wrote:
Unless otherwise stated, Turn refers to Player turn, not Game Turn. So even if the Templars went second, by the time they can charge in, they've already lost the bonus.


If a BT unit suffers a casualty in your own shooting phase (just off the top of my head, gets hot) the bonus will be lost at the end of your own turn.
If a BT unit suffers a casualty during your own assault phase as a result of overwatch the bonus will be lost at the end of your own turn.
If a BT unit suffers a casualty in your opponent's shooting phase the bonus will be lost at the end of your opponent's turn.
If a BT unit suffers a casualty during your opponent's assault phase during as a result of overwatch (same kinda things as your own shooting phase) the bonus will be lost at the end of your opponent's turn.

This message was edited 4 times. Last update was at 2015/06/16 16:26:49


 
   
Made in us
Slashing Veteran Sword Bretheren






Well this chapter tactic is now not as cool as I thought it was, i thought it would last for at least the following turn after you got shot.

So you get counter attack if you get shot and charged,
and you get Rage if you get over watched, or if you blow up a vehicle(in the shooting phase) and kill one of your own guys.

got it, it's good to this stuff squared away.

This message was edited 2 times. Last update was at 2015/06/16 16:13:14


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Perfect Shot Black Templar Predator Pilot






Newport News, VA

Honestly I think the chapter tactic works perfectly as intended. Anyways, if they shoot you and don't assault you, they probably won't beat you in CC.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Also helps if you get intercepted and then charge.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

I see this as a rule for helping out BT for combat:
Get shot for overwatch while assaulting: bonus!
Got shot before being assaulted, you shouldn't have done that.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Hellacious Havoc




Kansas, USA

 Talizvar wrote:
I see this as a rule for helping out BT for combat:
Get shot for overwatch while assaulting: bonus!
Got shot before being assaulted, you shouldn't have done that.


That does make more sense. Since the example given was Tau, I didn't think about the BT player getting charged after a shooting phase. My bad, Then I believe the rule is correct as written.

"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.

The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.

That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn  
   
Made in us
World-Weary Pathfinder




 FlingitNow wrote:
Also helps if you get intercepted and then charge.


Except "Interceptor" is at the end of the Movement phase. So the chapter tactic won't kick in unless you get wounded from overwatch.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Good point, thought it was shooting damage not shooting phase...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fresh-Faced New User




Does it state that 'Turn' means 'Player Turn'?

I took the rules at face value. If you go first, and lose a model due to overwatch, you have rage and counter-attack until the end of the game turn. Meaning that when you successfully charge in you go in with +2 attacks per model. Then, as long as the assault ended somehow, in the bottom of turn 1, if your opponent charges the unit that has rage and counter-attack, you get +1 attack.

Now, if you go in the bottom of turns. Your opponent goes first and shoots a unit and you lose a model. You have rage and counter-attack. Meaning if your opponent charges you, that unit has +1 attack. Then, if you win combat or the assault is ended in some way before the bottom of turn 1, you can assault with that unit gaining +2 attacks.

Perhaps I'm wrong, but until I see a sentence that says Turn = Player Turn that's how I'm interpreting it. Since a game of 40k is 5-7 Turns, not 10-14.

This message was edited 1 time. Last update was at 2015/06/17 21:58:14


 
   
Made in gb
Fixture of Dakka




rabidrecoil wrote:
Does it state that 'Turn' means 'Player Turn'?


Page 17 of my rulebook says that "Whenever a rule refers to a 'turn' it always means 'player turn' unless it specifically refers to a 'game turn'."

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Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Mr_Piddlez wrote:
 Talizvar wrote:
I see this as a rule for helping out BT for combat:
Get shot for overwatch while assaulting: bonus!
Got shot before being assaulted, you shouldn't have done that.
That does make more sense. Since the example given was Tau, I didn't think about the BT player getting charged after a shooting phase. My bad, Then I believe the rule is correct as written.
One of my rare lucid moments, thanks!
I had played BT since the initial Armageddon codex so being a shooty assault army has been my focus.
Drop pods since the beginning seemed to be their thing and huge crusader squads jumping out of a LRC with an emperor's champion was the "rage".
I always liked the bikes too as a fast way to get melee with some shooting, still fits the bill, no mamby pamby hit and run like the scars.

Fluff aside, I am a little upset the formations do not include crusader squads along with tactical, missed opportunity.
I will make more extensive use of "scouts" though, it was a nice buff to see along with their combat shotguns...

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
 
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