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Made in it
Infiltrating Broodlord





Italy

hi all.

- Does Servitors are part of the Techmarines wargear?
- Does a Techmarine that join a 5x Tactical Marines unit in a drop pod bring Servitors with him?
- How Servitors and Techmarines react to the Tactical Doctrine?

Unit of consideration:
5x tacticals, combi-melta, meltagun, drop pod. 125
Techmarine, combi-melta, 2x MM Servitors. 115

This message was edited 1 time. Last update was at 2015/06/16 13:05:44


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
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Prescient Cryptek of Eternity





East Coast, USA

 Toban wrote:
hi all.

- Does Servitors are part of the Techmarines wargear?
- Does a Techmarine that join a 5x Tactical Marines unit in a drop pod bring Servitors with him?
- How Servitors and Techmarines react to the Tactical Doctrine?

Unit of consideration:
5x tacticals, combi-melta, meltagun, drop pod. 125
Techmarine, combi-melta, 2x MM Servitors. 115


1. Servitors are NOT a part of a Techmarine's Wargear. They are simply additional models.

2. Techmarine's are Independent Characters. Only ICs can join other units. Servitors are not ICs. The Techmarine can join the Servitors OR the Tactical Squad, but not both.

3. Servitors don't have the Chapter Tactics rule, so they don't benefit.

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Lord Commander in a Plush Chair






Techmarines in this book have no option to not join servitors; they are a unit upgrade for the techmarine(effectively nullying his ic rule until they are all dead)

So #2 is he can join the tac squad(if he takes no servitors) or he can take servitors.

Fenrisian wolves and tau drones can only accompany ics into units because they have rule specifically allowing it.

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East Coast, USA

 Kommissar Kel wrote:
Techmarines in this book have no option to not join servitors; they are a unit upgrade for the techmarine(effectively nullying his ic rule until they are all dead)

So #2 is he can join the tac squad(if he takes no servitors) or he can take servitors.

Fenrisian wolves and tau drones can only accompany ics into units because they have rule specifically allowing it.


I don't have the book on me. Is there wording that actually takes away the IC rule, or are you just saying that since they are all part of the same unit, they must deploy together? Is there anything to prevent me from deploying the Techmarine/Servitor unit next to the Tactical Squad unit and simply moving the Techmarine in my first turn to join the Tactical Marines?

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Made in it
Infiltrating Broodlord





Italy

So, If I understand correctly Techmarines may be attached to units as IC only If without servitors.

Correct?

Every molecule will be useful

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() 2000 pts growing to 4000... 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

The way I'd see it is that the Techmarine and the Servitors are bought together, but there's nothing that invalidates the IC rule the Techmarine has. He can start the game with them, with another unit, or by himself. The Servitors can definitely never be in another unit though.
   
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Longtime Dakkanaut






If memory serves there is a rule that allows an IC to join a unit during deployment. Is there one that allows them to leave a unit during deployment? After deployment sure he can leave the servitors but this is about what he can do during deployment.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 DJGietzen wrote:
If memory serves there is a rule that allows an IC to join a unit during deployment. Is there one that allows them to leave a unit during deployment? After deployment sure he can leave the servitors but this is about what he can do during deployment.


One very strange conclusion to this is that the Rules for Deployment are very general.

Do the Rules for deployment restrict you into deploying in coherency? (genuinely curious is anyone has RaW for this)

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Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
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Astonished of Heck

 BlackTalos wrote:
 DJGietzen wrote:
If memory serves there is a rule that allows an IC to join a unit during deployment. Is there one that allows them to leave a unit during deployment? After deployment sure he can leave the servitors but this is about what he can do during deployment.


One very strange conclusion to this is that the Rules for Deployment are very general.

Do the Rules for deployment restrict you into deploying in coherency? (genuinely curious is anyone has RaW for this)

The rules are:
BRB wrote:Joining and Leaving a Unit
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by you informing your opponent of which unit it has joined.
...{Procedure on joining a unit not in Reserve, basically 2" coherency}
...{Restrictions on which Phases IC can join units.}
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.

BRB wrote:Combined Reserve Units
During deployment, when deciding which units are kept as Reserves, you must specify if any of the Independent Characters in Reserve are joining a unit, in which case they must arrive together. Similarly, you must specify if any units in Reserve are embarked upon any Transport vehicles in Reserve, in which case they will arrive together. In either case, when making a Reserve Roll (see below) for a combined unit, roll a single dice for the unit and/or its Independent Character/Transport vehicle.

BRB wrote:Unit Coherency
Units fight in loose groups with gaps between each model. This gives the troopers (or the alien enemies of Humanity) the freedom to move over difficult terrain quickly, and enables them to take advantage of such things as minor folds in the ground, scrub, and other small features, to shelter from enemy fire. The different elements of the unit have to stay together to remain an effective fighting force. This is detailed more fully in the Movement section.

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Seattle

 Kriswall wrote:
 Kommissar Kel wrote:
Techmarines in this book have no option to not join servitors; they are a unit upgrade for the techmarine(effectively nullying his ic rule until they are all dead)

So #2 is he can join the tac squad(if he takes no servitors) or he can take servitors.


While yes, the servitors are bought with the Techmarine, the Techmarine still has the Independent character rule. Nothing in the listing requires the techmarine to remain with the Servitors.

This message was edited 1 time. Last update was at 2015/06/16 21:46:01


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Buffalo, NY

 gungagreg wrote:
Nothing in the listing requires the techmarine to remain with the Servitors.


True, however, the Servitors, as part of the Techmarine unit, must remain with the Techamrine.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Springfield, VA

 Happyjew wrote:
 gungagreg wrote:
Nothing in the listing requires the techmarine to remain with the Servitors.


True, however, the Servitors, as part of the Techmarine unit, must remain with the Techamrine.


But the Techmarine, as an independent character, can leave the Techmarine unit.

So, you could have a Techmarine Unit made up of servitors with no techmarine, after the Techmarine leaves.
   
Made in us
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Buffalo, NY

 Unit1126PLL wrote:
 Happyjew wrote:
 gungagreg wrote:
Nothing in the listing requires the techmarine to remain with the Servitors.


True, however, the Servitors, as part of the Techmarine unit, must remain with the Techamrine.


But the Techmarine, as an independent character, can leave the Techmarine unit.

So, you could have a Techmarine Unit made up of servitors with no techmarine, after the Techmarine leaves.


And then you have a Techmarine model in what unit? If you say "Techmarine unit" then the Servitors are part of that unit.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Charistoph wrote:
 BlackTalos wrote:
 DJGietzen wrote:
If memory serves there is a rule that allows an IC to join a unit during deployment. Is there one that allows them to leave a unit during deployment? After deployment sure he can leave the servitors but this is about what he can do during deployment.


One very strange conclusion to this is that the Rules for Deployment are very general.

Do the Rules for deployment restrict you into deploying in coherency? (genuinely curious is anyone has RaW for this)

The rules are:
BRB wrote:Joining and Leaving a Unit
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by you informing your opponent of which unit it has joined.
...{Procedure on joining a unit not in Reserve, basically 2" coherency}
...{Restrictions on which Phases IC can join units.}
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.

BRB wrote:Combined Reserve Units
During deployment, when deciding which units are kept as Reserves, you must specify if any of the Independent Characters in Reserve are joining a unit, in which case they must arrive together. Similarly, you must specify if any units in Reserve are embarked upon any Transport vehicles in Reserve, in which case they will arrive together. In either case, when making a Reserve Roll (see below) for a combined unit, roll a single dice for the unit and/or its Independent Character/Transport vehicle.

BRB wrote:Unit Coherency
Units fight in loose groups with gaps between each model. This gives the troopers (or the alien enemies of Humanity) the freedom to move over difficult terrain quickly, and enables them to take advantage of such things as minor folds in the ground, scrub, and other small features, to shelter from enemy fire. The different elements of the unit have to stay together to remain an effective fighting force. This is detailed more fully in the Movement section.


So we have the permission for a character to join a Unit on Deployment by being in coherency:
"can begin the game already with a unit, either by being deployed in unit coherency with it"

Do we have any rules about deploying "a Tactical Squad" in coherency?

Can i place Marine 1 in one corner, Marine 2, 3 and 4 in the opposite corners, and have a Squad as far away out of coherency as possible?
I am fully aware of the ramifications of such a deployment, but does the permission of:
"models must either deploy within their deployment zone, or be held back in Reserve."

Give any restriction on this deployment?

By extension of this question, could the techmarine start on the other sied of the deployment Zone from the servitors and automatically leave that squad?

This message was edited 1 time. Last update was at 2015/06/17 11:10:23


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Happyjew wrote:
 Unit1126PLL wrote:
 Happyjew wrote:
 gungagreg wrote:
Nothing in the listing requires the techmarine to remain with the Servitors.


True, however, the Servitors, as part of the Techmarine unit, must remain with the Techamrine.


But the Techmarine, as an independent character, can leave the Techmarine unit.

So, you could have a Techmarine Unit made up of servitors with no techmarine, after the Techmarine leaves.


And then you have a Techmarine model in what unit? If you say "Techmarine unit" then the Servitors are part of that unit.


can I say a "different" techmarine unit?

You can have more than 1 of the same unit on the table...
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Happyjew wrote:
 Unit1126PLL wrote:
 Happyjew wrote:
 gungagreg wrote:
Nothing in the listing requires the techmarine to remain with the Servitors.


True, however, the Servitors, as part of the Techmarine unit, must remain with the Techamrine.


But the Techmarine, as an independent character, can leave the Techmarine unit.

So, you could have a Techmarine Unit made up of servitors with no techmarine, after the Techmarine leaves.


And then you have a Techmarine model in what unit? If you say "Techmarine unit" then the Servitors are part of that unit.


He forms a new unit consisting of a single model... exactly the same as when any IC leaves a unit it is a part of.

If you need a name for the new unit, call it "Techmarine Unit #2". The Servitors would remain part of "Techmarine Unit #1".

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